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92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef STATS_WIDGET_H_
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#define STATS_WIDGET_H_
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#include <QtGui/QWidget>
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#include "logging.h"
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class PublicGame;
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class Player;
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class TurnData;
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class QTableView;
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class QAbstractItemModel;
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class QStandardItemModel;
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class QVariant;
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class QModelIndex;
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class StatsWidget: public QWidget
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{
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Q_OBJECT;
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DEFINE_LOGGER();
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public:
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explicit StatsWidget(QWidget *parent = 0, const PublicGame *iGame = NULL);
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public slots:
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void setGame(const PublicGame *iGame = NULL);
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void refresh();
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private slots:
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void lockSizesChanged(bool checked);
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void flipTable();
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private:
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/// Encapsulated game, can be NULL
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const PublicGame *m_game;
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/// Model of the game
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QStandardItemModel *m_model;
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/// Proxy model (decorator), used to flip the view
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QAbstractItemModel *m_flippedModel;
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/// Table to display the model data
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QTableView *m_table;
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/// Indicate whether the columns should be resized automatically
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bool m_autoResizeColumns;
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static const QColor WarningBrush;
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static const QColor PenaltyBrush;
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static const QColor SoloBrush;
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static const QColor PassBrush;
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static const QColor InvalidBrush;
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QModelIndex getIndex(int row, int col) const;
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QString getTooltip(const TurnData &iTurn, const TurnData &iGameTurn) const;
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void setSectionHidden(int index, bool iHide);
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void setModelSize(int rowCount, int colCount);
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void setModelHeader(int index, const QString &iText, bool iPlayerNames);
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void setModelText(const QModelIndex &iIndex, const QVariant &iData,
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bool useBoldFont = false);
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void setModelTurnData(const QModelIndex &iIndex,
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const TurnData &iTurn, const TurnData &iGameTurn);
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void setModelEventData(const QModelIndex &iIndex,
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int iEvent, const Player &iPlayer);
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};
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#endif
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