mirror of
git://git.savannah.nongnu.org/eliot.git
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3c7a84d543
Status: It works well, but there are still a few details to improve/fix More details about the changes: - New dependency on Arabica and Libxml2 to parse the XML - Loading the old format is still supported for this release, but won't be supported anymore in the next one - Games are now only saved in the new format - In training mode, the player is now created externally, like in the other modes - Avoid using GameIO (the one from game/) whenever possible - Do not use a FILE* argument anymore when loading a game - Throw and catch exceptions correctly when a game cannot be loaded or saved - The non-regression tests now use a new method to print the game history
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2005-2007 Antoine Fraboulet & Olivier Teulière
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* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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* Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef TURN_H_
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#define TURN_H_
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#include <string>
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#include "pldrack.h"
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#include "move.h"
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using std::wstring;
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/**
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* A Turn is the information about one 'move' done by a player.
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* It consists of the player who played, the rack, and the actual move.
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*
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* This class has no logic, it is merely there to aggregate corresponding
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* data.
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*/
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class Turn
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{
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public:
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Turn();
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Turn(unsigned int iPlayerId,
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const PlayedRack& iPldRack, const Move& iMove);
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void setPlayer(unsigned int iPlayerId) { m_playerId = iPlayerId; }
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void setPlayedRack(const PlayedRack& iPldRack) { m_pldrack = iPldRack; }
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void setMove(const Move& iMove) { m_move = iMove; }
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unsigned int getPlayer() const { return m_playerId; }
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const PlayedRack& getPlayedRack() const { return m_pldrack; }
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const Move& getMove() const { return m_move; }
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wstring toString(bool iShowExtraSigns = false) const;
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private:
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unsigned int m_playerId;
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PlayedRack m_pldrack;
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Move m_move;
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};
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#endif
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