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164 lines
5 KiB
C++
164 lines
5 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef PLAYERS_TABLE_HELPER_H_
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#define PLAYERS_TABLE_HELPER_H_
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#include <QtGui/QWidget>
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#include <QtGui/QItemDelegate>
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#include <QtCore/QString>
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#include <QtCore/QList>
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#include "logging.h"
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class QTableWidget;
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class QPushButton;
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class QMenu;
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class QPoint;
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struct PlayerDef
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{
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PlayerDef(QString name, QString type, QString level, bool isDefault);
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QString name;
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QString type;
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QString level;
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bool isDefault;
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bool operator==(const PlayerDef &) const;
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};
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class PlayersTableHelper : public QObject
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{
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Q_OBJECT;
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DEFINE_LOGGER();
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public:
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/// Possible values for the player type
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static const char * kHUMAN;
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static const char * kAI;
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PlayersTableHelper(QObject *parent,
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QTableWidget *tableWidget,
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QPushButton *addButton = 0,
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QPushButton *removeButton = 0,
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bool showDefaultColumn = false);
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/// Associate up/down buttons
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void setUpDown(QPushButton *iButtonUp, QPushButton *iButtonDown);
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QList<PlayerDef> getPlayers(bool onlySelected) const;
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void addPlayers(const QList<PlayerDef> &iList);
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void addPlayer(const PlayerDef &iPlayer,
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bool selectAndEdit = false,
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bool renameIfDuplicate = false);
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static QList<PlayerDef> getFavPlayers();
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static void saveFavPlayers(const QList<PlayerDef> &iFavPlayers);
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int getRowCount() const;
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void addPopupAction(QAction *iAction);
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void addPopupRemoveAction();
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signals:
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void rowCountChanged();
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private slots:
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void populateMenu(QMenu &, const QPoint &);
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/// Enable selection-dependent buttons
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void enableSelDepButtons();
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void removeSelectedRows();
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void addRow();
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void addRow(const PlayerDef &iDef);
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void moveSelectionUp();
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void moveSelectionDown();
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private:
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QTableWidget *m_tablePlayers;
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QPushButton *m_buttonAdd;
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QPushButton *m_buttonRemove;
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QList<QAction*> m_popupActions;
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bool m_showDefaultColumn;
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// Up/down buttons (optional)
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QPushButton *m_buttonUp;
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QPushButton *m_buttonDown;
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/// Return a "normalized" player def, i.e. with correct values
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PlayerDef normalize(const PlayerDef &iDef) const;
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/// Move row at index rowFrom to index rowTo
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void moveRow(int rowFrom, int rowTo);
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};
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/// Delegate used for the edition of the players type
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class PlayersTypeDelegate: public QItemDelegate
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{
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Q_OBJECT;
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public:
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explicit PlayersTypeDelegate(QObject *parent = 0);
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virtual ~PlayersTypeDelegate() {}
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// Implement the needed methods
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virtual QWidget *createEditor(QWidget *parent,
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const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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virtual void setEditorData(QWidget *editor,
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const QModelIndex &index) const;
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virtual void setModelData(QWidget *editor,
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QAbstractItemModel *model,
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const QModelIndex &index) const;
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virtual void updateEditorGeometry(QWidget *editor,
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const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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};
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/// Delegate used for the edition of the players level
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class PlayersLevelDelegate: public QItemDelegate
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{
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Q_OBJECT;
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public:
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explicit PlayersLevelDelegate(QObject *parent = 0);
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virtual ~PlayersLevelDelegate() {}
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// Implement the needed methods
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virtual QWidget *createEditor(QWidget *parent,
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const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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virtual void setEditorData(QWidget *editor,
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const QModelIndex &index) const;
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virtual void setModelData(QWidget *editor,
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QAbstractItemModel *model,
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const QModelIndex &index) const;
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virtual void updateEditorGeometry(QWidget *editor,
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const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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};
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#endif
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