eliot/game/game_io.cpp
Olivier Teulière 3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00

439 lines
12 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2002-2008 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <cstring>
#include <cstdlib> // For atoi
#include <cstdio>
#include "dic.h"
#include "pldrack.h"
#include "round.h"
#include "turn.h"
#include "player.h"
#include "ai_percent.h"
#include "game.h"
#include "game_factory.h"
#include "training.h"
#include "freegame.h"
#include "duplicate.h"
#include "encoding.h"
#include "game_exception.h"
#include "game_move_cmd.h"
using namespace std;
/*************************
* Ident string used to identify saved Eliot games
*************************/
#define IDENT_STRING "Eliot"
#define IDENT_FORMAT_14 ""
#define IDENT_FORMAT_15 "1.5"
/********************************************************
*
* Loading games
*
********************************************************/
Game * Game::load(FILE *fin, const Dictionary& iDic)
{
char buff[4096];
// 10d is \012
// 13d is \015
char delim[] = " \t\n\012\015|";
char *token;
// Check characteristic string
if (fgets(buff, sizeof(buff), fin) == NULL)
{
throw GameException("Cannot recognize the first line");
}
if ((token = strtok(buff, delim)) == NULL)
{
throw GameException("The first line is empty");
}
/* checks for IDENT_STRING and file format */
if (string(token) != IDENT_STRING)
{
throw GameException("Invalid identity string: " + string(token));
}
if ((token = strtok(NULL, delim)) == NULL)
{
return Game::gameLoadFormat_14(fin,iDic);
}
if (string(token) == string(IDENT_FORMAT_15))
{
return Game::gameLoadFormat_15(fin,iDic);
}
throw GameException("Unknown format: " + string(token));
}
Game* Game::gameLoadFormat_14(FILE *fin, const Dictionary& iDic)
{
int ret = 0;
int line = 0;
Tile tile;
char buff[4096];
char rack[20];
char word[20];
char pos [5];
char delim[]=" \t\n\012\015";
char *token;
Game *pGame = NULL;
pGame = GameFactory::Instance()->createTraining(iDic);
pGame->addPlayer(new HumanPlayer);
pGame->start();
/* rack word ?bonus pts coord */
/* EUOFMIE FUMEE * 26 H 4 */
/* read all turns until total */
while (fgets(buff, sizeof(buff), fin))
{
line++;
token = strtok(buff, delim);
if (token != NULL)
{
if (strcmp(token, "total") == 0)
{
break;
}
/* rack */
strncpy(rack, token, sizeof(rack));
static_cast<Training*>(pGame)->setRackManual(false, convertToWc(rack));
/* word */
token = strtok(NULL, delim);
if (!token || strcmp(token, "total") == 0)
{
break;
}
strncpy(word, token, sizeof(word));
/* bonus */
if ((token = strtok(NULL, delim)) == NULL)
break;
/* points */
if (token[0] == '*')
{
if ((token = strtok(NULL, delim)) == NULL)
break;
}
/* pos 1 */
if ((token = strtok(NULL, delim)) == NULL)
break;
//debug("(%s ", token);
strncpy(pos, token, sizeof(pos));
/* pos 2 */
if ((token = strtok(NULL, delim)) == NULL)
break;
//debug("%s)", token);
strncat(pos, token, sizeof(pos) - strlen(pos) - 1);
if ((ret = pGame->play(convertToWc(pos), convertToWc(word))))
{
GameFactory::Instance()->releaseGame(*pGame);
char tmp1[10];
snprintf(tmp1, 10, "%d", ret);
char tmp2[10];
snprintf(tmp2, 10, "%d", ret);
throw GameException("Loading error " + string(tmp1) +
" on line " + string(tmp2));
}
}
}
return pGame;
}
Game* Game::gameLoadFormat_15(FILE *fin, const Dictionary& iDic)
{
Game *pGame = NULL;
char buff[4096];
char *pos;
/*************/
/* Game type */
/*************/
while (fgets(buff, sizeof(buff), fin))
{
// Indication of game type
pos = strstr(buff, "Game type: ");
if (pos != NULL)
{
// No Game object should have been created yet
if (pGame != NULL)
{
delete pGame;
return NULL;
}
// Create the correct Game object
if (strstr(buff, "Training"))
{
pGame = GameFactory::Instance()->createTraining(iDic);
break;
}
else if (strstr(buff, "Free game"))
{
pGame = GameFactory::Instance()->createFreeGame(iDic);
break;
}
else if (strstr(buff, "Duplicate"))
{
