mirror of
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364 lines
12 KiB
C++
364 lines
12 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "config.h"
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#include <cmath>
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#include <QtGui/QTreeView>
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#include <QtGui/QTabWidget>
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#include <QtGui/QHeaderView>
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#include <QtGui/QStandardItemModel>
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#include <QtGui/QMenu>
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#include <QtCore/QSettings>
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#include "history_widget.h"
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#include "custom_popup.h"
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#include "prefs_dialog.h"
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#include "qtcommon.h"
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#include "public_game.h"
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#include "player.h"
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#include "history.h"
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#include "turn_data.h"
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#include "move.h"
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#include "game_params.h"
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using namespace std;
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INIT_LOGGER(qt, HistoryWidget);
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HistoryWidget::HistoryWidget(QWidget *parent)
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: QTreeView(parent), m_history(NULL), m_game(NULL),
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m_forPlayer(false), m_isFreeGame(false)
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{
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m_colTurn = 0;
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m_colRack = 1;
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m_colWord = 2;
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m_colRef = 3;
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m_colPoints = 4;
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m_colSolo = 5;
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m_colWarning = 6;
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m_colPenalty = 7;
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m_colTotal = -1;
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m_colPercent = -1;
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m_colPlayer = -1;
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// Create the tree view
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setEditTriggers(QAbstractItemView::NoEditTriggers);
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setRootIsDecorated(false);
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setAllColumnsShowFocus(true);
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header()->setMinimumSectionSize(15);
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// Add a context menu for the results
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m_customPopup = new CustomPopup(this);
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QObject::connect(m_customPopup, SIGNAL(popupCreated(QMenu&, const QPoint&)),
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this, SLOT(populateMenu(QMenu&, const QPoint&)));
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QObject::connect(m_customPopup, SIGNAL(requestDefinition(QString)),
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this, SIGNAL(requestDefinition(QString)));
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// Associate the model to the view
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m_model = new QStandardItemModel(this);
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setModel(m_model);
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m_model->setColumnCount(8);
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m_model->setHeaderData(m_colTurn, Qt::Horizontal, _q("Turn"));
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m_model->setHeaderData(m_colRack, Qt::Horizontal, _q("Rack"));
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m_model->setHeaderData(m_colWord, Qt::Horizontal, _q("Word"));
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m_model->setHeaderData(m_colRef, Qt::Horizontal, _q("Ref"));
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m_model->setHeaderData(m_colPoints, Qt::Horizontal, _q("Points"));
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m_model->setHeaderData(m_colSolo, Qt::Horizontal, _q("S"));
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m_model->setHeaderData(m_colWarning, Qt::Horizontal, _q("W"));
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m_model->setHeaderData(m_colPenalty, Qt::Horizontal, _q("P"));
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}
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void HistoryWidget::setHistory(const History *iHistory,
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const PublicGame *iGame,
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bool iIsForPlayer)
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{
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m_history = iHistory;
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m_game = iGame;
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m_forPlayer = iIsForPlayer;
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m_isFreeGame = (iGame != 0 && iGame->getMode() == PublicGame::kFREEGAME);
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int currColumn = m_colPenalty + 1;
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if (m_forPlayer)
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{
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m_colTotal = currColumn++;
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m_colPlayer = -1;
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m_colPercent = m_isFreeGame ? -1 : currColumn++;
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}
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else
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{
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m_colTotal = m_isFreeGame ? -1 : currColumn++;
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m_colPlayer = m_isFreeGame ? currColumn++ : -1;
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m_colPercent = -1;
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}
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m_model->setColumnCount(currColumn);
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m_model->setHeaderData(m_colTotal, Qt::Horizontal, _q("Total"));
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m_model->setHeaderData(m_colPercent, Qt::Horizontal, _q("Game %"));
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m_model->setHeaderData(m_colPlayer, Qt::Horizontal, _q("Player"));
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refresh();
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}
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void HistoryWidget::refresh()
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{
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updateModel();
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}
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void HistoryWidget::populateMenu(QMenu &iMenu, const QPoint &iPoint)
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{
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const QModelIndex &index = indexAt(iPoint);
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if (!index.isValid())
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return;
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// Find the selected word
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const QModelIndex &wordIndex = m_model->index(index.row(), m_colWord);
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QString selectedWord = m_model->data(wordIndex).toString();
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if (selectedWord != "")
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iMenu.addAction(m_customPopup->getShowDefinitionEntry(selectedWord));
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}
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void HistoryWidget::updateModel()
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{
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m_model->removeRows(0, m_model->rowCount());
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if (m_history != NULL && m_history->getSize() != 0)
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{
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// Should we align the rack with its solution?
