eliot/game/move.cpp
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

107 lines
2.4 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2007 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <algorithm>
#include <wctype.h>
#include "move.h"
Move::Move(const Round &iRound)
: m_score(0), m_round(iRound)
{
m_type = VALID_ROUND;
m_score = m_round.getPoints();
}
Move::Move(const wstring &iWord, const wstring &iCoord)
: m_word(iWord), m_coord(iCoord)
{
m_type = INVALID_WORD;
m_score = 0;
}
Move::Move(const wstring &iLetters)
: m_score(0), m_letters(iLetters)
{
// Make the letters uppercase
std::transform(m_letters.begin(), m_letters.end(),
m_letters.begin(), towupper);
if (m_letters.empty())
m_type = PASS;
else
m_type = CHANGE_LETTERS;
}
const Round & Move::getRound() const
{
if (m_type != VALID_ROUND)
{
// FIXME: throw an exception object instead
throw 1;
}
return m_round;
}
const wstring & Move::getBadWord() const
{
if (m_type != INVALID_WORD)
{
// FIXME: throw an exception object instead
throw 1;
}
return m_word;
}
const wstring & Move::getBadCoord() const
{
if (m_type != INVALID_WORD)
{
// FIXME: throw an exception object instead
throw 1;
}
return m_coord;
}
const wstring & Move::getChangedLetters() const
{
if (m_type != CHANGE_LETTERS &&
m_type != PASS)
{
// FIXME: throw an exception object instead
throw 1;
}
return m_letters;
}
wstring Move::toString() const
{
// TODO
return L"";
}