mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-29 10:26:02 +01:00
457b368ae7
- Ensure unicity of players names (in the interface only, not the core) - Update the main window title with the game type - Display the player name in the history - The history widget is now able not to align the rack and the corresponding word - The dictionary path is remembered in the preferences - Ask for confirmation when loading a dictionary in the middle of a game - Preview tiles are coloured differently, and joker characters are in lowercase
364 lines
10 KiB
C++
364 lines
10 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "config.h"
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#include <iostream>
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#include <fstream>
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#include <QtGui/QMessageBox>
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#include <QtGui/QFileDialog>
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#include <QtGui/QDockWidget>
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#include <QtCore/QSettings>
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#include "main_window.h"
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#include "dic.h"
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#include "encoding.h"
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#include "header.h"
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#include "game_factory.h"
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#include "game.h"
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#include "freegame.h"
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#include "player.h"
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#include "debug.h"
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#include "new_game.h"
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#include "prefs_dialog.h"
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#include "bag_widget.h"
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#include "board_widget.h"
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#include "score_widget.h"
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#include "player_widget.h"
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#include "history_widget.h"
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#include "training_widget.h"
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#include "aux_window.h"
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#include "qtcommon.h"
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#include "round.h"
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#include "coord.h"
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MainWindow::MainWindow(QWidget *iParent)
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: QMainWindow(iParent), m_dic(NULL), m_game(NULL), m_newGameDialog(NULL),
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m_prefsDialog(NULL), m_bagWindow(NULL)
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{
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m_ui.setupUi(this);
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QObject::connect(this, SIGNAL(gameChanged(const Game*)),
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this, SLOT(updateForGame(const Game*)));
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// Board
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BoardWidget *boardWidget = new BoardWidget;
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QObject::connect(this, SIGNAL(gameChanged(const Game*)),
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boardWidget, SLOT(setGame(const Game*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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boardWidget, SLOT(refresh()));
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QDockWidget *dock = new QDockWidget;
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dock->setWidget(boardWidget);
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boardWidget->setWindowTitle(_q("Board"));
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QHBoxLayout *hlayout = new QHBoxLayout;
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hlayout->addWidget(dock);
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m_ui.groupBoxTest->setLayout(hlayout);
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// History
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HistoryTabWidget *historyTab = new HistoryTabWidget;
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QObject::connect(this, SIGNAL(gameChanged(const Game*)),
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historyTab, SLOT(setGame(const Game*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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historyTab, SLOT(refresh()));
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QHBoxLayout *hlayout2 = new QHBoxLayout;
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hlayout2->addWidget(historyTab);
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m_ui.groupBoxHistory->setLayout(hlayout2);
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// Players racks
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m_ui.groupBoxPlayers->hide();
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PlayerTabWidget *players = new PlayerTabWidget(NULL);
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m_ui.groupBoxPlayers->layout()->addWidget(players);
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QObject::connect(this, SIGNAL(gameChangedNonConst(Game*)),
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players, SLOT(setGame(Game*)));
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QObject::connect(this, SIGNAL(gameUpdated()), players, SLOT(refresh()));
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QObject::connect(players, SIGNAL(gameUpdated()), this, SIGNAL(gameUpdated()));
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QObject::connect(players, SIGNAL(notifyProblem(QString)),
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this, SLOT(displayErrorMsg(QString)));
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// Players score
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ScoreWidget *scores = new ScoreWidget;
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QObject::connect(this, SIGNAL(gameChanged(const Game*)),
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scores, SLOT(setGame(const Game*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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scores, SLOT(refresh()));
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m_ui.groupBoxPlayers->layout()->addWidget(scores);
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emit gameChangedNonConst(NULL);
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emit gameChanged(NULL);
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// Load dictionary
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QSettings qs;
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QString dicPath = qs.value(PrefsDialog::kINTF_DIC_PATH, "").toString();
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// FIXME: the messages are not displayed anymore when the window is shown
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if (dicPath == "")
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{
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displayInfoMsg(_q("No dictionary selected"));
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}
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else
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{
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try
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{
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m_dic = new Dictionary(qtl(dicPath));
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}
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catch (...)
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{
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displayInfoMsg(_q("No dictionary selected"));
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displayErrorMsg(_q("Cannot load dictionary '%1' indicated in the preferences").arg(dicPath));
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}
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}
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}
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MainWindow::~MainWindow()
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{
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delete m_bagWindow;
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delete m_game;
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delete m_dic;
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}
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void MainWindow::destroyCurrentGame()
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{
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if (m_game == NULL)
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return;
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// Some controls, like the board, can live when there is no game.
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// We only have to give them a NULL handler instead of the current one.
