mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-27 09:58:08 +01:00
572b31c64e
- game/rack.*: added a missing const - game/game_io.cpp: fixed a compilation warning
647 lines
19 KiB
C++
647 lines
19 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2002-2007 Antoine Fraboulet & Olivier Teulière
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* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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* Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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/**
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* \file game_io.cpp
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* \brief Eliot game class file load/save handling
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* \author Antoine Fraboulet & Olivier Teuliere
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* \date 2002 - 2005
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*/
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#include "dic.h"
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#include "pldrack.h"
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#include "round.h"
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#include "turn.h"
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#include "player.h"
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#include "game.h"
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#include "game_factory.h"
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#include "training.h"
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#include "freegame.h"
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#include "duplicate.h"
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#include "encoding.h"
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#include "debug.h"
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using namespace std;
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/*************************
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* Ident string used to identify saved Eliot games
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*************************/
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#define IDENT_STRING "Eliot"
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#define IDENT_FORMAT_14 ""
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#define IDENT_FORMAT_15 "1.5"
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/********************************************************
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*
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* Loading games
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*
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********************************************************/
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Game * Game::load(FILE *fin, const Dictionary& iDic)
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{
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char buff[4096];
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// 10d is \012
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// 13d is \015
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char delim[] = " \t\n\012\015|";
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char *token;
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// Check characteristic string
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if (fgets(buff, sizeof(buff), fin) == NULL)
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{
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debug("Game::load cannot load first line\n");
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return NULL;
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}
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if ((token = strtok(buff, delim)) == NULL)
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{
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debug("Game::load first line is empty\n");
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return NULL;
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}
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/* checks for IDENT_STRING and file format */
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if (string(token) != IDENT_STRING)
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{
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debug("Game::load IDENT_STRING %s unknown\n",token);
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return NULL;
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}
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if ((token = strtok(NULL, delim)) == NULL)
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{
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debug("Game_io::loading file format 1.4\n");
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return Game::gameLoadFormat_14(fin,iDic);
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}
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if (string(token) == string(IDENT_FORMAT_15))
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{
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debug("Game_io::loading file format 1.5\n");
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return Game::gameLoadFormat_15(fin,iDic);
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}
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debug("Game::load unknown format %s\n",token);
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return NULL;
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}
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Game* Game::gameLoadFormat_14(FILE *fin, const Dictionary& iDic)
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{
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int ret = 0;
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int line = 0;
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Tile tile;
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char buff[4096];
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char rack[20];
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char word[20];
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char pos [5];
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char delim[]=" \t\n\012\015";
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char *token;
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Game *pGame = NULL;
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debug("Game::gameLoadFormat_14\n");
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pGame = GameFactory::Instance()->createTraining(iDic);
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pGame->start();
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/* rack word ?bonus pts coord */
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/* EUOFMIE FUMEE * 26 H 4 */
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/* read all turns until total */
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while (fgets(buff, sizeof(buff), fin))
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{
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line++;
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token = strtok(buff, delim);
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if (token != NULL)
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{
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debug("======== \n");
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if (strcmp(token, "total") == 0)
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{
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break;
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}
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/* rack */
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strncpy(rack, token, sizeof(rack));
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static_cast<Training*>(pGame)->setRack(RACK_MANUAL, false,
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convertToWc(rack));
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debug("load: %8s ", rack);
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/* word */
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token = strtok(NULL, delim);
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if (!token || strcmp(token, "total") == 0)
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{
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break;
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}
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strncpy(word, token, sizeof(word));
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debug(" %12s ", word);
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/* bonus */
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if ((token = strtok(NULL, delim)) == NULL)
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break;
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/* points */
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if (token[0] == '*')
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{
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debug("%s\t", token);
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if ((token = strtok(NULL, delim)) == NULL)
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break;
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}
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else
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{
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debug(" \t");
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}
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/* pos 1 */
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if ((token = strtok(NULL, delim)) == NULL)
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break;
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//debug("(%s ", token);
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strncpy(pos, token, sizeof(pos));
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/* pos 2 */
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if ((token = strtok(NULL, delim)) == NULL)
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break;
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//debug("%s)", token);
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strncat(pos, token, sizeof(pos));
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debug("%s\n", pos);
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if ((ret = pGame->play(convertToWc(pos), convertToWc(word))))