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QSettings qs;
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bool align = qs.value(PrefsDialog::kINTF_ALIGN_HISTORY).toBool();
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if (!align)
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m_model->insertRow(0);
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int totalScore = 0;
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int gameScore = 0;
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for (unsigned int i = 0; i < m_history->getSize(); ++i)
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{
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int rowNum = m_model->rowCount();
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m_model->insertRow(rowNum);
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int prevRowNum;
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if (align)
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prevRowNum = rowNum;
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else
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prevRowNum = rowNum - 1;
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QColor color = Qt::black;
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const TurnData& t = m_history->getTurn(i);
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const Move& m = t.getMove();
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// Set data common to all moves
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setCellData(prevRowNum, m_colTurn, i + 1);
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setCellData(prevRowNum, m_colRack, qfw(t.getPlayedRack().toString()));
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setCellData(rowNum, m_colPoints, m.getScore());
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totalScore += m.getScore();
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setCellData(rowNum, m_colTotal, totalScore);
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if (m_game->getHistory().getSize() > i)
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{
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gameScore += m_game->getHistory().getTurn(i).getMove().getScore();
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}
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if (gameScore != 0)
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{
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int percentage = totalScore * 100 / gameScore;
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setCellData(rowNum, m_colPercent, QString("%1%").arg(percentage));
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}
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if (m_isFreeGame)
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{
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// In free game mode, the player id can be easily
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// computed from the turn number
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unsigned playerId = i % m_game->getNbPlayers();
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const wstring &name = m_game->getPlayer(playerId).getName();
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setCellData(rowNum, m_colPlayer, qfw(name));
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}
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// Set the rest
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if (m.isValid())
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{
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const Round &r = m.getRound();
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wstring coord = r.getCoord().toString();
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setCellData(rowNum, m_colWord, qfw(r.getWord()));
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setCellData(rowNum, m_colRef, qfw(coord));
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color = Qt::black;
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}
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else if (m.isInvalid())
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{
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setCellData(rowNum, m_colWord, "<" + qfw(m.getBadWord()) + ">");
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setCellData(rowNum, m_colRef, qfw(m.getBadCoord()));
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color = Qt::red;
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}
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else if (m.isNull())
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{
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setCellData(rowNum, m_colWord, _q("(NO MOVE)"));
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color = Qt::blue;
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}
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else if (m.isPass())
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{
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setCellData(rowNum, m_colWord, _q("(PASS)"));
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color = Qt::blue;
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}
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else
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{
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setCellData(rowNum, m_colWord,
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"[-" + qfw(m.getChangedLetters()) + "]");
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color = Qt::blue;
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}
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// Set solos, warnings and penalties
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if (t.getSoloPoints() != 0)
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{
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m_model->setData(m_model->index(rowNum, m_colSolo), t.getSoloPoints());
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}
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if (t.getWarningsNb() != 0)
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{
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m_model->setData(m_model->index(rowNum, m_colWarning), t.getWarningsNb());
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}
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if (t.getPenaltyPoints() != 0)
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{
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m_model->setData(m_model->index(rowNum, m_colPenalty), t.getPenaltyPoints());
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}
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// Set the color of the text
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for (int col = 0; col < m_model->columnCount(); ++col)
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{
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int row = rowNum;
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if (!align && col < 2)
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row = prevRowNum;
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m_model->setData(m_model->index(row, col),
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QBrush(color), Qt::ForegroundRole);
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}
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}
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}
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resizeColumnToContents(m_colTurn);
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resizeColumnToContents(m_colRef);
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resizeColumnToContents(m_colPoints);
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resizeColumnToContents(m_colTotal);
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resizeColumnToContents(m_colPlayer);
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resizeColumnToContents(m_colSolo);
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resizeColumnToContents(m_colWarning);
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resizeColumnToContents(m_colPenalty);
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}
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void HistoryWidget::setCellData(int iRow, int iCol, const QVariant &iData)
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{
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m_model->setData(m_model->index(iRow, iCol), iData);
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}
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HistoryTabWidget::HistoryTabWidget(QWidget *parent)
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: QTabWidget(parent), m_game(NULL)
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{
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m_gameHistoryWidget = new HistoryWidget(NULL);
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insertTab(0, m_gameHistoryWidget, _q("&Game"));
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//setMinimalSize(300, 100);
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setGame(m_game);
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}
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void HistoryTabWidget::setGame(const PublicGame *iGame)
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{
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m_game = iGame;
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// Keep only the Game tab, because it is nicer to have something, even
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// if it is empty
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int nbTabs = count();
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for (int i = nbTabs - 1; i > 0; --i)
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{
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setCurrentIndex(i);
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// Cut all the connections with the page (needed because removeTab()
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// doesn't really destroy the widget)
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disconnect(currentWidget());
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removeTab(i);
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}
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if (m_game == NULL)
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{
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// Tell the remaining tab that there is no more history to display
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m_gameHistoryWidget->setHistory(NULL, NULL, false);
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}
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else
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{
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// Refresh the Game tab
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m_gameHistoryWidget->setHistory(&m_game->getHistory(), m_game, false);
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QObject::connect(this, SIGNAL(refreshSignal()),
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m_gameHistoryWidget, SLOT(refresh()));
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QObject::connect(m_gameHistoryWidget, SIGNAL(requestDefinition(QString)),
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this, SIGNAL(requestDefinition(QString)));
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// In training and topping modes, the players history is completely useless
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if (m_game->getMode() == PublicGame::kTRAINING ||
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m_game->getMode() == PublicGame::kTOPPING)
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{
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return;
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}
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// Add one history tab per player
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for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
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{
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const Player &player = m_game->getPlayer(i);
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HistoryWidget *h = new HistoryWidget(NULL);
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h->setHistory(&player.getHistory(), m_game, true);
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QObject::connect(this, SIGNAL(refreshSignal()), h, SLOT(refresh()));
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QObject::connect(h, SIGNAL(requestDefinition(QString)),
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this, SIGNAL(requestDefinition(QString)));
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addTab(h, qfw(player.getName()));
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}
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}
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}
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void HistoryTabWidget::refresh()
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{
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// Display the number of warnings between parentheses
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// (only if the player got at least one warning)
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if (m_game != NULL)
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{
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for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
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{
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const Player &player = m_game->getPlayer(i);
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unsigned count = player.getWarningsNb();
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if (count == 0)
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setTabText(i + 1, qfw(player.getName()));
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else
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setTabText(i + 1, QString("%1 (%2)").arg(qfw(player.getName())).arg(count));
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}
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}
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// Propagate the refresh to the history widgets (i.e. to the tab contents)
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emit refreshSignal();
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}
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QSize HistoryTabWidget::sizeHint() const
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{
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return QSize(500, 300);
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}
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