mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-27 09:58:08 +01:00
81809dd74f
- Updated the po files - Completed the French translation
956 lines
32 KiB
C++
956 lines
32 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008-2010 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "config.h"
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#include <iostream>
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#include <QtGui/QLabel>
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#include <QtGui/QMessageBox>
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#include <QtGui/QFileDialog>
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#include <QtGui/QDockWidget>
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#include <QtGui/QCloseEvent>
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#include <QtGui/QPrintDialog>
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#include <QtGui/QPrinter>
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#include <QtGui/QPainter>
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#include <QtCore/QSettings>
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#include "main_window.h"
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#include "dic.h"
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#include "dic_exception.h"
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#include "encoding.h"
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#include "header.h"
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#include "game_factory.h"
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#include "game.h"
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#include "public_game.h"
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#include "player.h"
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#include "history.h"
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#include "turn.h"
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#include "move.h"
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#include "debug.h"
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#include "new_game.h"
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#include "prefs_dialog.h"
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#include "bag_widget.h"
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#include "board_widget.h"
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#include "score_widget.h"
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#include "player_widget.h"
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#include "history_widget.h"
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#include "dic_tools_widget.h"
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#include "dic_wizard.h"
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#include "aux_window.h"
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#include "qtcommon.h"
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#include "round.h"
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#include "coord.h"
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const char *MainWindow::m_windowName = "MainWindow";
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MainWindow::MainWindow(QWidget *iParent)
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: QMainWindow(iParent), m_dic(NULL), m_game(NULL), m_newGameDialog(NULL),
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m_prefsDialog(NULL), m_bagWindow(NULL), m_boardWindow(NULL),
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m_historyWindow(NULL), m_dicToolsWindow(NULL), m_dicNameLabel(NULL)
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{
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m_ui.setupUi(this);
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createMenu();
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readSettings();
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// Initialize the random numbers generator
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// Note: This must be done _after_ creating the QMenuBar object,
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// because on Gnome QMenuBar calls gconftool2, which for some reason
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// calls srand() internally...
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// This could be disabled using QApplication::setDesktopSettingsAware(),
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// but we would lose the desktop integration...
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unsigned int val = time(NULL);
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srand(val);
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#ifdef DEBUG
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// Make it easier to reproduce bugs
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cout << "Rand seed: " << val << endl;
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#endif
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QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
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this, SLOT(updateForGame(const PublicGame*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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this, SLOT(refresh()));
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refresh();
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// Status bar
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statusBar()->addWidget(new QLabel, 1);
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m_dicNameLabel = new QLabel;
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m_dicNameLabel->setFrameStyle(QFrame::Sunken | QFrame::Panel);
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statusBar()->addPermanentWidget(m_dicNameLabel);
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QObject::connect(this, SIGNAL(dicChanged(const Dictionary*)),
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this, SLOT(updateStatusBar(const Dictionary*)));
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// Board
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BoardWidget *boardWidget = new BoardWidget(m_coordModel);
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QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
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boardWidget, SLOT(setGame(const PublicGame*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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boardWidget, SLOT(refresh()));
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QHBoxLayout *hlayout = new QHBoxLayout;
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#if 0
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QDockWidget *dock = new QDockWidget;
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dock->setWidget(boardWidget);
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boardWidget->setWindowTitle(_q("Board"));
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hlayout->addWidget(dock);
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#else
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hlayout->addWidget(boardWidget);
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#endif
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m_ui.groupBoxTest->setLayout(hlayout);
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#if 1
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// History
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HistoryTabWidget *historyTab = new HistoryTabWidget;
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QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
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historyTab, SLOT(setGame(const PublicGame*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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historyTab, SLOT(refresh()));
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QHBoxLayout *hlayout2 = new QHBoxLayout;
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hlayout2->addWidget(historyTab);
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m_ui.groupBoxHistory->setLayout(hlayout2);
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#else
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m_ui.groupBoxHistory->hide();
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#endif
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// Players racks
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m_ui.groupBoxPlayers->hide();
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m_playersWidget = new PlayerTabWidget(m_coordModel, NULL);
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m_ui.groupBoxPlayers->layout()->addWidget(m_playersWidget);
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QObject::connect(this, SIGNAL(gameChangedNonConst(PublicGame*)),
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m_playersWidget, SLOT(setGame(PublicGame*)));
