eliot/qt/ui/new_game.ui
Olivier Teulière 0bcc2c0930 Very beginning of a Qt interface. Status:
- the multiplayer modes are more or less playable
 - the training mode is not playable at all
 - the current layout is still experimental
 - many dialogs and options are missing
 - tested on Linux only

There are still hundreds of things to do...
2008-01-20 18:40:12 +00:00

213 lines
5.3 KiB
XML

<ui version="4.0" >
<class>NewGameDialog</class>
<widget class="QDialog" name="NewGameDialog" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>374</width>
<height>327</height>
</rect>
</property>
<property name="windowTitle" >
<string>_("New game")</string>
</property>
<property name="modal" >
<bool>true</bool>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QGroupBox" name="groupBox" >
<property name="title" >
<string>_("Game type")</string>
</property>
<layout class="QHBoxLayout" >
<item>
<widget class="QLabel" name="label_3" >
<property name="text" >
<string>_("Mode:")</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBoxMode" >
<item>
<property name="text" >
<string>_("Duplicate")</string>
</property>
</item>
<item>
<property name="text" >
<string>_("Free game")</string>
</property>
</item>
<item>
<property name="text" >
<string>_("Training")</string>
</property>
</item>
</widget>
</item>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" >
<size>
<width>16</width>
<height>26</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QCheckBox" name="checkBoxJoker" >
<property name="text" >
<string>_("Joker game")</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxPlayers" >
<property name="title" >
<string>_("Players")</string>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QTreeView" name="treeViewPlayers" >
<property name="editTriggers" >
<set>QAbstractItemView::AnyKeyPressed|QAbstractItemView::DoubleClicked|QAbstractItemView::EditKeyPressed|QAbstractItemView::NoEditTriggers</set>
</property>
<property name="rootIsDecorated" >
<bool>false</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" >
<item>
<widget class="QLabel" name="label" >
<property name="text" >
<string>_("Name:")</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineEditName" >
<property name="text" >
<string>_("Player")</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_2" >
<property name="text" >
<string>_("Type:")</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="comboBoxType" >
<item>
<property name="text" >
<string>_("Human")</string>
</property>
</item>
<item>
<property name="text" >
<string>_("AI")</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" >
<item>
<widget class="QPushButton" name="pushButtonAdd" >
<property name="text" >
<string>_("Add player")</string>
</property>
</widget>
</item>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" >
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="pushButtonRemove" >
<property name="enabled" >
<bool>false</bool>
</property>
<property name="text" >
<string>_("Remove player")</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::NoButton|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>NewGameDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>194</x>
<y>309</y>
</hint>
<hint type="destinationlabel" >
<x>173</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>NewGameDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>101</x>
<y>298</y>
</hint>
<hint type="destinationlabel" >
<x>75</x>
<y>275</y>
</hint>
</hints>
</connection>
</connections>
</ui>