eliot/qt/history_widget.cpp
2013-09-25 22:23:01 +02:00

364 lines
12 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "config.h"
#include <cmath>
#include <QTreeView>
#include <QTabWidget>
#include <QHeaderView>
#include <QStandardItemModel>
#include <QMenu>
#include <QSettings>
#include "history_widget.h"
#include "custom_popup.h"
#include "prefs_dialog.h"
#include "qtcommon.h"
#include "public_game.h"
#include "player.h"
#include "history.h"
#include "turn_data.h"
#include "move.h"
#include "game_params.h"
using namespace std;
INIT_LOGGER(qt, HistoryWidget);
HistoryWidget::HistoryWidget(QWidget *parent)
: QTreeView(parent), m_history(NULL), m_game(NULL),
m_forPlayer(false), m_isFreeGame(false)
{
m_colTurn = 0;
m_colRack = 1;
m_colWord = 2;
m_colRef = 3;
m_colPoints = 4;
m_colSolo = 5;
m_colWarning = 6;
m_colPenalty = 7;
m_colTotal = -1;
m_colPercent = -1;
m_colPlayer = -1;
// Create the tree view
setEditTriggers(QAbstractItemView::NoEditTriggers);
setRootIsDecorated(false);
setAllColumnsShowFocus(true);
header()->setMinimumSectionSize(15);
// Add a context menu for the results
m_customPopup = new CustomPopup(this);
QObject::connect(m_customPopup, SIGNAL(popupCreated(QMenu&, const QPoint&)),
this, SLOT(populateMenu(QMenu&, const QPoint&)));
QObject::connect(m_customPopup, SIGNAL(requestDefinition(QString)),
this, SIGNAL(requestDefinition(QString)));
// Associate the model to the view
m_model = new QStandardItemModel(this);
setModel(m_model);
m_model->setColumnCount(8);
m_model->setHeaderData(m_colTurn, Qt::Horizontal, _q("Turn"));
m_model->setHeaderData(m_colRack, Qt::Horizontal, _q("Rack"));
m_model->setHeaderData(m_colWord, Qt::Horizontal, _q("Word"));
m_model->setHeaderData(m_colRef, Qt::Horizontal, _q("Ref"));
m_model->setHeaderData(m_colPoints, Qt::Horizontal, _q("Points"));
m_model->setHeaderData(m_colSolo, Qt::Horizontal, _q("S"));
m_model->setHeaderData(m_colWarning, Qt::Horizontal, _q("W"));
m_model->setHeaderData(m_colPenalty, Qt::Horizontal, _q("P"));
}
void HistoryWidget::setHistory(const History *iHistory,
const PublicGame *iGame,
bool iIsForPlayer)
{
m_history = iHistory;
m_game = iGame;
m_forPlayer = iIsForPlayer;
m_isFreeGame = (iGame != 0 && iGame->getMode() == PublicGame::kFREEGAME);
int currColumn = m_colPenalty + 1;
if (m_forPlayer)
{
m_colTotal = currColumn++;
m_colPlayer = -1;
m_colPercent = m_isFreeGame ? -1 : currColumn++;
}
else
{
m_colTotal = m_isFreeGame ? -1 : currColumn++;
m_colPlayer = m_isFreeGame ? currColumn++ : -1;
m_colPercent = -1;
}
m_model->setColumnCount(currColumn);
m_model->setHeaderData(m_colTotal, Qt::Horizontal, _q("Total"));
m_model->setHeaderData(m_colPercent, Qt::Horizontal, _q("Game %"));
m_model->setHeaderData(m_colPlayer, Qt::Horizontal, _q("Player"));
refresh();
}
void HistoryWidget::refresh()
{
updateModel();
}
void HistoryWidget::populateMenu(QMenu &iMenu, const QPoint &iPoint)
{
const QModelIndex &index = indexAt(iPoint);
if (!index.isValid())
return;
// Find the selected word
const QModelIndex &wordIndex = m_model->index(index.row(), m_colWord);
QString selectedWord = m_model->data(wordIndex).toString();
if (selectedWord != "")
iMenu.addAction(m_customPopup->getShowDefinitionEntry(selectedWord));
}
void HistoryWidget::updateModel()
{
m_model->removeRows(0, m_model->rowCount());
if (m_history != NULL && m_history->getSize() != 0)
{
// Should we align the rack with its solution?