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QObject::connect(this, SIGNAL(gameUpdated()), m_playersWidget, SLOT(refresh()));
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QObject::connect(m_playersWidget, SIGNAL(gameUpdated()), this, SIGNAL(gameUpdated()));
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QObject::connect(m_playersWidget, SIGNAL(notifyProblem(QString)),
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this, SLOT(displayErrorMsg(QString)));
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QObject::connect(m_playersWidget, SIGNAL(notifyInfo(QString)),
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this, SLOT(displayInfoMsg(QString)));
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// Players score
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ScoreWidget *scores = new ScoreWidget;
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QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
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scores, SLOT(setGame(const PublicGame*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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scores, SLOT(refresh()));
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m_ui.groupBoxPlayers->layout()->addWidget(scores);
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emit gameChangedNonConst(NULL);
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emit gameChanged(NULL);
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// Load dictionary
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QSettings qs(ORGANIZATION, PACKAGE_NAME);
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QString dicPath = qs.value(PrefsDialog::kINTF_DIC_PATH, "").toString();
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if (dicPath != "")
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{
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try
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{
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m_dic = new Dictionary(qtl(dicPath));
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}
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catch (DicException &e)
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{
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displayErrorMsg(_q("Cannot load dictionary '%1' indicated in the "
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"preferences.\nReason: %2").arg(dicPath).arg(e.what()));
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return;
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}
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}
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emit dicChanged(m_dic);
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}
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MainWindow::~MainWindow()
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{
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delete m_bagWindow;
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delete m_boardWindow;
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delete m_historyWindow;
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delete m_dicToolsWindow;
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delete m_game;
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delete m_dic;
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}
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void MainWindow::destroyCurrentGame()
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{
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if (m_game == NULL)
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return;
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// Some controls, like the board, can live when there is no game.
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// We only have to give them a NULL handler instead of the current one.
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emit gameChangedNonConst(NULL);
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emit gameChanged(NULL);
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m_ui.groupBoxPlayers->hide();
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delete m_game;
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m_game = NULL;
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}
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void MainWindow::refresh()
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{
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if (m_game != NULL)
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{
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bool isFirstTurn = m_game->isFirstTurn();
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bool isLastTurn = m_game->isLastTurn();
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m_actionHistoryFirstTurn->setEnabled(!isFirstTurn);
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m_actionHistoryPrevTurn->setEnabled(!isFirstTurn);
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m_actionHistoryNextTurn->setEnabled(!isLastTurn);
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m_actionHistoryLastTurn->setEnabled(!isLastTurn);
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m_actionHistoryReplayTurn->setEnabled(!isLastTurn);
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#ifdef DEBUG
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cout << endl << endl;
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m_game->printTurns();
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#endif
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}
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}
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void MainWindow::prefsUpdated()
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{
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// Disconnect the training rack updates from the "Plus 1" tab of the
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// dictionary tools
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m_playersWidget->disconnect(SIGNAL(trainingRackUpdated(const QString&)));
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// Reconnect it only if needed
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if (m_dicToolsWindow != NULL)
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{
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QSettings qs(ORGANIZATION, PACKAGE_NAME);
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if (qs.value(PrefsDialog::kINTF_LINK_TRAINING_7P1, false).toBool())
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{
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QObject::connect(m_playersWidget,
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SIGNAL(trainingRackUpdated(const QString&)),
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&m_dicToolsWindow->getWidget(),
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SLOT(setPlus1Rack(const QString&)));
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}
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}
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// Probably useless in most cases (currently only used for
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// the History alignment)
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emit gameUpdated();
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}
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void MainWindow::updateForGame(const PublicGame *iGame)
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{
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if (iGame == NULL)
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{
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m_actionGameSaveAs->setEnabled(false);
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m_actionGamePrint->setEnabled(false);
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m_actionHistoryFirstTurn->setEnabled(false);
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m_actionHistoryPrevTurn->setEnabled(false);
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m_actionHistoryNextTurn->setEnabled(false);
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m_actionHistoryLastTurn->setEnabled(false);
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m_actionHistoryReplayTurn->setEnabled(false);
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setWindowTitle(_q("No game") + " - Eliot");
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}
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else
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{
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m_actionGamePrint->setEnabled(true);
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m_actionGameSaveAs->setEnabled(true);
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if (iGame->getMode() == PublicGame::kTRAINING)