pGame = GameFactory::Instance()->createDuplicate(iDic);
break;
}
else
{
throw GameException("Unknown game type");
}
}
}
/***************/
/* Player List */
/***************/
while (fgets(buff, sizeof(buff), fin))
{
// Players type
pos = strstr(buff, "Player ");
if (pos != NULL)
{
int nb = 0;
char type[20];
if (sscanf(pos, "Player %d: %19s", &nb, type) > 1)
{
if (string(type) == "Human")
{
pGame->addPlayer(new HumanPlayer);
}
else if (string(type) == "Computer")
{
if (pGame->getMode() == kTRAINING)
{
break;
}
else
{
pGame->addPlayer(new AIPercent(1));
}
}
else
{
delete pGame;
return NULL;
}
}
}
else if (strstr(buff," N | RACK "))
{
break;
}
}
/*************/
/* Turn list */
/*************/
while (fgets(buff, sizeof(buff), fin))
{
// Skip columns title
if (strstr(buff,"| PTS | P |") != NULL)
{
continue;
}
// Skip columns title
if (strstr(buff, "==") != NULL)
{
continue;
}
if (string(buff) == "\n")
{
continue;
}
int num;
char rack[20];
char tmpWord[20];
char ref[4];
int pts;
unsigned int player;
char bonus = 0;
int res = sscanf(buff, " %2d | %8s | %s | %3s | %3d | %1u | %c",
&num, rack, tmpWord, ref, &pts, &player, &bonus);
if (res < 6)
{
continue;
}
//debug(" %2d | %8s | %s | %3s | %3d | %1d | %c \n",
// num, rack, tmpWord, ref, pts, player, bonus);
// Integrity checks
// TODO: add more checks
if (pts < 0)
{
continue;
}
if (player > pGame->getNPlayers())
{
continue;
}
if (bonus && bonus != '*')
{
continue;
}
// Build a rack for the correct player
PlayedRack pldrack;
if (!iDic.validateLetters(convertToWc(rack)))
{
throw GameException("Rack invalid for the current dictionary");
}
pldrack.setManual(convertToWc(rack));
// Build a round
Round round;
round.setPoints(pts);
if (bonus == '*')
round.setBonus(1);
wstring word = convertToWc(tmpWord);
Tile tile;
if (isalpha(ref[0]))
{
// Horizontal word
round.accessCoord().setDir(Coord::HORIZONTAL);
round.accessCoord().setRow(ref[0] - 'A' + 1);
round.accessCoord().setCol(atoi(ref + 1));
for (unsigned int i = 0; i < word.size(); i++)
{
tile = Tile(word[i]);
if (!pGame->m_board.getTile(round.getCoord().getRow(), round.getCoord().getCol() + i).isEmpty())
{
round.addRightFromBoard(tile);
}
else
{
round.addRightFromRack(tile, iswlower(word[i]));
pGame->m_bag.takeTile((iswlower(word[i])) ? Tile::Joker() : tile);
}
}
}
else
{
// Vertical word
round.accessCoord().setDir(Coord::VERTICAL);
round.accessCoord().setRow(ref[strlen(ref) - 1] - 'A' + 1);
round.accessCoord().setCol(atoi(ref));
for (unsigned int i = 0; i < word.size(); i++)
{
tile = Tile(word[i]);
if (!pGame->m_board.getTile(round.getCoord().getRow() + i, round.getCoord().getCol()).isEmpty())
{
round.addRightFromBoard(tile);
}
else
{
round.addRightFromRack(tile, iswlower(word[i]));
pGame->m_bag.takeTile((iswlower(word[i])) ? Tile::Joker() : tile);
}
}
}
// pGame->m_currPlayer = player;
// // Update the rack for the player
// pGame->m_players[player]->setCurrentRack(pldrack);
// // End the turn for the current player (this creates a new rack)
// pGame->m_players[player]->endTurn(round,num - 1);
// Play the round
GameMoveCmd cmd(*pGame, Move(round), pGame->m_currPlayer);
cmd.execute();
}
/**************************************/
/* End of turn list, switching to ... */
/**************************************/
// Last racks
pos = strstr(buff, "Rack ");
if (pos != NULL && pGame != NULL)
{
int nb = 0;
char letters[20];
if (sscanf(pos, "Rack %d: %19s", &nb, letters) > 1)
{
// Create the played rack
PlayedRack pldrack;
pldrack.setManual(convertToWc(letters));
// Give the rack to the player
pGame->m_players[nb]->setCurrentRack(pldrack);
}
// Read next line
// continue;
}
// Finalize the game
if (pGame)
{
// We don't really know whose turn it is, but at least we know that
// the game was saved while a human was to play.
for (unsigned int i = 0; i < pGame->getNPlayers(); i++)
{
if (pGame->m_players[i]->isHuman())
{
pGame->m_currPlayer = i;
break;
}
}
}
return pGame;
}