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7406f2c3c5
This is a kind of hack currently, but it works well...
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: round.h,v 1.5 2005/03/28 22:07:23 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#ifndef _ROUND_H_
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#define _ROUND_H_
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#include <vector>
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#include "tile.h"
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using namespace std;
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enum Tdirection {VERTICAL, HORIZONTAL};
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typedef enum Tdirection Direction;
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/**
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* A Round is the representation of a played word (or going to be played).
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* It contains the word itself, of course, but also information of position
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* on the board, origin of letters (board for a letter already placed, rack
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* for a letter just being played), points, etc...
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*/
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class Round
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{
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public:
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/*************************
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*
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*************************/
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Round();
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virtual ~Round() {}
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void init();
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/*************************
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*
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*************************/
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void addRightFromBoard(Tile);
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void removeRightToBoard(Tile);
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void addRightFromRack(Tile, bool);
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void removeRightToRack(Tile, bool);
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/*************************
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* General setters
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*************************/
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void setRow(int iRow) { m_row = iRow; }
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void setCol(int iCol) { m_col = iCol; }
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void setPoints(int iPoints) { m_points = iPoints; }
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void setDir(Direction iDir) { m_dir = iDir; }
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void setBonus(bool iBonus) { m_bonus = iBonus; }
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void setTile(int iIndex, const Tile &iTile) { m_word[iIndex] = iTile; }
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void setWord(const vector<Tile> &iTiles);
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void setFromRack(int iIndex);
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void setFromBoard(int iIndex);
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void setJoker(int iIndex, bool value = true);
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/*************************
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*
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*************************/
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bool isJoker(int iIndex) const;
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const Tile& getTile(int iIndex) const;
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int getWordLen() const;
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bool isPlayedFromRack(int iIndex) const;
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/*************************
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* General getters
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*************************/
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int getRow() const { return m_row; }
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int getCol() const { return m_col; }
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int getPoints() const { return m_points; }
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int getBonus() const { return m_bonus; }
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Direction getDir() const { return m_dir; }
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private:
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vector<Tile> m_word;
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vector<char> m_tileOrigin;
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Direction m_dir;
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int m_row, m_col;
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int m_points;
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int m_bonus;
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};
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#endif
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