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{
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setWindowTitle(_q("Training mode") + " - Eliot");
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}
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else if (iGame->getMode() == PublicGame::kDUPLICATE)
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{
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setWindowTitle(_q("Duplicate game") + " - Eliot");
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}
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else
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{
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setWindowTitle(_q("Free game") + " - Eliot");
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}
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}
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}
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void MainWindow::updateStatusBar(const Dictionary *iDic)
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{
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if (iDic == NULL)
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m_dicNameLabel->setText(_q("No dictionary"));
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else {
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QString dicName = qfw(m_dic->getHeader().getName());
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m_dicNameLabel->setText(_q("Dictionary: %1").arg(dicName));
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m_dicNameLabel->setToolTip("");
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}
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}
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void MainWindow::displayErrorMsg(QString iMsg, QString iContext)
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{
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if (iContext == "")
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iContext = _q("Eliot - Error");
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QMessageBox::warning(this, iContext, iMsg);
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}
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void MainWindow::displayInfoMsg(QString iMsg)
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{
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statusBar()->showMessage(iMsg);
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}
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void MainWindow::closeEvent(QCloseEvent *event)
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{
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// Make sure auxiliary windows don't survive after the main one
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if (m_bagWindow)
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m_bagWindow->close();
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if (m_boardWindow)
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m_boardWindow->close();
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if (m_historyWindow)
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m_historyWindow->close();
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if (m_dicToolsWindow)
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m_dicToolsWindow->close();
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writeSettings();
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event->accept();
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}
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void MainWindow::writeSettings() const
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{
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QSettings settings(ORGANIZATION, PACKAGE_NAME);
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settings.beginGroup(m_windowName);
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settings.setValue("size", size());
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settings.setValue("pos", pos());
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// Do not save this splitter when no game is present, because the players
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// group is hidden and the splitter is not in its normal place
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if (m_game)
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settings.setValue("splitterHoriz", m_ui.splitterHoriz->saveState());
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settings.setValue("splitterVert", m_ui.splitterVert->saveState());
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settings.endGroup();
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}
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void MainWindow::readSettings()
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{
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QSettings settings(ORGANIZATION, PACKAGE_NAME);
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settings.beginGroup(m_windowName);
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QSize size = settings.value("size").toSize();
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if (size.isValid())
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resize(size);
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move(settings.value("pos", QPoint(200, 200)).toPoint());
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m_ui.splitterHoriz->restoreState(settings.value("splitterHoriz").toByteArray());
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m_ui.splitterVert->restoreState(settings.value("splitterVert").toByteArray());
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settings.endGroup();
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}
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void MainWindow::changeDictionary(QString iFileName)
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{
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if (!iFileName.isEmpty())
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{
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if (m_game)
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{
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QString msg = _q("Loading a dictionary will stop the current game.");
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QMessageBox confirmationBox(QMessageBox::Question, _q("Eliot"), msg,
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QMessageBox::Yes | QMessageBox::No, this);
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confirmationBox.setInformativeText(_q("Do you want to continue?"));
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confirmationBox.setDefaultButton(QMessageBox::Yes);
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confirmationBox.setEscapeButton(QMessageBox::No);
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int res = confirmationBox.exec();
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if (res == QMessageBox::No)
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return;
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}
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destroyCurrentGame();
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try
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{
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Dictionary *dic = new Dictionary(qtl(iFileName));
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delete m_dic;
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m_dic = dic;
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emit dicChanged(m_dic);
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displayInfoMsg(_q("Loaded dictionary '%1'").arg(iFileName));
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// Save the location of the dictionary in the preferences
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QSettings qs(ORGANIZATION, PACKAGE_NAME);
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qs.setValue(PrefsDialog::kINTF_DIC_PATH, iFileName);
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}
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catch (std::exception &e)
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{
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displayErrorMsg(e.what());
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}
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}
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}
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QAction * MainWindow::addMenuAction(QMenu *menu, QString iText,
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const QKeySequence &iShortcut,
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QString iStatusTip, const char *iMember,
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bool iCheckable, QIcon icon)
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{
