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bce4ce4604
- Added support for navigation in the game history to the text interface (not unit-tested yet)
144 lines
4.5 KiB
C++
144 lines
4.5 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2007 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef _MOVE_H
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#define _MOVE_H
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#include <string>
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#include "round.h"
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class Rack;
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class PlayedRack;
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using std::wstring;
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/**
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* A Move is what a player can do during the game:
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* - play a valid word
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* - play an invalid or misplaced word
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* - pass the turn (freegame only)
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* - change letters (freegame only)
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* - play nothing (timeout) (not supported yet)
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*
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* Moves are useful to record what happened, even if the board doesn't keep
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* a trace of the move (e.g.: an invalid move which was rejected will still
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* be remembered in the player history).
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*
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* Currently, moves are not used by the interfaces (they are only used
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* internally), but this could change in the future.
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*/
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class Move
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{
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public:
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/**
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* Constructor taking a (valid) round
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*/
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explicit Move(const Round &iRound);
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/**
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* Constructor taking a word and its coordinates, corresponding
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* to an invalid move by the player (invalid word, invalid coordinates,
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* letters not corresponding to the rack, ...)
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*/
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explicit Move(const wstring &iWord, const wstring &iCoord);
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/**
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* Constructor taking letters to change.
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* An empty string means that the player simply passes without
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* changing any letter.
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* The given letters must have been already validated for correctness.
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*/
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explicit Move(const wstring &iLetters);
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enum Type
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{
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VALID_ROUND,
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INVALID_WORD,
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PASS,
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CHANGE_LETTERS
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};
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/// Return the type of move
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Type getType() const { return m_type; }
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/// Get the score of this move (0 unless the round is valid)
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int getScore() const { return m_score; };
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/**
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* Return the round associated with the move, or throw an exception
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* if this move was not constructed from a valid round
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*/
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const Round & getRound() const;
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/**
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* Return the word played at this move associated with the move, or
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* throw an exception if this move was not constructed from an invalid
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* pair (word, coord)
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*/
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const wstring & getBadWord() const;
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/**
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* Return the coordinates of the (incorrect) word played at this move,
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* or throw an exception if this move was not constructed from an
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* invalid pair (cord, coord)
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*/
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const wstring & getBadCoord() const;
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/**
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* Return the changed letters (possibly an empty string if the player
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* simply wanted to pass the turn), or throw an exception if this move
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* does not correspond to a passed turn
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*/
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const wstring & getChangedLetters() const;
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/**
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* Return the rack obtained from the given one, after playing the
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* given move.
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* The move is supposed to be possible for the given rack.
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*/
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static Rack ComputeRackForMove(const PlayedRack &iOldRack,
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const Move &iMove);
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/// To help debugging
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wstring toString() const;
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private:
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/// Type of move
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Type m_type;
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/// Score associated with this move
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int m_score;
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/// Round played at this turn
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Round m_round;
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/// Word played (incorrectly)
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wstring m_word;
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/// Coordinates of the word played (incorrectly)
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wstring m_coord;
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/// Changed letters (or empty string for passed turn)
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wstring m_letters;
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};
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#endif
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