mirror of
git://git.savannah.nongnu.org/eliot.git
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137 lines
4.2 KiB
C++
137 lines
4.2 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef NEW_GAME_H_
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#define NEW_GAME_H_
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#include <QDialog>
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#include <QtGui/QItemDelegate>
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#include <ui/new_game.ui.h>
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class Dictionary;
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class PublicGame;
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class QStandardItemModel;
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class NewGame: public QDialog, private Ui::NewGameDialog
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{
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Q_OBJECT;
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public:
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explicit NewGame(QWidget *iParent = 0);
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/// Possible values for the player type
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static const char * kHUMAN;
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static const char * kAI;
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/**
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* Create and return a game object from the information of the dialog.
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* The Game object is always valid
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*/
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PublicGame * createGame(const Dictionary& iDic) const;
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private slots:
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void enableLevelSpinBox(int);
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void enableOkButton();
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void enableRemoveButton(const QItemSelection&, const QItemSelection&);
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void enablePlayers(bool);
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// The following slots are automatically connected
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void on_pushButtonAdd_clicked();
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void on_pushButtonRemove_clicked();
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void on_checkBoxJoker_stateChanged(int);
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void on_checkBoxExplosive_stateChanged(int);
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private:
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/// Model of the players
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QStandardItemModel *m_model;
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};
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/// Delegate used for the edition of the players type
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class PlayersTypeDelegate: public QItemDelegate
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{
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Q_OBJECT;
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public:
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explicit PlayersTypeDelegate(QObject *parent = 0);
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virtual ~PlayersTypeDelegate() {}
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// Implement the needed methods
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virtual QWidget *createEditor(QWidget *parent,
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const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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virtual void setEditorData(QWidget *editor,
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const QModelIndex &index) const;
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virtual void setModelData(QWidget *editor,
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QAbstractItemModel *model,
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const QModelIndex &index) const;
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virtual void updateEditorGeometry(QWidget *editor,
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const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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};
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/// Delegate used for the edition of the players level
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class PlayersLevelDelegate: public QItemDelegate
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{
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Q_OBJECT;
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public:
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explicit PlayersLevelDelegate(QObject *parent = 0);
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virtual ~PlayersLevelDelegate() {}
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// Implement the needed methods
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virtual QWidget *createEditor(QWidget *parent,
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const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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virtual void setEditorData(QWidget *editor,
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const QModelIndex &index) const;
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virtual void setModelData(QWidget *editor,
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QAbstractItemModel *model,
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const QModelIndex &index) const;
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virtual void updateEditorGeometry(QWidget *editor,
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const QStyleOptionViewItem &option,
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const QModelIndex &index) const;
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};
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/// Event filter used for the edition of the players display
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class PlayersEventFilter: public QObject
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{
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Q_OBJECT;
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public:
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explicit PlayersEventFilter(QObject *parent = 0);
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virtual ~PlayersEventFilter() {}
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signals:
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/// As its name indicates...
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void deletePressed();
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protected:
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virtual bool eventFilter(QObject *obj, QEvent *event);
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};
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#endif
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