eliot/game/results.cpp
Olivier Teulière 82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00

68 lines
1.9 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: results.cpp,v 1.3 2005/02/17 20:01:59 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#include <algorithm>
#include <functional>
#include "tile.h"
#include "round.h"
#include "board.h"
#include "results.h"
struct less_points : public binary_function<const Round&,
const Round&, bool>
{
bool operator()(const Round &r1, const Round &r2)
{
// We want higher scores first, so we use '>' instead of '<'
return r1.getPoints() > r2.getPoints();
}
};
const Round & Results::get(int i) const
{
// Use at() instead of [] to check bounds and throw an exception
return m_rounds.at(i);
}
void Results::search(const Dictionary &iDic, Board &iBoard,
const Rack &iRack, int iTurn)
{
clear();
if (iTurn == 0)
iBoard.searchFirst(iDic, iRack, *this);
else
iBoard.search(iDic, iRack, *this);
}
void Results::sort()
{
less_points lp;
std::sort(m_rounds.begin(), m_rounds.end(), lp);
}