eliot/game/master_move_cmd.cpp

66 lines
2.2 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2009-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <sstream>
#include "master_move_cmd.h"
#include "duplicate.h"
using namespace std;
INIT_LOGGER(game, MasterMoveCmd);
MasterMoveCmd::MasterMoveCmd(Duplicate &ioDuplicate,
const Move &iMove)
: m_duplicateGame(ioDuplicate), m_newMove(iMove)
{
// In arbitration mode, no move is completely human independent
// (in this case, the human is the arbitrator).
// Since every turn must contain a MasterMoveCmd, this little trick
// ensures that we have no human independent turn (without it, an
// arbitration game with only computer players would be considered
// as human independent, which could cause problems with the
// Navigation::clearFuture() method (all the turns would be replayed
// prior to deleting the turns, so no turn at all would be deleted).
setHumanIndependent(!ioDuplicate.isArbitrationGame());
}
void MasterMoveCmd::doExecute()
{
m_oldMove = m_duplicateGame.getMasterMove();
m_duplicateGame.innerSetMasterMove(m_newMove);
}
void MasterMoveCmd::doUndo()
{
m_duplicateGame.innerSetMasterMove(m_oldMove);
}
wstring MasterMoveCmd::toString() const
{
wostringstream oss;
oss << L"MasterMoveCmd (move " << m_newMove.toString() << L")";
return oss.str();
}