eliot/wxwin/printout.h
Olivier Teulière b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00

51 lines
2.2 KiB
C++

/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* Antoine.Fraboulet@free.fr */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/* $Id: printout.h,v 1.3 2005/02/05 11:14:56 ipkiss Exp $ */
// -*- C++ -*-
#ifndef _PRINTOUT_H
#define _PRINTOUT_H
#include <ctype.h>
#include "wx/print.h"
class GamePrintout : public wxPrintout
{
private:
Game& m_game;
ConfigDB config;
void SetSpaces(wxString*, int);
void DrawStringJustif(wxDC*,wxString*,long,long,long,enum Justif, int);
void DrawHeadingLine(wxDC*, long, float);
void DrawTextLine(wxDC*, int, long, long, float);
void DrawGameLines(wxDC*, long, long, float, float, float);
public:
GamePrintout(Game& iGame, char* title = APPNAME)
: wxPrintout(wxU(title)), m_game(iGame) {}
bool OnPrintPage(int);
bool HasPage(int);
bool OnBeginDocument(int startPage, int endPage);
void GetPageInfo(int *minPage, int *maxPage, int *selPageFrom, int *selPageTo);
void DrawPage(wxDC *dc);
};
#endif