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94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <QtGui/QTreeView>
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#include <QtGui/QStandardItemModel>
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#include "score_widget.h"
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#include "qtcommon.h"
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#include "public_game.h"
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#include "player.h"
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using namespace std;
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INIT_LOGGER(qt, ScoreWidget);
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ScoreWidget::ScoreWidget(QWidget *parent, const PublicGame *iGame)
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: QTreeView(parent), m_game(iGame)
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{
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// Create the tree view
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setEditTriggers(QAbstractItemView::NoEditTriggers);
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setRootIsDecorated(false);
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setSortingEnabled(true);
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QSizePolicy policy(QSizePolicy::Preferred, QSizePolicy::Expanding);
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setSizePolicy(policy);
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// Associate the model to the view
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m_model = new QStandardItemModel(this);
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setModel(m_model);
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m_model->setColumnCount(2);
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m_model->setHeaderData(0, Qt::Horizontal, _q("Player"), Qt::DisplayRole);
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m_model->setHeaderData(1, Qt::Horizontal, _q("Score"), Qt::DisplayRole);
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updateModel();
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}
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void ScoreWidget::setGame(const PublicGame *iGame)
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{
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m_game = iGame;
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updateModel();
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}
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void ScoreWidget::refresh()
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{
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updateModel();
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}
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void ScoreWidget::updateModel()
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{
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m_model->removeRows(0, m_model->rowCount());
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resizeColumnToContents(0);
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//resizeColumnToContents(1);
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if (m_game == NULL)
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return;
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for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
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{
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const Player &p = m_game->getPlayer(i);
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int rowNum = m_model->rowCount();
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m_model->insertRow(rowNum);
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m_model->setData(m_model->index(rowNum, 0), qfw(p.getName()));
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m_model->setData(m_model->index(rowNum, 1), p.getPoints());
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}
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resizeColumnToContents(0);
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//resizeColumnToContents(1);
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}
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QSize ScoreWidget::sizeHint() const
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{
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return QSize(160, 100);
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}
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