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QAction *action = new QAction(iText, this);
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action->setShortcut(iShortcut);
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action->setStatusTip(iStatusTip);
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action->setCheckable(iCheckable);
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action->setIcon(icon);
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QObject::connect(action, SIGNAL(triggered()), this, iMember);
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menu->addAction(action);
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return action;
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}
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void MainWindow::createMenu()
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{
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// Decide whether to show the toolbar
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QSettings qs(ORGANIZATION, PACKAGE_NAME);
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bool showToolBar = qs.value(PrefsDialog::kINTF_SHOW_TOOLBAR, true).toBool();
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m_ui.toolBar->setVisible(showToolBar);
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QMenu *menuFile = new QMenu(m_ui.menubar);
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m_ui.menubar->addAction(menuFile->menuAction());
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menuFile->setTitle(_q("&Game"));
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addMenuAction(menuFile, _q("&New..."), _q("Ctrl+N"),
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_q("Start a new game"), SLOT(onGameNew()));
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menuFile->addSeparator();
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addMenuAction(menuFile, _q("&Load..."), _q("Ctrl+O"),
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_q("Load an existing game"), SLOT(onGameLoad()));
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m_actionGameSaveAs = addMenuAction(menuFile, _q("&Save as..."), _q("Ctrl+S"),
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_q("Save the current game"), SLOT(onGameSaveAs()));
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menuFile->addSeparator();
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m_actionGamePrint = addMenuAction(menuFile, _q("&Print..."), _q("Ctrl+P"),
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_q("Print the current game"), SLOT(onGamePrint()),
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false, QIcon(":/images/printer.png"));
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menuFile->addSeparator();
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addMenuAction(menuFile, _q("&Quit"), _q("Ctrl+Q"),
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_q("Quit Eliot"), SLOT(close()),
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false, QIcon(":/images/quit_16px.png"));
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QMenu *menuHistory = new QMenu(m_ui.menubar);
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m_ui.menubar->addAction(menuHistory->menuAction());
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menuHistory->setTitle(_q("&History"));
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m_actionHistoryFirstTurn = addMenuAction(menuHistory, _q("&First turn"), _q("Ctrl+Home"),
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_q("Go to the first turn of the game"), SLOT(onHistoryFirstTurn()),
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false, QIcon(":/images/go-first.png"));
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m_actionHistoryPrevTurn = addMenuAction(menuHistory, _q("&Previous turn"), _q("Ctrl+Left"),
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_q("Go to the previous turn of the game"), SLOT(onHistoryPrevTurn()),
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false, QIcon(":/images/go-previous.png"));
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m_actionHistoryNextTurn = addMenuAction(menuHistory, _q("&Next turn"), _q("Ctrl+Right"),
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_q("Go to the next turn of the game"), SLOT(onHistoryNextTurn()),
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false, QIcon(":/images/go-next.png"));
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m_actionHistoryLastTurn = addMenuAction(menuHistory, _q("&Last turn"), _q("Ctrl+End"),
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_q("Go to the last turn of the game"), SLOT(onHistoryLastTurn()),
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false, QIcon(":/images/go-last.png"));
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m_actionHistoryReplayTurn = addMenuAction(menuHistory, _q("&Replay turn"), _q("Ctrl+R"),
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_q("Play the game from the current position, "
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"replacing what was really played"), SLOT(onHistoryReplayTurn()),
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false, QIcon(":/images/go-jump.png"));
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// Add actions to the toolbar
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m_ui.toolBar->addAction(m_actionHistoryFirstTurn);
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m_ui.toolBar->addAction(m_actionHistoryPrevTurn);
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m_ui.toolBar->addAction(m_actionHistoryNextTurn);
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m_ui.toolBar->addAction(m_actionHistoryLastTurn);
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m_ui.toolBar->addAction(m_actionHistoryReplayTurn);
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QMenu *menuSettings = new QMenu(m_ui.menubar);
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m_ui.menubar->addAction(menuSettings->menuAction());
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menuSettings->setTitle(_q("&Settings"));
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addMenuAction(menuSettings, _q("&Choose dictionary..."), _q("Ctrl+C"),
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_q("Select a new dictionary"), SLOT(onSettingsChooseDic()));
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addMenuAction(menuSettings, _q("Create &new dictionary..."), QString(""),
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_q("Start the wizard for creating a new dictionary "
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"from an existing word list"), SLOT(onSettingsCreateDic()));
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addMenuAction(menuSettings, _q("&Preferences..."), _q("Ctrl+F"),
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_q("Edit the preferences"), SLOT(onSettingsPreferences()),
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false, QIcon(":/images/preferences.png"));
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QMenu *menuWindows = new QMenu(m_ui.menubar);
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m_ui.menubar->addAction(menuWindows->menuAction());
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menuWindows->setTitle(_q("&Windows"));
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m_actionWindowsToolbar = addMenuAction(menuWindows, _q("&Toolbar"), _q("Ctrl+T"),
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_q("Show/hide the toolbar"), SLOT(onWindowsToolbar()), true);
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m_actionWindowsToolbar->setChecked(showToolBar);
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m_actionWindowsBag = addMenuAction(menuWindows, _q("&Bag"), _q("Ctrl+B"),
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|
_q("Show/hide the remaining tiles in the bag"), SLOT(onWindowsBag()), true);
|
|
m_actionWindowsBoard = addMenuAction(menuWindows, _q("&External board"), _q("Ctrl+E"),
|
|
_q("Show/hide the external board"), SLOT(onWindowsBoard()), true);
|
|
m_actionWindowsHistory = addMenuAction(menuWindows, _q("&History"), _q("Ctrl+H"),
|
|
_q("Show/hide the game history"), SLOT(onWindowsHistory()),
|
|
true, QIcon(":/images/playlist_16px.png"));
|
|
m_actionWindowsDicTools = addMenuAction(menuWindows, _q("&Dictionary tools"), _q("Ctrl+D"),
|
|
_q("Show/hide the dictionary tools"), SLOT(onWindowsDicTools()), true);
|
|
|
|
QMenu *menuHelp = new QMenu(m_ui.menubar);
|
|
m_ui.menubar->addAction(menuHelp->menuAction());
|
|
menuHelp->setTitle(_q("Hel&p"));
|
|
addMenuAction(menuHelp, _q("&About..."), QString(""),
|
|
_q("About Eliot"), SLOT(onHelpAbout()),
|
|
false, QIcon(":/images/info_16px.png"));
|
|
}
|
|
|
|
|
|
void MainWindow::onGameNew()
|
|
{
|
|
if (m_dic == NULL)
|
|
{
|
|
displayErrorMsg(_q("You have to select a dictionary (.dawg file) "
|
|
"before starting a game. This can be done in the "
|
|
"\"Settings\" menu."
