mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-27 09:58:08 +01:00
e7a8d01a8d
There are too many change to list properly, here is an overview of the main changes: - the dictionary is now in C++ - the dictionary has a new format, where it is possible to specify the letters, their points, their frequency, ... It is backwards compatible. - Eliot now supports non-ASCII characters everywhere - i18n of the compdic, listdic, regexpmain binaries - i18n of the wxWidgets interface (now in english by default)
338 lines
10 KiB
C++
338 lines
10 KiB
C++
/* Eliot */
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/* Copyright (C) 1999 Antoine Fraboulet */
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/* */
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/* This file is part of Eliot. */
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/* */
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/* Eliot is free software; you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation; either version 2 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* Eliot is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
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#include <stdio.h>
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#include "wx/wx.h"
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#include "ewx.h"
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#include "dic.h"
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#include "pldrack.h"
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#include "round.h"
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#include "turn.h"
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#include "player.h"
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#include "turn.h"
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#include "game.h"
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#include "configdb.h"
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#include "printout.h"
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bool
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GamePrintout::OnPrintPage(int page)
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{
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wxDC *dc = GetDC();
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if (dc)
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{
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if (page == 1)
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DrawPage(dc);
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return TRUE;
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}
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else
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return FALSE;
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}
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bool
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GamePrintout::HasPage(int pageNum)
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{
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return pageNum == 1;
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}
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bool
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GamePrintout::OnBeginDocument(int startPage, int endPage)
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{
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if (!wxPrintout::OnBeginDocument(startPage, endPage))
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return FALSE;
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return TRUE;
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}
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void
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GamePrintout::GetPageInfo(int *minPage, int *maxPage, int *selPageFrom, int *selPageTo)
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{
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*minPage = 1;
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*maxPage = 1;
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*selPageFrom = 1;
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*selPageTo = 1;
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}
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void
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GamePrintout::SetSpaces(wxString* str, int spaces)
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{
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size_t i;
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wxString strs = wxT("");
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if (str->Len() == 0)
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return ;
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for(i=0; i < (str->Len()-1); i++) {
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strs = strs + str->GetChar(i);
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strs = strs + wxString(wxChar(' '), spaces);
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}
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strs = strs + str->GetChar(str->Len() - 1);
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*str = strs;
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}
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void
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GamePrintout::DrawStringJustif(wxDC *dc, wxString *str, long x, long y, long w,
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enum Justif justif, int spaces)
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{
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long wtext,htext;
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SetSpaces(str,spaces);
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dc->GetTextExtent(*str,&wtext,&htext);
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switch (justif)
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{
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case LEFT:
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break;
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case CENTER:
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x = x + (w - wtext) / 2;
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break;
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case RIGHT:
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x = x + w - wtext;
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break;
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}
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dc->DrawText(*str,x,y);
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}
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void
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GamePrintout::DrawHeadingLine(wxDC *dc, long __UNUSED__ heightH, float mmToLogical)
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{
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long i,x,w,y;
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wxString str;
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x = config.getMarginX() + config.getDxBegin();
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y = config.getMarginY() + config.getDyT1();
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for (i = 0; i < 5; i++)
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{
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w = config.getDxText(i);
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str = config.getNameH(i);
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DrawStringJustif(dc,&str,
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(long) (mmToLogical*x),
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(long) (mmToLogical*y),
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(long) (mmToLogical*w),
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config.getJustifH(i),
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config.getSpacesH(i));
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x += w + config.getDxEnd() + config.getDxBegin();
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}
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}
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void
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GamePrintout::DrawTextLine(wxDC *dc, int numline, long basey, long heightT, float mmToLogical)
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{
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#define DIM(i) \
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x += w + config.getDxEnd() + config.getDxBegin(); \
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w = config.getDxText(i)
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#define DRW(i) \
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DrawStringJustif(dc,&str,(long) (mmToLogical*x), \
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(long) (mmToLogical*y), \
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(long) (mmToLogical*w), \
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config.getJustifT(i), \
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config.getSpacesT(i))
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long x,y,w;
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wxString str;
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x = config.getMarginX() + config.getDxBegin();
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y = basey + config.getDyT1()
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+ numline * (config.getDyT1() + heightT + config.getDyT2());
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w = config.getDxText(0);
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str = wxT("");
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int NRounds = m_game.getHistory().getSize();
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// num
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if (numline < NRounds)
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{
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str = wxT("");
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str << (numline + 1);
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DRW(0);
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}
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// rack
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DIM(1);
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if (numline < NRounds)
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{
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str = wxU(m_game.getHistory().getTurn(numline).getPlayedRack().toString().c_str());
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DRW(1);
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}
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// word
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DIM(2);
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if ((numline > 0) && (numline <= NRounds))
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{
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str = wxU(m_game.getHistory().getTurn(numline - 1).getMove().getRound().getWord().c_str());
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DRW(2);
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}
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// pos
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DIM(3);
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if ((numline > 0) && (numline <= NRounds))
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{
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str = wxU(m_game.getHistory().getTurn(numline - 1).getMove().getRound().getCoord().toString().c_str());
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DRW(3);
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}
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// pts
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DIM(4);
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if ((numline > 0) && (numline <= NRounds))
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{
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str = wxT("");
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str << m_game.getHistory().getTurn(numline - 1).getMove().getRound().getPoints();
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DRW(4);
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}
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// total points
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if (numline == NRounds + 1)
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{
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str = wxT("");
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str << m_game.getPlayer(0).getPoints();
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DRW(4);
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}
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#undef DIM
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#undef DRW
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}
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void
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GamePrintout::DrawPage(wxDC *dc)
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{
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/*
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* Scaling.
