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121 lines
3.5 KiB
C++
121 lines
3.5 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2009-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef PLAY_WORD_MEDIATOR_H_
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#define PLAY_WORD_MEDIATOR_H_
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#include <string>
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#include <QValidator>
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#include <QPalette>
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#include "logging.h"
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using std::wstring;
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class QLineEdit;
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class QPushButton;
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class PublicGame;
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class Coord;
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class PlayModel;
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class Dictionary;
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/**
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* Mediator handling the connections between the controls used to play a word.
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* The controls are:
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* - a QLineEdit for the played word
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* - a QLineEdit for the coordinates
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* - a Play button to really play the word
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*
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* All the logic between these controls is handled by the mediator, as long as
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* it is alive (same lifetime as the controls themselves).
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* Note: this class is not a graphical widget, because it would cause problems
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* to place the controls exactly where wanted in the QGridLayout of the
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* PlayerWidget class...
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*/
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class PlayWordMediator: public QObject
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{
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Q_OBJECT;
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DEFINE_LOGGER();
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public:
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PlayWordMediator(QObject *parent, QLineEdit &iEditWord,
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QLineEdit &iEditCoord, QLineEdit *iEditPoints,
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QPushButton &iButtonPlay,
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PlayModel &iPlayModel, PublicGame *iGame);
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/**
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* Set the focus on the editWord QLineEdit, unless the focus
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* is already on the editCoord one.
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*/
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void setCleverFocus();
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/**
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* Set tooltips on the given widgets, to help
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* the user know how to enter a word.
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*/
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static void SetTooltips(QLineEdit &iEditWord, QLineEdit &iEditCoord);
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/**
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* Return the word entered in the given line edit, and convert it
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* to the internal format.
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* If the result is false, the conversion failed, and an error message
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* can be found in *oProblemCause.
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*/
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static bool GetPlayedWord(QLineEdit &iEditWord,
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const Dictionary &iDic,
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wstring *oPlayedWord,
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QString *oProblemCause);
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signals:
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void gameUpdated();
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void notifyProblem(QString iMsg);
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private slots:
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void playWord();
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void updatePointsAndState();
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void onCoordChanged();
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void onWordChanged();
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void updateCoord(const Coord &iNewCoord);
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private:
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PublicGame *m_game;
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QLineEdit &m_lineEditPlay;
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QLineEdit &m_lineEditCoord;
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QLineEdit *m_lineEditPoints;
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QPushButton &m_pushButtonPlay;
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PlayModel &m_playModel;
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/// Palette to write text in black
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QPalette blackPalette;
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/// Palette to write text in red
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QPalette redPalette;
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/**
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* Wrapper around GetPlayedWord(), more practical to use.
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* But it should be called only for a valid input!
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*/
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wstring getWord();
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};
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#endif
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