mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-30 10:26:27 +01:00
223 lines
6 KiB
C++
223 lines
6 KiB
C++
/*****************************************************************************
|
|
* Eliot
|
|
* Copyright (C) 2008-2012 Olivier Teulière
|
|
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*****************************************************************************/
|
|
|
|
#ifndef MAIN_WINDOW_H_
|
|
#define MAIN_WINDOW_H_
|
|
|
|
#include <string>
|
|
#include <QMainWindow>
|
|
|
|
#include <ui/main_window.ui.h>
|
|
#include "logging.h"
|
|
#include "coord_model.h"
|
|
|
|
|
|
using std::string;
|
|
|
|
|
|
class Dictionary;
|
|
class Bag;
|
|
class Board;
|
|
class History;
|
|
class PublicGame;
|
|
class PlayerTabWidget;
|
|
class ScoreWidget;
|
|
class TrainingWidget;
|
|
class ArbitrationWidget;
|
|
class AuxWindow;
|
|
class TimerModel;
|
|
class QLabel;
|
|
class QAction;
|
|
|
|
class MainWindow: public QMainWindow
|
|
{
|
|
DEFINE_LOGGER();
|
|
Q_OBJECT;
|
|
|
|
public:
|
|
MainWindow(QWidget *iParent = 0);
|
|
~MainWindow();
|
|
|
|
signals:
|
|
void dicChanged(const Dictionary *iDic);
|
|
void gameChanged(const PublicGame *iGame);
|
|
void gameChangedNonConst(PublicGame *iGame);
|
|
void gameUpdated();
|
|
void turnChanged(int iCurrTurn, bool isLastTurn);
|
|
|
|
public slots:
|
|
/// Display an error message to the user
|
|
void displayErrorMsg(QString iMsg, QString iContext = "");
|
|
void displayInfoMsg(QString iMsg);
|
|
|
|
protected:
|
|
/// Handler for close events
|
|
virtual void closeEvent(QCloseEvent * e);
|
|
|
|
private slots:
|
|
void onGameNew();
|
|
void onGameLoad();
|
|
void onGameLoadAutoSave();
|
|
void onGameSaveAs();
|
|
void onGamePrint();
|
|
void onGameQuit();
|
|
void onSettingsChooseDic();
|
|
void onSettingsCreateDic();
|
|
void onSettingsFavPlayers();
|
|
void onSettingsDefineTables();
|
|
void onSettingsPreferences();
|
|
void onWindowsToolbar();
|
|
void onWindowsBag();
|
|
void onWindowsBoard();
|
|
void onWindowsHistory();
|
|
void onWindowsTimer();
|
|
void onWindowsDicTools();
|
|
void onHelpAbout();
|
|
|
|
void onHistoryFirstTurn();
|
|
void onHistoryPrevTurn();
|
|
void onHistoryNextTurn();
|
|
void onHistoryLastTurn();
|
|
void onHistoryReplayTurn();
|
|
|
|
/// Simply emit a beep with the system speakers
|
|
void beep();
|
|
|
|
/** Load a new dictionary */
|
|
void changeDictionary(QString);
|
|
|
|
/** Perform some updates when the game is updated */
|
|
void refresh();
|
|
|
|
/** Perform work when the preferences were updated */
|
|
void prefsUpdated();
|
|
|
|
/**
|
|
* Perform several updates when the game changes (title bar, status bar,
|
|
* grey out some menu items, ...)
|
|
*/
|
|
void updateForGame(PublicGame *iGame);
|
|
|
|
/// Update the status bar contents
|
|
void updateStatusBar(const Dictionary *iDic);
|
|
|
|
/** Show the definition of the given word */
|
|
void showDefinition(QString iWord);
|
|
|
|
private:
|
|
/// Current dictionary
|
|
const Dictionary *m_dic;
|
|
|
|
/// Current game
|
|
PublicGame *m_game;
|
|
|
|
/// The UI file generated with Qt Designer
|
|
Ui::MainWindow m_ui;
|
|
|
|
/// Widget for the players
|
|
PlayerTabWidget *m_playersWidget;
|
|
|
|
/// Widget for the training mode
|
|
TrainingWidget *m_trainingWidget;
|
|
|
|
/// Widget for the arbitration mode
|
|
ArbitrationWidget *m_arbitrationWidget;
|
|
|
|
/// Widget for the scores
|
|
ScoreWidget *m_scoresWidget;
|
|
|
|
/// Actions enabled or disabled depending on the game state
|
|
QAction *m_actionGamePrint;
|
|
QAction *m_actionGameSaveAs;
|
|
QAction *m_actionHistoryPrevTurn;
|
|
QAction *m_actionHistoryNextTurn;
|
|
QAction *m_actionHistoryFirstTurn;
|
|
QAction *m_actionHistoryLastTurn;
|
|
QAction *m_actionHistoryReplayTurn;
|
|
QAction *m_actionWindowsToolbar;
|
|
QAction *m_actionSettingsDefineTables;
|
|
|
|
static const char * m_windowName;
|
|
|
|
string m_autoSaveGame;
|
|
|
|
/// Auxiliary windows
|
|
//@{
|
|
QAction *m_actionWindowsBag;
|
|
AuxWindow *m_bagWindow;
|
|
QAction *m_actionWindowsBoard;
|
|
AuxWindow *m_boardWindow;
|
|
QAction *m_actionWindowsHistory;
|
|
AuxWindow *m_historyWindow;
|
|
QAction *m_actionWindowsTimer;
|
|
AuxWindow *m_timerWindow;
|
|
QAction *m_actionWindowsDicTools;
|
|
AuxWindow *m_dicToolsWindow;
|
|
//@}
|
|
|
|
/// Status bar label indicating the current turn (when there is a game)
|
|
QLabel *m_turnLabel;
|
|
/// Status bar label indicating the remaining letters (when there is a game)
|
|
QLabel *m_lettersLabel;
|
|
/// Status bar label indicating the name of the current dictionary
|
|
QLabel *m_dicNameLabel;
|
|
|
|
/// Model for the coordinates of the word to play
|
|
CoordModel m_coordModel;
|
|
|
|
/// Model for the timer widgets
|
|
TimerModel *m_timerModel;
|
|
|
|
/// Last known turn number. Used to emit turnChanged().
|
|
unsigned m_currentTurn;
|
|
|
|
/// Save window state
|
|
void writeSettings() const;
|
|
/// Restore window state
|
|
void readSettings();
|
|
|
|
/// Helper function to easemenu creation
|
|
QAction * addMenuAction(QMenu *menu, QString iText,
|
|
const QKeySequence &iShortcut,
|
|
QString iStatusTip, const char *iMember,
|
|
bool iCheckable = false, QIcon icon = QIcon());
|
|
|
|
/// Create the menu bar and the actions
|
|
void createMenu();
|
|
|
|
/// Destroy the current game (if any) and the associated widgets
|
|
void destroyCurrentGame();
|
|
|
|
/**
|
|
* Handle correctly the signal/slot connection between the Arbitration
|
|
* widget and the 7+1 dictionary tool
|
|
*/
|
|
void linkArbitrationAnd7P1();
|
|
|
|
/**
|
|
* Load the game saved in the given file. If iFileName is an empty string,
|
|
* the auto-saved game will be loaded.
|
|
*/
|
|
void loadGame(QString iFileName);
|
|
|
|
};
|
|
|
|
#endif
|
|
|