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19a93988ad
The option is not yet accessible from the interface.
389 lines
11 KiB
C++
389 lines
11 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2007-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "config.h"
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#include <cstdlib>
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#ifdef HAVE_LIBCONFIG
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# define LIBCONFIG_STATIC
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# include <libconfig.h++>
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#endif
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#ifdef WIN32
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# include <windows.h>
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# include <shlobj.h>
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#else
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# if defined(HAVE_SYS_STAT_H) && defined(HAVE_SYS_TYPES_H)
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# include <sys/stat.h>
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# include <sys/types.h>
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# endif
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#endif
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#include "settings.h"
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#include "game_exception.h"
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using namespace libconfig;
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INIT_LOGGER(game, Settings);
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Settings *Settings::m_instance = NULL;
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Settings & Settings::Instance()
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{
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if (m_instance == NULL)
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{
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m_instance = new Settings;
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}
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return *m_instance;
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}
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void Settings::Destroy()
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{
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delete m_instance;
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m_instance = NULL;
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}
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// Return true if the given path exists and is a directory)
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static bool is_directory(const string &path)
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{
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#ifdef WIN32
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DWORD attrib = GetFileAttributes(path.c_str());
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return (attrib != INVALID_FILE_ATTRIBUTES &&
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(attrib & FILE_ATTRIBUTE_DIRECTORY));
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#else
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#if defined(HAVE_SYS_STAT_H) && defined(HAVE_SYS_TYPES_H)
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struct stat sb;
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int res = stat(path.c_str(), &sb);
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return res == 0 && S_ISDIR(sb.st_mode);
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#else
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// Unimplemented
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return false;
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#endif
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#endif
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}
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// Create a directory.
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// Return true in case of success, false otherwise.
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static bool my_mkdir(const string &dir)
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{
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#ifdef WIN32
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// The value '248' comes from MSDN
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char tmp[248];
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snprintf(tmp, sizeof(tmp), "%s", dir.c_str());
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return CreateDirectory(tmp, NULL);
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#else
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#if defined(HAVE_SYS_STAT_H) && defined(HAVE_SYS_TYPES_H)
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// Create the directory with mode 0700
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return mkdir(dir.c_str(), S_IRWXU) == 0;
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#else
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// Unimplemented
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return false;
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#endif
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#endif
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}
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// Create a directory, like mkdir -p
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// We ignore potential errors...
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static void full_mkdir(const string &dir)
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{
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// Remove trailing '/'
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string copy = dir;
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string::size_type pos = dir.find_last_not_of('/');
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if (pos != string::npos && pos != dir.size() - 1)
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copy.erase(pos + 1, dir.size() - 1 - pos);
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// Create intermediate directories
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pos = 0;
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while ((pos = copy.find('/', pos)) != string::npos)
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{
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// Ignore potential errors...
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my_mkdir(copy.substr(0, pos));
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++pos;
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}
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// Create the final directory
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my_mkdir(copy);
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}
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string Settings::GetConfigFileDir()
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{
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string dirName;
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#ifdef WIN32
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char szPath[MAX_PATH];
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// Get the AppData directory
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if (SHGetFolderPath(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE,
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NULL, 0, szPath) == S_OK)
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{
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dirName = szPath + string("/eliot");
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}
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#else
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// Follow the XDG Base Directory Specification (from freedesktop.org)
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// XXX: In fact we don't follow it to the letter, because the location
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// of the config file could be different when reading and writing.
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// But in the case of Eliot it's not very important (we don't try to
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// merge config files)...
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const char *configDir = getenv("XDG_CONFIG_HOME");
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if (configDir != NULL)
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dirName = configDir;
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else
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{
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// Fallback to the default value: $HOME/.config
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configDir = getenv("HOME");
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if (configDir)
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dirName = configDir + string("/.config");
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}
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dirName += "/eliot";
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#endif
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if (dirName != "")
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dirName += "/";
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// Try to create the directory if it doesn't exist.
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// If the directory cannot be created, saving the
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// configuration file will definitely fail...
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if (!is_directory(dirName))
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{
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full_mkdir(dirName);
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}
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return dirName;
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}
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namespace
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{
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#ifdef HAVE_LIBCONFIG
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template<typename T>
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void copySetting(const Config &srcConf, Config &dstConf, const char *path)
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{
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if (srcConf.exists(path))
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{
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T t;
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srcConf.lookupValue(path, t);
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dstConf.lookup(path) = t;
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}
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}
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#endif
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}
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Settings::Settings()
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{
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#ifdef HAVE_LIBCONFIG
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m_fileName = GetConfigFileDir() + "eliot.cfg";
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m_conf = new Config;
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// ============== General options ==============
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// ============== Training mode options ==============
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Setting &training = m_conf->getRoot().add("training", Setting::TypeGroup);
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// Number of search results kept in a search
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training.add("search-limit", Setting::TypeInt) = 100;
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// ============== Duplicate mode options ==============
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Setting &dupli = m_conf->getRoot().add("duplicate", Setting::TypeGroup);
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// Minimum number of players in a duplicate game needed to apply a "solo" bonus
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// (16 is the ODS value)
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dupli.add("solo-players", Setting::TypeInt) = 16;
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// Number of points granted for a solo (10 is the ODS value)
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dupli.add("solo-value", Setting::TypeInt) = 10;
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// If true, Eliot complains when the player does something illegal
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// If false, the word is accepted (with a score of 0) and the player does
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// not get a second chance
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dupli.add("reject-invalid", Setting::TypeBoolean) = true;
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// ============== Freegame mode options ==============
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Setting &freegame = m_conf->getRoot().add("freegame", Setting::TypeGroup);
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// If true, Eliot complains when the player does something illegal
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// If false, the word is accepted (with a score of 0) and the player does
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// not get a second chance.