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{
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debug("loading error %d on line %d\n",ret,line);
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GameFactory::Instance()->releaseGame(*pGame);
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return NULL;
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}
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}
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}
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return pGame;
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}
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Game* Game::gameLoadFormat_15(FILE *fin, const Dictionary& iDic)
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{
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Game *pGame = NULL;
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char buff[4096];
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char *pos;
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/*************/
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/* Game type */
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/*************/
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while (fgets(buff, sizeof(buff), fin))
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{
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// Indication of game type
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pos = strstr(buff, "Game type: ");
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if (pos != NULL)
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{
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// No Game object should have been created yet
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if (pGame != NULL)
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{
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delete pGame;
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return NULL;
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}
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// Create the correct Game object
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if (strstr(buff, "Training"))
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{
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debug("Game::gameLoadFormat_15 new Training\n");
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pGame = GameFactory::Instance()->createTraining(iDic);
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break;
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}
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else if (strstr(buff, "Free game"))
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{
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debug("Game::gameLoadFormat_15 new Freegame\n");
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pGame = GameFactory::Instance()->createFreeGame(iDic);
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break;
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}
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else if (strstr(buff, "Duplicate"))
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{
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debug("Game::gameLoadFormat_15 new Duplicate\n");
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pGame = GameFactory::Instance()->createDuplicate(iDic);
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break;
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}
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else
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{
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debug("Game::gameLoadFormat_15 unknown Game type\n");
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return NULL;
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}
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}
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}
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debug(" Game type is ok, switching to player list\n");
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/***************/
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/* Player List */
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/***************/
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while (fgets(buff, sizeof(buff), fin))
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{
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// Players type
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pos = strstr(buff, "Player ");
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if (pos != NULL)
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{
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int nb = 0;
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char type[20];
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if (sscanf(pos, "Player %d: %19s", &nb, type) > 1)
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{
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if (string(type) == "Human")
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{
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debug(" add Human player\n");
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pGame->addHumanPlayer();
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}
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else if (string(type) == "Computer")
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{
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if (pGame->getMode() == kTRAINING)
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{
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debug(" mode == TRAINING, skip player list since we have a computer player\n");
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break;
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}
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else
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{
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debug(" add Computer player\n");
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pGame->addAIPlayer();
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}
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}
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else
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{
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debug(" unknown player, bailing out\n");
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delete pGame;
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return NULL;
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}
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}
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}
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else if (strstr(buff," N | RACK "))
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{
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debug(" ok for player list, going turn list\n");
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break;
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}
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}
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debug(" Player list ok, switching to turn list \n");
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/*************/
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/* Turn list */
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/*************/
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while (fgets(buff, sizeof(buff), fin))
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{
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// Skip columns title
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if (strstr(buff,"| PTS | P |") != NULL)
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{
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debug(" ** PTS line, skiping\n");
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continue;
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}
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// Skip columns title
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if (strstr(buff, "==") != NULL)
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{
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debug(" ** == line, skiping\n");
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continue;
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}
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if (string(buff) == "\n")
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{
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debug(" ** empty line\n");
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continue;
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}
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int num;
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char rack[20];
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char tmpWord[20];
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char ref[4];
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int pts;
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unsigned int player;
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char bonus = 0;
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int res = sscanf(buff, " %2d | %8s | %s | %3s | %3d | %1u | %c",
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&num, rack, tmpWord, ref, &pts, &player, &bonus);
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debug(" -- line %s",buff);
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if (res < 6)
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{
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debug(" Game::load15 invalid line -%s-\n",buff);
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continue;
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}
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debug(" %2d | %8s | %s | %3s | %3d | %1d | %c \n",
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num, rack, tmpWord, ref, pts, player, bonus);
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// Integrity checks
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// TODO: add more checks
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if (pts < 0)
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{
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debug(" Game::load15 line -%s- points < 0 ?\n",buff);
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continue;
