eliot/game/debug.h
Olivier Teulière 6b025b9541 - Several fixes in the build system
- Added a bootstrap script to reduce manual work
 - Added a --enable-debug configure switch to define the DEBUG variable
2005-04-03 21:12:03 +00:00

46 lines
1.5 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
*
* $Id: debug.h,v 1.7 2005/04/03 21:12:03 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _CONST_H_
#define _CONST_H_
/**********
* General
**********/
#ifdef DEBUG
# include <iostream>
// Assertion macro: if the condition is not verified, print a message on stderr
// and stops execution, otherwise do nothing.
# define ASSERT(cond, msg) \
{ \
if (!(cond)) \
{ \
cerr << "ASSERTION FAILED: " << (msg) << " (at " \
<< __FILE__ << "#" << __LINE__ << ")\n"; \
abort(); \
} \
}
#else
# define ASSERT(cond, msg)
#endif
#endif