eliot/game/turn.cpp
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

63 lines
1.8 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
/**
* \file turn.cpp
* \brief Game turn (= id + pldrack + move)
* \author Antoine Fraboulet
* \date 2005
*/
#include "turn.h"
// FIXME: move set to an invalid value. It would be better to get rid of this
// constructor completely
Turn::Turn()
: m_num(0), m_playerId(0), m_move(L"", L"")
{
}
Turn::Turn(unsigned int iNum, unsigned int iPlayerId,
const PlayedRack& iPldRack, const Move& iMove)
: m_num(iNum), m_playerId(iPlayerId), m_pldrack(iPldRack), m_move(iMove)
{
}
wstring Turn::toString(bool iShowExtraSigns) const
{
wstring rs;
if (iShowExtraSigns)
{
// TODO
}
rs = rs + m_pldrack.toString() + L" " + m_move.toString();
return rs;
}
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// indent-tabs-mode: nil
/// End: