eliot/qt/new_game.h

137 lines
4.2 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef NEW_GAME_H_
#define NEW_GAME_H_
#include <QDialog>
#include <QtGui/QItemDelegate>
#include <ui/new_game.ui.h>
class Dictionary;
class PublicGame;
class QStandardItemModel;
class NewGame: public QDialog, private Ui::NewGameDialog
{
Q_OBJECT;
public:
explicit NewGame(QWidget *iParent = 0);
/// Possible values for the player type
static const char * kHUMAN;
static const char * kAI;
/**
* Create and return a game object from the information of the dialog.
* The Game object is always valid
*/
PublicGame * createGame(const Dictionary& iDic) const;
private slots:
void enableLevelSpinBox(int);
void enableOkButton();
void enableRemoveButton(const QItemSelection&, const QItemSelection&);
void enablePlayers(bool);
// The following slots are automatically connected
void on_pushButtonAdd_clicked();
void on_pushButtonRemove_clicked();
void on_checkBoxJoker_stateChanged(int);
void on_checkBoxExplosive_stateChanged(int);
private:
/// Model of the players
QStandardItemModel *m_model;
};
/// Delegate used for the edition of the players type
class PlayersTypeDelegate: public QItemDelegate
{
Q_OBJECT;
public:
explicit PlayersTypeDelegate(QObject *parent = 0);
virtual ~PlayersTypeDelegate() {}
// Implement the needed methods
virtual QWidget *createEditor(QWidget *parent,
const QStyleOptionViewItem &option,
const QModelIndex &index) const;
virtual void setEditorData(QWidget *editor,
const QModelIndex &index) const;
virtual void setModelData(QWidget *editor,
QAbstractItemModel *model,
const QModelIndex &index) const;
virtual void updateEditorGeometry(QWidget *editor,
const QStyleOptionViewItem &option,
const QModelIndex &index) const;
};
/// Delegate used for the edition of the players level
class PlayersLevelDelegate: public QItemDelegate
{
Q_OBJECT;
public:
explicit PlayersLevelDelegate(QObject *parent = 0);
virtual ~PlayersLevelDelegate() {}
// Implement the needed methods
virtual QWidget *createEditor(QWidget *parent,
const QStyleOptionViewItem &option,
const QModelIndex &index) const;
virtual void setEditorData(QWidget *editor,
const QModelIndex &index) const;
virtual void setModelData(QWidget *editor,
QAbstractItemModel *model,
const QModelIndex &index) const;
virtual void updateEditorGeometry(QWidget *editor,
const QStyleOptionViewItem &option,
const QModelIndex &index) const;
};
/// Event filter used for the edition of the players display
class PlayersEventFilter: public QObject
{
Q_OBJECT;
public:
explicit PlayersEventFilter(QObject *parent = 0);
virtual ~PlayersEventFilter() {}
signals:
/// As its name indicates...
void deletePressed();
protected:
virtual bool eventFilter(QObject *obj, QEvent *event);
};
#endif