|
|
"\n\nYou can download dictionary files on Eliot web site."));
|
|
return;
|
|
}
|
|
|
|
if (m_newGameDialog == NULL)
|
|
m_newGameDialog = new NewGame(this);
|
|
|
|
int res = m_newGameDialog->exec();
|
|
if (res == QDialog::Rejected)
|
|
return;
|
|
|
|
// Destroy the game and the associated controls
|
|
destroyCurrentGame();
|
|
|
|
// Create a new game
|
|
m_game = m_newGameDialog->createGame(*m_dic);
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
m_ui.groupBoxPlayers->show();
|
|
|
|
m_game->start();
|
|
emit gameChangedNonConst(m_game);
|
|
emit gameChanged(m_game);
|
|
emit gameUpdated();
|
|
displayInfoMsg(_q("Game started"));
|
|
}
|
|
|
|
|
|
void MainWindow::onGameLoad()
|
|
{
|
|
if (m_dic == NULL)
|
|
{
|
|
displayErrorMsg(_q("You have to select a dictionary first!"));
|
|
return;
|
|
}
|
|
|
|
QString fileName = QFileDialog::getOpenFileName(this, _q("Load a game"));
|
|
if (fileName != "")
|
|
{
|
|
try
|
|
{
|
|
PublicGame *tmpGame = PublicGame::load(qtl(fileName), *m_dic);
|
|
destroyCurrentGame();
|
|
m_game = tmpGame;
|
|
}
|
|
catch (std::exception &e)
|
|
{
|
|
displayErrorMsg(_q("Error while loading the game:\n") + e.what());
|
|
return;
|
|
}
|
|
m_ui.groupBoxPlayers->show();
|
|
emit gameChangedNonConst(m_game);
|
|
emit gameChanged(m_game);
|
|
emit gameUpdated();
|
|
displayInfoMsg(_q("Game loaded"));
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::onGameSaveAs()
|
|
{
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
QString fileName = QFileDialog::getSaveFileName(this, _q("Save a game"));
|
|
if (fileName != "")
|
|
{
|
|
try
|
|
{
|
|
m_game->save(qtl(fileName));
|
|
displayInfoMsg(_q("Game saved"));
|
|
}
|
|
catch (std::exception &e)
|
|
{
|
|
displayErrorMsg(_q("Error saving game: %1").arg(e.what()));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::onGamePrint()
|
|
{
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
QPrinter printer(QPrinter::HighResolution);
|
|
QPrintDialog printDialog(&printer, this);
|
|
if (printDialog.exec() == QDialog::Accepted)
|
|
{
|
|
QPainter painter(&printer);
|
|
const History &history = m_game->getHistory();
|
|
|
|
// Printing parameters (XXX: these could be configurable by the users)
|
|
// Number of pixels virtually present on the page width. The bigger
|
|
// this number, the smaller the print result
|
|
static const int TOTAL_WIDTH = 700;
|
|
// Distance between 2 horizontal lines
|
|
static const int LINE_HEIGHT = 16;
|
|
// Font size, in pixels
|
|
static const int FONT_SIZE = 10;
|
|
// Width of the pen used to draw the grid lines
|
|
static const int PEN_WIDTH = 1;
|
|
// Offset of the text from the previous vertical line, in pixels
|
|
static const int TEXT_OFFSET = 10;
|
|
// Indicate whether the rack and the solution should be aligned
|
|
static const bool SHOULD_ALIGN = false;
|
|
// Columns widths
|
|
static const int colWidths[] = { 30, 120, 120, 35, 35 };
|
|
// Columns titles
|
|
static const char *colTitles[] = { _("N."), _("RACK"), _("SOLUTION"), _("REF"), _("PTS") };
|
|
|
|
static const unsigned int nbCols = sizeof(colWidths) / sizeof(int);
|
|
const unsigned int nbRows = history.getSize() + (SHOULD_ALIGN ? 1 : 2);
|
|
|
|
double scale = printer.pageRect().width() / double(TOTAL_WIDTH);
|