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*/
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// Get the logical pixels per inch of screen and printer
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int dcSizeW, dcSizeH;
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int pageWidthPix, pageHeightPix;
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int ppiScreenX, ppiScreenY;
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int ppiPrinterX, ppiPrinterY;
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GetPPIScreen(&ppiScreenX, &ppiScreenY);
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GetPPIPrinter(&ppiPrinterX, &ppiPrinterY);
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dc->GetSize(&dcSizeW, &dcSizeH);
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GetPageSizePixels(&pageWidthPix, &pageHeightPix);
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// This scales the DC so that the printout roughly represents the
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// the screen scaling. The text point size _should_ be the right size
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// but in fact is too small for some reason. This is a detail that will
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// need to be addressed at some point but can be fudged for the
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// moment.
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float scale = (float)((float)ppiPrinterX/(float)ppiScreenX);
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// Now we have to check in case our real page size is reduced
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// (e.g. because we're drawing to a print preview memory DC)
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// If printer pageWidth == current DC width, then this doesn't
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// change. But w might be the preview bitmap width, so scale down.
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float overallScaleX = scale * (float)(dcSizeW/(float)pageWidthPix);
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float overallScaleY = scale * (float)(dcSizeH/(float)pageHeightPix);
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dc->SetUserScale(overallScaleX, overallScaleY);
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float mmToLogical = (float)(ppiPrinterX/(scale*25.1));
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long i,basey;
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long heightH, heightT;
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wxFont Hfont = config.getFont(PRINTHFONT);
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wxFont Tfont = config.getFont(PRINTTFONT);
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#if wxCHECK_VERSION(2,5,0)
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wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK"));
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wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE"));
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wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID);
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wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID);
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#else
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wxColour *wxBlack = wxTheColourDatabase->FindColour(wxT("BLACK"));
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wxColour *wxWhite = wxTheColourDatabase->FindColour(wxT("WHITE"));
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wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID);
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wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(*wxWhite, wxSOLID);
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#endif
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dc->SetPen(* blackPen);
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dc->SetBrush(* whiteBrush);
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dc->SetFont(Hfont);
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heightH = (long) (dc->GetCharHeight() / mmToLogical);
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DrawHeadingLine(dc,heightH,mmToLogical);
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basey = config.getMarginY() + config.getDyH1() + heightH + config.getDyH2();
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dc->SetFont(Tfont);
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heightT = (long) (dc->GetCharHeight() / mmToLogical);
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int NRounds = m_game.getHistory().getSize();
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for(i=0; i < (NRounds+3);i++)
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{
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DrawTextLine(dc,i,basey,heightT,mmToLogical);
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}
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dc->SetFont(wxNullFont);
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DrawGameLines(dc,heightH,heightT,mmToLogical,overallScaleX,overallScaleY);
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}
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void
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GamePrintout::DrawGameLines(wxDC *dc, long heightH, long heightT,
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float mmToLogical, float overallScaleX,
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float overallScaleY)
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{
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int i, nTextLines;
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long col,lin, StartX, StartY;
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long HeadHeight, LineHeight;
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long TextStart, TextHeight, TextBottom, TextRight;
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float SCALE = config.getPrintLineScale();
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dc->SetUserScale(SCALE,SCALE);
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int NRounds = m_game.getHistory().getSize();
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nTextLines = NRounds + 2;
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StartX = config.getMarginX();
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StartY = config.getMarginY();
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HeadHeight = config.getDyH1() + heightH + config.getDyH2();
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LineHeight = config.getDyT1() + heightT + config.getDyT2();
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TextStart = StartY + HeadHeight;
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TextHeight = nTextLines * LineHeight;
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TextBottom = TextStart + TextHeight;
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//
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// columns
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//
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float scalefactorX = mmToLogical * overallScaleX / SCALE;
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float scalefactorY = mmToLogical * overallScaleY / SCALE;
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col = StartX;
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for (i = 0; i <= 5; i++)
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{
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dc->DrawLine((long) (col * scalefactorX),
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(long) (StartY * scalefactorY),
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(long) (col * scalefactorX),
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(long) (TextBottom * scalefactorY));
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col += i == 5 ? 0 : config.getDxBegin() + config.getDxText(i) + config.getDxEnd();
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}
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TextRight = col;
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//
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// rows
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//
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lin = StartY;
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for (i = 0; i <= (nTextLines + 1); i++)
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{
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dc->DrawLine((long) (StartX * scalefactorX),
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(long) (lin * scalefactorY),
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(long) (TextRight * scalefactorX),
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(long) (lin * scalefactorY));
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lin = StartY + HeadHeight + i * LineHeight;
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}
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}
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/****************************************************************/
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/****************************************************************/
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/// Local Variables:
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/// mode: c++
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/// mode: hs-minor
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/// c-basic-offset: 4
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/// End:
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