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}
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if (player > pGame->getNPlayers())
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{
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debug(" Game::load15 line -%s- too much player (%d>%d)",buff,player,pGame->getNPlayers());
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continue;
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}
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if (bonus && bonus != '*')
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{
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debug(" Game::load15 line -%s- wring bonus sign\n",buff);
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continue;
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}
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// Build a rack for the correct player
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PlayedRack pldrack;
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if (!iDic.validateLetters(convertToWc(rack)))
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{
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debug(" Game::load15 rack invalid for the current dictionary\n");
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}
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pldrack.setManual(convertToWc(rack));
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debug(" history rack %s\n", convertToMb(pldrack.toString()).c_str());
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// Build a round
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Round round;
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round.setPoints(pts);
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if (bonus == '*')
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round.setBonus(1);
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wstring word = convertToWc(tmpWord);
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Tile tile;
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if (isalpha(ref[0]))
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{
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// Horizontal word
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round.accessCoord().setDir(Coord::HORIZONTAL);
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round.accessCoord().setRow(ref[0] - 'A' + 1);
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round.accessCoord().setCol(atoi(ref + 1));
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for (unsigned int i = 0; i < word.size(); i++)
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{
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tile = Tile(word[i]);
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if (!pGame->m_board.getTile(round.getCoord().getRow(), round.getCoord().getCol() + i).isEmpty())
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{
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round.addRightFromBoard(tile);
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}
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else
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{
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round.addRightFromRack(tile, iswlower(word[i]));
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pGame->m_bag.takeTile((iswlower(word[i])) ? Tile::Joker() : tile);
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}
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}
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}
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else
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{
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// Vertical word
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round.accessCoord().setDir(Coord::VERTICAL);
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round.accessCoord().setRow(ref[strlen(ref) - 1] - 'A' + 1);
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round.accessCoord().setCol(atoi(ref));
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for (unsigned int i = 0; i < word.size(); i++)
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{
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tile = Tile(word[i]);
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if (!pGame->m_board.getTile(round.getCoord().getRow() + i, round.getCoord().getCol()).isEmpty())
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{
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round.addRightFromBoard(tile);
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}
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else
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{
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round.addRightFromRack(tile, iswlower(word[i]));
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pGame->m_bag.takeTile((iswlower(word[i])) ? Tile::Joker() : tile);
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}
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}
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}
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// pGame->m_currPlayer = player;
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// // Update the rack for the player
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// pGame->m_players[player]->setCurrentRack(pldrack);
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// // End the turn for the current player (this creates a new rack)
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// pGame->m_players[player]->endTurn(round,num - 1);
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// Play the round
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pGame->helperPlayRound(pGame->m_currPlayer, round);
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}
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/**************************************/
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/* End of turn list, switching to ... */
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/**************************************/
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// Last racks
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pos = strstr(buff, "Rack ");
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if (pos != NULL && pGame != NULL)
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{
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int nb = 0;
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char letters[20];
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if (sscanf(pos, "Rack %d: %19s", &nb, letters) > 1)
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{
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// Create the played rack
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PlayedRack pldrack;
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pldrack.setManual(convertToWc(letters));
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// Give the rack to the player
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pGame->m_players[nb]->setCurrentRack(pldrack);
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}
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// Read next line
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// continue;
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}
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// Finalize the game
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if (pGame)
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{
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// We don't really know whose turn it is, but at least we know that
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// the game was saved while a human was to play.
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for (unsigned int i = 0; i < pGame->getNPlayers(); i++)
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{
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if (pGame->m_players[i]->isHuman())
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{
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pGame->m_currPlayer = i;
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break;
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}
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}
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}
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return pGame;
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}
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/********************************************************
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*
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* Loading games
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*
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********************************************************/
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void Game::save(ostream &out, game_file_format format) const
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{
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if (getMode() == kTRAINING && format == FILE_FORMAT_STANDARD)
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{
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gameSaveFormat_14(out);
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}
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else
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{
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gameSaveFormat_15(out);
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}
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}
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void Game::gameSaveFormat_14(ostream &out) const
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{
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char line[100];
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const string decal = " ";
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out << IDENT_STRING << endl << endl;
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for (unsigned int i = 0; i < m_history.getSize(); i++)
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{
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const Turn& turn = m_history.getTurn(i);
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wstring rack = turn.getPlayedRack().toString(PlayedRack::RACK_EXTRA);
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// FIXME: this will not work if the move does not correspond to a played round!
