mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-27 09:58:08 +01:00
3c7a84d543
Status: It works well, but there are still a few details to improve/fix More details about the changes: - New dependency on Arabica and Libxml2 to parse the XML - Loading the old format is still supported for this release, but won't be supported anymore in the next one - Games are now only saved in the new format - In training mode, the player is now created externally, like in the other modes - Avoid using GameIO (the one from game/) whenever possible - Do not use a FILE* argument anymore when loading a game - Throw and catch exceptions correctly when a game cannot be loaded or saved - The non-regression tests now use a new method to print the game history
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2009 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <sstream>
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#include "mark_played_cmd.h"
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#include "duplicate.h"
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using namespace std;
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MarkPlayedCmd::MarkPlayedCmd(Duplicate &ioDuplicate,
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unsigned int iPlayerId,
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bool iPlayedFlag)
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: m_duplicateGame(ioDuplicate), m_playerId(iPlayerId),
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m_newPlayedFlag(iPlayedFlag)
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{
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}
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void MarkPlayedCmd::doExecute()
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{
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m_oldPlayedFlag = m_duplicateGame.hasPlayed(m_playerId);
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m_duplicateGame.setPlayedFlag(m_playerId, m_newPlayedFlag);
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}
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void MarkPlayedCmd::doUndo()
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{
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m_duplicateGame.setPlayedFlag(m_playerId, m_oldPlayedFlag);
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}
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wstring MarkPlayedCmd::toString() const
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{
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wostringstream oss;
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oss << L"MarkPlayedCmd (player " << m_playerId
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<< L" marked " << m_newPlayedFlag << L")";
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return oss.str();
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}
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