mirror of
git://git.savannah.nongnu.org/eliot.git
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457b368ae7
- Ensure unicity of players names (in the interface only, not the core) - Update the main window title with the game type - Display the player name in the history - The history widget is now able not to align the rack and the corresponding word - The dictionary path is remembered in the preferences - Ask for confirmation when loading a dictionary in the middle of a game - Preview tiles are coloured differently, and joker characters are in lowercase
134 lines
4.5 KiB
C++
134 lines
4.5 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <math.h>
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#include <QtGui/QPainter>
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#include <QtGui/QPaintEvent>
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#include "board_widget.h"
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#include "qtcommon.h"
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#include "game.h"
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#include "tile.h"
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#include "board.h"
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using namespace std;
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const QColor BoardWidget::EmptyColour(Qt::white);
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const QColor BoardWidget::L2Colour(34, 189, 240);
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const QColor BoardWidget::L3Colour(29, 104, 240);
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const QColor BoardWidget::W2Colour(255, 147, 196);
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const QColor BoardWidget::W3Colour(240, 80, 94);
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const QColor BoardWidget::TileColour(255, 235, 205);
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const QColor BoardWidget::PreviewColour(183, 183, 123);
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BoardWidget::BoardWidget(QWidget *parent)
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: QFrame(parent), m_game(NULL)
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{
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setFrameStyle(QFrame::Panel);
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// Use as much space as possible
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QSizePolicy policy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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setSizePolicy(policy);
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setMinimumSize(200, 200);
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}
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void BoardWidget::setGame(const Game *iGame)
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{
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m_game = iGame;
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refresh();
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}
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void BoardWidget::refresh()
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{
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update();
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}
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QSize BoardWidget::sizeHint() const
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{
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return QSize(300, 300);
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}
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void BoardWidget::paintEvent(QPaintEvent *)
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{
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int size = std::min(width(), height());
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int squareSize = (int)floor((size - 1) / (BOARD_MAX - BOARD_MIN + 2));
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// XXX: Naive implementation: we repaint everything every time
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QPainter painter(this);
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//painter.setPen(Qt::NoPen);
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for (unsigned int row = BOARD_MIN; row <= BOARD_MAX; ++row)
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{
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for (unsigned int col = BOARD_MIN; col <= BOARD_MAX; ++col)
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{
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// Set the brush color
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if (m_game != NULL && !m_game->getBoard().getTile(row, col).isEmpty())
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{
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if (m_game->getBoard().getCharAttr(row, col) & ATTR_TEST)
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painter.setBrush(PreviewColour);
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else
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painter.setBrush(TileColour);
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}
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else if (Board::GetWordMultiplier(row, col) == 3)
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painter.setBrush(W3Colour);
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else if (Board::GetWordMultiplier(row, col) == 2)
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painter.setBrush(W2Colour);
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else if (Board::GetLetterMultiplier(row, col) == 3)
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painter.setBrush(L3Colour);
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else if (Board::GetLetterMultiplier(row, col) == 2)
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painter.setBrush(L2Colour);
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else
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painter.setBrush(EmptyColour);
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painter.drawRect((col - BOARD_MIN + 1) * squareSize,
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(row - BOARD_MIN + 1) * squareSize,
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squareSize, squareSize);
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// Draw the letter
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if (m_game != NULL && !m_game->getBoard().getTile(row, col).isEmpty())
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{
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wchar_t chr = m_game->getBoard().getTile(row, col).toChar();
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if (m_game->getBoard().getCharAttr(row, col) & ATTR_JOKER)
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chr = towlower(chr);
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painter.drawText((col - BOARD_MIN + 1) * squareSize,
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(row - BOARD_MIN + 1) * squareSize + 1,
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squareSize, squareSize,
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Qt::AlignCenter,
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qfw(wstring(1, chr)));
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}
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}
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}
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// Draw the coordinates
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for (unsigned x = 1; x <= BOARD_MAX - BOARD_MIN + 1; ++x)
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{
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painter.drawText(x * squareSize, 1,
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squareSize, squareSize,
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Qt::AlignCenter,
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QString::number(x));
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painter.drawText(0, x * squareSize,
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squareSize, squareSize,
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Qt::AlignCenter,
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QString(1, 'A' + x - 1));
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}
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}
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