eliot/qt/stats_widget.h

92 lines
2.8 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef STATS_WIDGET_H_
#define STATS_WIDGET_H_
#include <QtGui/QWidget>
#include "logging.h"
class PublicGame;
class Player;
class TurnData;
class QTableView;
class QAbstractItemModel;
class QStandardItemModel;
class QVariant;
class QModelIndex;
class StatsWidget: public QWidget
{
Q_OBJECT;
DEFINE_LOGGER();
public:
explicit StatsWidget(QWidget *parent = 0, const PublicGame *iGame = NULL);
public slots:
void setGame(const PublicGame *iGame = NULL);
void refresh();
private slots:
void lockSizesChanged(bool checked);
void flipTable();
private:
/// Encapsulated game, can be NULL
const PublicGame *m_game;
/// Model of the game
QStandardItemModel *m_model;
/// Proxy model (decorator), used to flip the view
QAbstractItemModel *m_flippedModel;
/// Table to display the model data
QTableView *m_table;
/// Indicate whether the columns should be resized automatically
bool m_autoResizeColumns;
static const QColor WarningBrush;
static const QColor PenaltyBrush;
static const QColor SoloBrush;
static const QColor PassBrush;
static const QColor InvalidBrush;
QModelIndex getIndex(int row, int col) const;
QString getTooltip(const TurnData &iTurn, const TurnData &iGameTurn) const;
void setSectionHidden(int index, bool iHide);
void setModelSize(int rowCount, int colCount);
void setModelHeader(int index, const QString &iText, bool iPlayerNames);
void setModelText(const QModelIndex &iIndex, const QVariant &iData,
bool useBoldFont = false);
void setModelTurnData(const QModelIndex &iIndex,
const TurnData &iTurn, const TurnData &iGameTurn);
void setModelEventData(const QModelIndex &iIndex,
int iEvent, const Player &iPlayer);
};
#endif