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// Trying to change letters or to pass the turn in an incorrect way will
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// be rejected in any case.
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freegame.add("reject-invalid", Setting::TypeBoolean) = true;
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// ============== Arbitration mode options ==============
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Setting &arbitration = m_conf->getRoot().add("arbitration", Setting::TypeGroup);
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// If true, a random rack is defined, otherwise the rack is left untouched
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arbitration.add("fill-rack", Setting::TypeBoolean) = true;
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// If true, solos are automatically given when appropriate
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// If false, the arbitrator has full control (but must do everything manually)
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arbitration.add("solo-auto", Setting::TypeBoolean) = true;
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// Minimum number of players in a duplicate game needed to apply a "solo" bonus
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// (16 is the ODS value)
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arbitration.add("solo-players", Setting::TypeInt) = 16;
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// Number of points granted for a solo (10 is the ODS value)
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arbitration.add("solo-value", Setting::TypeInt) = 10;
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// Default value of a penalty
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arbitration.add("penalty-value", Setting::TypeInt) = 5;
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// Maximum number of warnings before getting penalties
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arbitration.add("warnings-limit", Setting::TypeInt) = 3;
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// Number of search results kept in a search
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arbitration.add("search-limit", Setting::TypeInt) = 100;
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// Try to read the values from the configuration file
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try
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{
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// We cannot call readFile() on m_conf, as it removes the previous
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// settings. So we create a temporary config, and copy the settings
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// one by one...
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Config tmpConf;
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tmpConf.readFile(m_fileName.c_str());
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copySetting<int>(tmpConf, *m_conf, "training.search-limit");
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copySetting<int>(tmpConf, *m_conf, "duplicate.solo-players");
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copySetting<int>(tmpConf, *m_conf, "duplicate.solo-value");
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copySetting<bool>(tmpConf, *m_conf, "duplicate.reject-invalid");
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copySetting<bool>(tmpConf, *m_conf, "freegame.reject-invalid");
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copySetting<bool>(tmpConf, *m_conf, "arbitration.fill-rack");
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copySetting<int>(tmpConf, *m_conf, "arbitration.search-limit");
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copySetting<bool>(tmpConf, *m_conf, "arbitration.solo-auto");
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copySetting<int>(tmpConf, *m_conf, "arbitration.solo-players");
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copySetting<int>(tmpConf, *m_conf, "arbitration.solo-value");
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copySetting<int>(tmpConf, *m_conf, "arbitration.penalty-value");
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copySetting<int>(tmpConf, *m_conf, "arbitration.warnings-limit");
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}
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catch (const std::exception &e)
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{
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// Only log the exception
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LOG_ERROR("Error reading config file: " << e.what());
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}
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#endif
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}
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Settings::~Settings()
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{
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#ifdef HAVE_LIBCONFIG
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delete m_conf;
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#endif
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}
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void Settings::save() const
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{
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#ifdef HAVE_LIBCONFIG
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try
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{
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m_conf->writeFile(m_fileName.c_str());
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}
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catch (FileIOException &e)
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{
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throw GameException("The configuration file cannot be written (" +
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m_fileName + ")");
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}
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#endif
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}
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void Settings::setBool(const string &iName, bool iValue)
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{
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setValue<bool>(iName, iValue);
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}
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bool Settings::getBool(const string &iName) const
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{
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#ifdef HAVE_LIBCONFIG
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try
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{
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return m_conf->lookup(iName);
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}
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catch (SettingNotFoundException &e)
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{
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throw GameException("No such option: " + iName);
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}
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#else
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// Dummy implementation
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return true;
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#endif
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}
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void Settings::setInt(const string &iName, int iValue)
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{
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setValue<int>(iName, iValue);
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}
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int Settings::getInt(const string &iName) const
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{
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#ifdef HAVE_LIBCONFIG
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try
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{
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return m_conf->lookup(iName);
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}
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catch (SettingNotFoundException &e)
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{
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throw GameException("No such option: " + iName);
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}
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#else
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// Dummy implementation
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if (iName == "training.search-limit")
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return 100;
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else if (iName == "duplicate.solo-players")
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return 16;
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else if (iName == "duplicate.solo-value")
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return 10;
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else if (iName == "arbitration.search-limit")
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return 100;
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else if (iName == "arbitration.solo-players")
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return 16;
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else if (iName == "arbitration.solo-value")
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return 5;
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else if (iName == "arbitration.penalty-value")
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return 5;
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else if (iName == "arbitration.warnings-limit")
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return 3;
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return 0;
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#endif
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}
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template<class T>
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void Settings::setValue(const string &iName, T iValue)
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{
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#ifdef HAVE_LIBCONFIG
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try
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{
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m_conf->lookup(iName) = iValue;
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}
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catch (SettingNotFoundException &e)
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{
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#ifdef DEBUG
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throw GameException("No such option: " + iName);
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#endif
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}
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#endif
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}
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