QSettings qs;
bool align = qs.value(PrefsDialog::kINTF_ALIGN_HISTORY).toBool();
if (!align)
m_model->insertRow(0);
int totalScore = 0;
int gameScore = 0;
for (unsigned int i = 0; i < m_history->getSize(); ++i)
{
int rowNum = m_model->rowCount();
m_model->insertRow(rowNum);
int prevRowNum;
if (align)
prevRowNum = rowNum;
else
prevRowNum = rowNum - 1;
QColor color = Qt::black;
const TurnData& t = m_history->getTurn(i);
const Move& m = t.getMove();
// Set data common to all moves
setCellData(prevRowNum, m_colTurn, i + 1);
setCellData(prevRowNum, m_colRack, qfw(t.getPlayedRack().toString()));
setCellData(rowNum, m_colPoints, m.getScore());
totalScore += m.getScore();
setCellData(rowNum, m_colTotal, totalScore);
if (m_game->getHistory().getSize() > i)
{
gameScore += m_game->getHistory().getTurn(i).getMove().getScore();
}
if (gameScore != 0)
{
int percentage = totalScore * 100 / gameScore;
setCellData(rowNum, m_colPercent, QString("%1%").arg(percentage));
}
if (m_isFreeGame)
{
// In free game mode, the player id can be easily
// computed from the turn number
unsigned playerId = i % m_game->getNbPlayers();
const wstring &name = m_game->getPlayer(playerId).getName();
setCellData(rowNum, m_colPlayer, qfw(name));
}
// Set the rest
if (m.isValid())
{
const Round &r = m.getRound();
wstring coord = r.getCoord().toString();
setCellData(rowNum, m_colWord, qfw(r.getWord()));
setCellData(rowNum, m_colRef, qfw(coord));
color = Qt::black;
}
else if (m.isInvalid())
{
setCellData(rowNum, m_colWord, "<" + qfw(m.getBadWord()) + ">");
setCellData(rowNum, m_colRef, qfw(m.getBadCoord()));
color = Qt::red;
}
else if (m.isNull())
{
setCellData(rowNum, m_colWord, _q("(NO MOVE)"));
color = Qt::blue;
}
else if (m.isPass())
{
setCellData(rowNum, m_colWord, _q("(PASS)"));
color = Qt::blue;
}
else
{
setCellData(rowNum, m_colWord,
"[-" + qfw(m.getChangedLetters()) + "]");
color = Qt::blue;
}
// Set solos, warnings and penalties
if (t.getSoloPoints() != 0)
{
m_model->setData(m_model->index(rowNum, m_colSolo), t.getSoloPoints());
}
if (t.getWarningsNb() != 0)
{
m_model->setData(m_model->index(rowNum, m_colWarning), t.getWarningsNb());
}
if (t.getPenaltyPoints() != 0)
{
m_model->setData(m_model->index(rowNum, m_colPenalty), t.getPenaltyPoints());
}
// Set the color of the text
for (int col = 0; col < m_model->columnCount(); ++col)
{
int row = rowNum;
if (!align && col < 2)
row = prevRowNum;
m_model->setData(m_model->index(row, col),
QBrush(color), Qt::ForegroundRole);
}
}
}
resizeColumnToContents(m_colTurn);
resizeColumnToContents(m_colRef);
resizeColumnToContents(m_colPoints);
resizeColumnToContents(m_colTotal);
resizeColumnToContents(m_colPlayer);
resizeColumnToContents(m_colSolo);
resizeColumnToContents(m_colWarning);
resizeColumnToContents(m_colPenalty);
}
void HistoryWidget::setCellData(int iRow, int iCol, const QVariant &iData)
{
m_model->setData(m_model->index(iRow, iCol), iData);
}
HistoryTabWidget::HistoryTabWidget(QWidget *parent)
: QTabWidget(parent), m_game(NULL)
{
m_gameHistoryWidget = new HistoryWidget(NULL);
insertTab(0, m_gameHistoryWidget, _q("&Game"));
//setMinimalSize(300, 100);
setGame(m_game);
}
void HistoryTabWidget::setGame(const PublicGame *iGame)
{
m_game = iGame;
// Keep only the Game tab, because it is nicer to have something, even
// if it is empty
int nbTabs = count();
for (int i = nbTabs - 1; i > 0; --i)
{
setCurrentIndex(i);
// Cut all the connections with the page (needed because removeTab()
// doesn't really destroy the widget)
disconnect(currentWidget());
removeTab(i);
}
if (m_game == NULL)
{
// Tell the remaining tab that there is no more history to display
m_gameHistoryWidget->setHistory(NULL, NULL, false);
}
else
{
// Refresh the Game tab
m_gameHistoryWidget->setHistory(&m_game->getHistory(), m_game, false);
QObject::connect(this, SIGNAL(refreshSignal()),
m_gameHistoryWidget, SLOT(refresh()));
QObject::connect(m_gameHistoryWidget, SIGNAL(requestDefinition(QString)),
this, SIGNAL(requestDefinition(QString)));
// In training and topping modes, the players history is completely useless
if (m_game->getMode() == PublicGame::kTRAINING ||
m_game->getMode() == PublicGame::kTOPPING)
{
return;
}
// Add one history tab per player
for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
{
const Player &player = m_game->getPlayer(i);
HistoryWidget *h = new HistoryWidget(NULL);
h->setHistory(&player.getHistory(), m_game, true);
QObject::connect(this, SIGNAL(refreshSignal()), h, SLOT(refresh()));
QObject::connect(h, SIGNAL(requestDefinition(QString)),
this, SIGNAL(requestDefinition(QString)));
addTab(h, qfw(player.getName()));
}
}
}
void HistoryTabWidget::refresh()
{
// Display the number of warnings between parentheses
// (only if the player got at least one warning)
if (m_game != NULL)
{
for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
{
const Player &player = m_game->getPlayer(i);
unsigned count = player.getWarningsNb();
if (count == 0)
setTabText(i + 1, qfw(player.getName()));
else
setTabText(i + 1, QString("%1 (%2)").arg(qfw(player.getName())).arg(count));
}
}
// Propagate the refresh to the history widgets (i.e. to the tab contents)
emit refreshSignal();
}
QSize HistoryTabWidget::sizeHint() const
{
return QSize(500, 300);
}