|
painter.scale(scale, scale);
|
|
|
|
QPen pen(painter.pen());
|
|
pen.setWidth(PEN_WIDTH);
|
|
painter.setPen(pen);
|
|
|
|
QFont font;
|
|
font.setPixelSize(FONT_SIZE);
|
|
painter.setFont(font);
|
|
|
|
int maxRight = 0;
|
|
for (unsigned int i = 0; i < nbCols; ++i)
|
|
maxRight += colWidths[i];
|
|
int maxBottom = LINE_HEIGHT * (nbRows + 1);
|
|
|
|
// Draw the horizontal lines
|
|
for (unsigned int i = 0; i <= nbRows + 1; ++i)
|
|
painter.drawLine(0, LINE_HEIGHT * i, maxRight, LINE_HEIGHT * i);
|
|
|
|
// Draw the vertical lines
|
|
painter.drawLine(0, 0, 0, maxBottom);
|
|
int curWidth = 0;
|
|
for (unsigned int i = 0; i < nbCols; ++i)
|
|
{
|
|
curWidth += colWidths[i];
|
|
painter.drawLine(curWidth, 0, curWidth, maxBottom);
|
|
}
|
|
|
|
// Draw the titles
|
|
QFontMetrics fm = painter.fontMetrics();
|
|
int textHeight = fm.boundingRect('A').height();
|
|
curWidth = 0;
|
|
int curHeight = (LINE_HEIGHT + textHeight + 1) / 2;
|
|
for (unsigned int i = 0; i < nbCols; ++i)
|
|
{
|
|
int textWidth = fm.width(colTitles[i]);
|
|
painter.drawText(curWidth + (colWidths[i] - textWidth) / 2,
|
|
curHeight, colTitles[i]);
|
|
curWidth += colWidths[i];
|
|
}
|
|
|
|
// Draw the history of the game
|
|
int score = 0;
|
|
int nextHeight;
|
|
if (SHOULD_ALIGN)
|
|
nextHeight = curHeight;
|
|
else
|
|
nextHeight = curHeight + LINE_HEIGHT;
|
|
for (unsigned int i = 0; i < history.getSize(); ++i)
|
|
{
|
|
const Turn &t = history.getTurn(i);
|
|
const Move &m = t.getMove();
|
|
|
|
curWidth = TEXT_OFFSET;
|
|
curHeight += LINE_HEIGHT;
|
|
nextHeight += LINE_HEIGHT;
|
|
|
|
// Turn number
|
|
painter.drawText(curWidth, curHeight, QString("%1").arg(i + 1));
|
|
curWidth += colWidths[0];
|
|
|
|
// Rack
|
|
painter.drawText(curWidth, curHeight,
|
|
qfw(t.getPlayedRack().toString()));
|
|
curWidth += colWidths[1];
|
|
|
|
// Word and coordinates
|
|
if (m.getType() == Move::VALID_ROUND)
|
|
{
|
|
const Round &r = m.getRound();
|
|
painter.drawText(curWidth, nextHeight, qfw(r.getWord()));
|
|
curWidth += colWidths[2];
|
|
painter.drawText(curWidth, nextHeight,
|
|
qfw(r.getCoord().toString()));
|
|
curWidth += colWidths[3];
|
|
}
|
|
else if (m.getType() == Move::INVALID_WORD)
|
|
{
|
|
painter.drawText(curWidth, nextHeight,
|
|
"<" + qfw(m.getBadWord()) + ">");
|
|
curWidth += colWidths[2];
|
|
painter.drawText(curWidth, nextHeight, qfw(m.getBadCoord()));
|
|
curWidth += colWidths[3];
|
|
}
|
|
else if (m.getType() == Move::PASS)
|
|
{
|
|
painter.drawText(curWidth, nextHeight, _q("(PASS)"));
|
|
curWidth += colWidths[2];
|
|
curWidth += colWidths[3];
|
|
}
|
|
else
|
|
{
|
|
painter.drawText(curWidth, nextHeight,
|
|
"[-" + qfw(m.getChangedLetters()) + "]");
|
|
curWidth += colWidths[2];
|
|
curWidth += colWidths[3];
|
|
}
|
|
|
|
// Score
|
|
painter.drawText(curWidth, nextHeight,
|
|
QString("%1").arg(m.getScore()));
|
|
score += m.getScore();
|
|
}
|
|
|
|
// Total score
|
|
nextHeight += LINE_HEIGHT;
|
|
painter.drawText(curWidth, nextHeight, QString("%1").arg(score));
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::onSettingsPreferences()
|
|
{
|
|
if (m_prefsDialog == NULL)
|
|
{
|
|
m_prefsDialog = new PrefsDialog(this);
|
|
QObject::connect(m_prefsDialog, SIGNAL(prefsUpdated()),
|
|
this, SLOT(prefsUpdated()));