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const Round &round = turn.getMove().getRound();
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wstring word = round.getWord();
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string coord = convertToMb(round.getCoord().toString(Coord::COORD_MODE_LONG));
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// rack [space] word [space] bonus points coord
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sprintf(line,"%s%s%c%4d %s",
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padAndConvert(rack, 12, false).c_str(),
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padAndConvert(word, 16, false).c_str(),
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round.getBonus() ? '*' : ' ',
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round.getPoints(),
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coord.c_str()
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);
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out << decal << line << endl;
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}
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out << endl;
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out << decal << "total" << string(24,' ');
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sprintf(line, "%4d", getCurrentPlayer().getPoints());
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out << line << endl;
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}
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void Game::gameSaveFormat_15(ostream &out) const
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{
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const string decal = " ";
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// "Header" of the game
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out << IDENT_STRING << " " << IDENT_FORMAT_15 << endl << endl;
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// Game type
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out << "Game type: " << getModeAsString() << endl;
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// Player list
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for (unsigned int i = 0; i < getNPlayers(); i++)
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{
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out << "Player " << i << ": ";
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if (m_players[i]->isHuman())
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out << "Human" << endl;
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else
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out << "Computer" << endl;
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}
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out << endl;
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// Title of the columns
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char line[100];
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out << decal << " N | RACK | SOLUTION | REF | PTS | P | BONUS" << endl;
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out << decal << "===|==========|=================|=====|=====|===|======" << endl;
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// Print the game itself
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for (unsigned int i = 0; i < m_history.getSize(); i++)
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{
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const Turn& turn = m_history.getTurn(i);
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wstring rack = turn.getPlayedRack().toString(PlayedRack::RACK_EXTRA);
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const Move &move = turn.getMove();
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switch (move.getType())
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{
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case Move::VALID_ROUND:
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{
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const Round &round = move.getRound();
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wstring word = round.getWord();
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string coord = convertToMb(round.getCoord().toString());
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sprintf(line, "%2d | %s | %s | %3s | %3d | %1d | %c",
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i + 1,
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padAndConvert(rack, 8).c_str(), /* pldrack */
|
|
padAndConvert(word, 15, false).c_str(), /* word */
|
|
coord.c_str(), /* coord */
|
|
move.getScore(),
|
|
turn.getPlayer(),
|
|
round.getBonus() ? '*' : ' ');
|
|
break;
|
|
}
|
|
case Move::INVALID_WORD:
|
|
{
|
|
wstring word = move.getBadWord();
|
|
string coord = convertToMb(move.getBadCoord());
|
|
sprintf(line, "%2d | %s | %s | %3s | %3d | %1d |",
|
|
i + 1,
|
|
padAndConvert(rack, 8).c_str(), /* pldrack */
|
|
padAndConvert(word, 15, false).c_str(), /* word */
|
|
coord.c_str(), /* coord */
|
|
move.getScore(),
|
|
turn.getPlayer());
|
|
break;
|
|
}
|
|
case Move::PASS:
|
|
{
|
|
string action = "(PASS)";
|
|
string coord = " - ";
|
|
sprintf(line, "%2d | %s | %s | %3s | %3d | %1d |",
|
|
i + 1,
|
|
padAndConvert(rack, 8).c_str(), /* pldrack */
|
|
truncOrPad(action, 15, ' ').c_str(), /* word */
|
|
coord.c_str(), /* coord */
|
|
move.getScore(),
|
|
turn.getPlayer());
|
|
break;
|
|
}
|
|
case Move::CHANGE_LETTERS:
|
|
{
|
|
wstring action = L"(-" + move.getChangedLetters() + L")";
|
|
string coord = " - ";
|
|
sprintf(line, "%2d | %s | %s | %3s | %3d | %1d |",
|
|
i + 1,
|
|
padAndConvert(rack, 8).c_str(), /* pldrack */
|
|
padAndConvert(action, 15, false).c_str(), /* word */
|
|
coord.c_str(), /* coord */
|
|
move.getScore(),
|
|
turn.getPlayer());
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
out << decal << line << endl;
|
|
}
|
|
|
|
switch (getMode())
|
|
{
|
|
case kDUPLICATE:
|
|
// TODO : we should note the score individualy
|
|
out << endl << decal << "Total: " << m_points << endl;
|
|
break;
|
|
case kFREEGAME:
|
|
out << endl << decal << "Total: " << m_points << endl;
|
|
break;
|
|
case kTRAINING:
|
|
out << endl << decal << "Total: " << m_points << endl;
|
|
break;
|
|
}
|
|
|
|
// Print current rack for all the players
|
|
out << endl;
|
|
for (unsigned int i = 0; i < getNPlayers(); i++)
|
|
{
|
|
wstring rack = m_players[i]->getCurrentRack().toString();
|
|
out << "Rack " << i << ": " << convertToMb(rack) << endl;
|
|
}
|
|
}
|
|
|
|
/// Local Variables:
|
|
/// mode: c++
|
|
/// mode: hs-minor
|
|
/// c-basic-offset: 4
|
|
/// indent-tabs-mode: nil
|
|
/// End:
|