eliot/qt/play_word_mediator.h
Olivier Teulière ed2a20a3e3 - Allow setting the coordinates of the played word by clicking on the board
- New PlayWordMediator class, to encapsulate the behaviour of the controls
   used to play a word
 - The Training mode now has input fields to play words directly, without
   choosing them in the search results
2009-02-19 18:25:17 +00:00

77 lines
2.5 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef VALIDATORS_H_
#define VALIDATORS_H_
#include <QtGui/QValidator>
class QLineEdit;
class QPushButton;
class PublicGame;
class Coord;
class CoordModel;
class Dictionary;
/**
* Mediator handling the connections between the controls used to play a word.
* The controls are:
* - a QLineEdit for the played word
* - a QLineEdit for the coordinates
* - a Play button to really play the word
*
* All the logic between these controls is handled by the mediator, as long as
* it is alive (same lifetime as the controls themselves).
* Note: this class is not a graphical widget, because it would cause problems
* to place the controls exactly where wanted in the QGridLayout of the
* PlayerWidget class...
*/
class PlayWordMediator: public QObject
{
Q_OBJECT;
public:
PlayWordMediator(QObject *parent, QLineEdit &iEditWord,
QLineEdit &iEditCoord, QPushButton &iButtonPlay,
CoordModel &iCoordModel, PublicGame *iGame);
signals:
void gameUpdated();
void notifyProblem(QString iMsg);
private slots:
void lineEditPlay_textChanged();
void lineEditPlay_returnPressed();
void lineEditCoord_textChanged(const QString &iText);
void lineEditCoord_returnPressed() { lineEditPlay_returnPressed(); }
void pushButtonPlay_clicked() { lineEditPlay_returnPressed(); }
void updateCoord(const Coord &iNewCoord);
private:
PublicGame *m_game;
QLineEdit &m_lineEditPlay;
QLineEdit &m_lineEditCoord;
QPushButton &m_pushButtonPlay;
CoordModel &m_coordModel;
};
#endif