|
|
}
|
|
m_prefsDialog->exec();
|
|
}
|
|
|
|
|
|
void MainWindow::onSettingsChooseDic()
|
|
{
|
|
QString fileName =
|
|
QFileDialog::getOpenFileName(this, _q("Choose a dictionary"), "", "*.dawg");
|
|
changeDictionary(fileName);
|
|
}
|
|
|
|
|
|
void MainWindow::onSettingsCreateDic()
|
|
{
|
|
DicWizard *wizard = new DicWizard(this);
|
|
wizard->setWindowTitle(_q("Dictionary creation wizard"));
|
|
connect(wizard, SIGNAL(infoMsg(QString)),
|
|
this, SLOT(displayInfoMsg(QString)));
|
|
connect(wizard, SIGNAL(loadDictionary(QString)),
|
|
this, SLOT(changeDictionary(QString)));
|
|
wizard->show();
|
|
}
|
|
|
|
|
|
void MainWindow::onWindowsToolbar()
|
|
{
|
|
if (m_ui.toolBar->isVisible())
|
|
m_ui.toolBar->hide();
|
|
else
|
|
m_ui.toolBar->show();
|
|
QSettings qs(ORGANIZATION, PACKAGE_NAME);
|
|
qs.setValue(PrefsDialog::kINTF_SHOW_TOOLBAR, m_ui.toolBar->isVisible());
|
|
}
|
|
|
|
|
|
void MainWindow::onWindowsBag()
|
|
{
|
|
if (m_bagWindow == NULL)
|
|
{
|
|
// Create the window
|
|
BagWidget *bag = new BagWidget(NULL);
|
|
bag->setGame(m_game);
|
|
m_bagWindow = new AuxWindow(*bag, _q("Bag"), "BagWindow",
|
|
m_actionWindowsBag);
|
|
QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
|
|
bag, SLOT(setGame(const PublicGame*)));
|
|
QObject::connect(this, SIGNAL(gameUpdated()),
|
|
bag, SLOT(refresh()));
|
|
}
|
|
m_bagWindow->toggleVisibility();
|
|
}
|
|
|
|
|
|
void MainWindow::onWindowsBoard()
|
|
{
|
|
if (m_boardWindow == NULL)
|
|
{
|
|
// Create the window
|
|
BoardWidget *board = new BoardWidget(m_coordModel, NULL);
|
|
board->setGame(m_game);
|
|
m_boardWindow = new AuxWindow(*board, _q("Board"), "BoardWindow",
|
|
m_actionWindowsBoard);
|
|
QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
|
|
board, SLOT(setGame(const PublicGame*)));
|
|
QObject::connect(this, SIGNAL(gameUpdated()),
|
|
board, SLOT(refresh()));
|
|
}
|
|
m_boardWindow->toggleVisibility();
|
|
}
|
|
|
|
|
|
void MainWindow::onWindowsHistory()
|
|
{
|
|
if (m_historyWindow == NULL)
|
|
{
|
|
// Create the window
|
|
HistoryTabWidget *history = new HistoryTabWidget(NULL);
|
|
history->setGame(m_game);
|
|
m_historyWindow = new AuxWindow(*history, _q("History"), "HistoryWindow",
|
|
m_actionWindowsHistory);
|
|
QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
|
|
history, SLOT(setGame(const PublicGame*)));
|
|
QObject::connect(this, SIGNAL(gameUpdated()),
|
|
history, SLOT(refresh()));
|
|
}
|
|
m_historyWindow->toggleVisibility();
|
|
}
|
|
|
|
|
|
void MainWindow::onWindowsDicTools()
|
|
{
|
|
if (m_dicToolsWindow == NULL)
|
|
{
|
|
// Create the window
|
|
DicToolsWidget *dicTools = new DicToolsWidget(NULL);
|
|
m_dicToolsWindow = new AuxWindow(*dicTools, _q("Dictionary tools"), "DicTools",
|
|
m_actionWindowsDicTools);
|
|
QObject::connect(this, SIGNAL(dicChanged(const Dictionary*)),
|
|
dicTools, SLOT(setDic(const Dictionary*)));
|
|
// Link the training rack with the "Plus 1" one
|
|
QSettings qs(ORGANIZATION, PACKAGE_NAME);
|
|
if (qs.value(PrefsDialog::kINTF_LINK_TRAINING_7P1, false).toBool())
|
|
{
|
|
QObject::connect(m_playersWidget,
|
|
SIGNAL(trainingRackUpdated(const QString&)),
|
|
dicTools, SLOT(setPlus1Rack(const QString&)));
|
|
}
|
|
// Fake a dictionary selection
|
|