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emit gameChangedNonConst(NULL);
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emit gameChanged(NULL);
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m_ui.groupBoxPlayers->hide();
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delete m_game;
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m_game = NULL;
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}
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void MainWindow::updateForGame(const Game *iGame)
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{
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if (iGame == NULL)
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{
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m_ui.action_GameSaveAs->setEnabled(false);
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setWindowTitle(_q("No game") + " - Eliot");
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}
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else
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{
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m_ui.action_GameSaveAs->setEnabled(true);
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if (iGame->getMode() == Game::kTRAINING)
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{
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setWindowTitle(_q("Training mode") + " - Eliot");
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}
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else if (iGame->getMode() == Game::kDUPLICATE)
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{
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setWindowTitle(_q("Duplicate game") + " - Eliot");
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}
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else
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{
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setWindowTitle(_q("Free game") + " - Eliot");
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}
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}
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}
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void MainWindow::displayErrorMsg(QString iMsg, QString iContext)
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{
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if (iContext == "")
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iContext = PACKAGE_NAME;
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QMessageBox::warning(this, iContext, iMsg);
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}
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void MainWindow::displayInfoMsg(QString iMsg)
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{
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statusBar()->showMessage(iMsg);
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}
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void MainWindow::on_action_GameNew_triggered()
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{
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if (m_dic == NULL)
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{
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displayErrorMsg(_q("You have to select a dictionary first!"));
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return;
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}
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if (m_newGameDialog == NULL)
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m_newGameDialog = new NewGame(this);
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int res = m_newGameDialog->exec();
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if (res == QDialog::Rejected)
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return;
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// Destroy the game and the associated controls
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destroyCurrentGame();
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// Create a new game
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m_game = m_newGameDialog->createGame(*m_dic);
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if (m_game == NULL)
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return;
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m_ui.groupBoxPlayers->show();
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m_game->start();
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emit gameChangedNonConst(m_game);
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emit gameChanged(m_game);
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emit gameUpdated();
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displayInfoMsg(_q("Game started"));
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}
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void MainWindow::on_action_GameLoad_triggered()
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{
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if (m_dic == NULL)
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{
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displayErrorMsg(_q("You have to select a dictionary first!"));
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return;
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}
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QString fileName = QFileDialog::getOpenFileName(this, _q("Load a game"));
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if (fileName != "")
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{
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destroyCurrentGame();
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m_game = GameFactory::Instance()->load(qtl(fileName), *m_dic);
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if (m_game == NULL)
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{
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displayErrorMsg(_q("Error while loading the game"));
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return;
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}
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m_ui.groupBoxPlayers->show();
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emit gameChangedNonConst(m_game);
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emit gameChanged(m_game);
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emit gameUpdated();
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displayInfoMsg(_q("Game loaded"));
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}
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}
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void MainWindow::on_action_GameSaveAs_triggered()
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{
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if (m_game == NULL)
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return;
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QString fileName = QFileDialog::getSaveFileName(this, _q("Save a game"));
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if (fileName != "")
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{
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ofstream fout(qtl(fileName));
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m_game->save(fout);
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displayInfoMsg(_q("Game saved"));
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}
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}
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void MainWindow::on_action_SettingsPreferences_triggered()
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{
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if (m_prefsDialog == NULL)
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{
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m_prefsDialog = new PrefsDialog(this);
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QObject::connect(m_prefsDialog, SIGNAL(gameUpdated()),
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this, SIGNAL(gameUpdated()));
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}
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m_prefsDialog->exec();
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}
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void MainWindow::on_action_SettingsChooseDic_triggered()
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{
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if (m_game)
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{
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int res = QMessageBox::question(this, _q("Stop current game?"),
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_q("Loading a dictionary will stop the current game. Do you want to continue?"),
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QMessageBox::Yes | QMessageBox::Default,
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QMessageBox::No | QMessageBox::Escape);
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if (res == QMessageBox::No)
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return;
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}
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QString fileName =
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QFileDialog::getOpenFileName(this, _q("Choose a dictionary"), "", "*.dawg");
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if (!fileName.isEmpty())
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{
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destroyCurrentGame();
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try
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{
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Dictionary *dic = new Dictionary(qtl(fileName));
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delete m_dic;
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m_dic = dic;
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emit dicChanged(fileName, qfw(m_dic->getHeader().getName()));
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displayInfoMsg(QString("Loaded dictionary '%1'").arg(fileName));
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// Save the location of the dictionary in the preferences
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QSettings qs;
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QString dicPath = qs.value(PrefsDialog::kINTF_DIC_PATH, "").toString();
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qs.setValue(PrefsDialog::kINTF_DIC_PATH, fileName);
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}
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catch (std::exception &e)
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{
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displayErrorMsg(e.what());
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}
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}
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}
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void MainWindow::on_action_WindowsBag_triggered()
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{
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if (m_bagWindow == NULL)
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{
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// Create the bag window
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BagWidget *bagWidget = new BagWidget(NULL);
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bagWidget->setGame(m_game);
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m_bagWindow = new AuxWindow(*bagWidget, m_ui.action_WindowsBag);
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QObject::connect(this, SIGNAL(gameChanged(const Game*)),
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bagWidget, SLOT(setGame(const Game*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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bagWidget, SLOT(refresh()));
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// XXX
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m_bagWindow->move(20, 20);
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}
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if (m_bagWindow->isVisible())
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m_bagWindow->hide();
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else
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m_bagWindow->show();
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}
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void MainWindow::on_action_HelpAbout_triggered()
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{
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QString msg;
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msg.sprintf("Eliot %s\n\n", VERSION);
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msg += _q( \
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"Copyright (C) 1999-2008 - Antoine Fraboulet & Olivier Teuliere\n\n" \
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"This program is free software; you can redistribute it and/or " \
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"modify it under the terms of the GNU General Public License as " \
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"published by the Free Software Foundation; either version 2 of " \
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"the License, or (at your option) any later version.");
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// QMessageBox::about() doesn't add the nice information icon, so we create
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// the box manually (not much work...)
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QMessageBox *aboutBox = new QMessageBox(QMessageBox::Information,
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_q("About Eliot"), msg, QMessageBox::Ok, this);
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aboutBox->exec();
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}
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