dicTools->setDic(m_dic);
|
|
dicTools->setFocus();
|
|
}
|
|
m_dicToolsWindow->toggleVisibility();
|
|
}
|
|
|
|
|
|
void MainWindow::onHelpAbout()
|
|
{
|
|
QString msg;
|
|
msg.sprintf("Eliot %s\n\n", VERSION);
|
|
msg += _q( \
|
|
"Copyright (C) 1999-2010 - Antoine Fraboulet & Olivier Teuliere\n\n" \
|
|
"This program is free software; you can redistribute it and/or " \
|
|
"modify it under the terms of the GNU General Public License as " \
|
|
"published by the Free Software Foundation; either version 2 of " \
|
|
"the License, or (at your option) any later version.");
|
|
msg += "\n\n";
|
|
msg += _q("Web site: http://www.nongnu.org/eliot/en/");
|
|
// QMessageBox::about() doesn't add the nice information icon, so we create
|
|
// the box manually (not much work...)
|
|
QMessageBox aboutBox(QMessageBox::Information, _q("About Eliot"),
|
|
msg, QMessageBox::Ok, this);
|
|
aboutBox.exec();
|
|
}
|
|
|
|
|
|
void MainWindow::onHistoryFirstTurn()
|
|
{
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
m_game->firstTurn();
|
|
emit gameUpdated();
|
|
unsigned int currTurn = m_game->getCurrTurn();
|
|
unsigned int nbTurns = m_game->getNbTurns();
|
|
displayInfoMsg(_q("Turn %1/%2").arg(currTurn).arg(nbTurns));
|
|
}
|
|
|
|
|
|
void MainWindow::onHistoryPrevTurn()
|
|
{
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
m_game->prevTurn();
|
|
emit gameUpdated();
|
|
unsigned int currTurn = m_game->getCurrTurn();
|
|
unsigned int nbTurns = m_game->getNbTurns();
|
|
displayInfoMsg(_q("Turn %1/%2").arg(currTurn).arg(nbTurns));
|
|
}
|
|
|
|
|
|
void MainWindow::onHistoryNextTurn()
|
|
{
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
m_game->nextTurn();
|
|
emit gameUpdated();
|
|
unsigned int currTurn = m_game->getCurrTurn();
|
|
unsigned int nbTurns = m_game->getNbTurns();
|
|
displayInfoMsg(_q("Turn %1/%2").arg(currTurn).arg(nbTurns));
|
|
}
|
|
|
|
|
|
void MainWindow::onHistoryLastTurn()
|
|
{
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
m_game->lastTurn();
|
|
emit gameUpdated();
|
|
unsigned int currTurn = m_game->getCurrTurn();
|
|
unsigned int nbTurns = m_game->getNbTurns();
|
|
displayInfoMsg(_q("Turn %1/%2").arg(currTurn).arg(nbTurns));
|
|
}
|
|
|
|
|
|
void MainWindow::onHistoryReplayTurn()
|
|
{
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
QSettings settings(ORGANIZATION, PACKAGE_NAME);
|
|
bool warn = settings.value(PrefsDialog::kINTF_WARN_REPLAY_TURN, true).toBool();
|
|
if (warn) {
|
|
// Ask for a confirmation, because this may lead to data loss
|
|
QString msg = _q("Replaying this turn will modify the game history "
|
|
"by deleting the turns after the displayed one (i.e. "
|
|
"turns \"in the future\").");
|
|
QMessageBox confirmationBox(QMessageBox::Question, _q("Eliot"), msg,
|
|
QMessageBox::Yes | QMessageBox::No, this);
|
|
confirmationBox.setInformativeText(_q("Do you want to continue?"));
|
|
confirmationBox.setDefaultButton(QMessageBox::Yes);
|
|
confirmationBox.setEscapeButton(QMessageBox::No);
|
|
int ret = confirmationBox.exec();
|
|
if (ret != QMessageBox::Yes)
|
|
return;
|
|
}
|
|
|
|
unsigned int currTurn = m_game->getCurrTurn();
|
|
m_game->clearFuture();
|
|
emit gameUpdated();
|
|
displayInfoMsg(_q("Replaying from turn %1").arg(currTurn));
|
|
}
|
|
|