eliot/game/coord.h
Olivier Teulière 3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00

74 lines
2.1 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef COORD_H_
#define COORD_H_
#include <string>
using std::wstring;
/**
* This class handles coordinates of a square on the board.
* The row and column start at 1.
*/
class Coord
{
public:
enum Direction {VERTICAL, HORIZONTAL};
// Construction
Coord(int iRow = -1, int iCol = -1, Direction iDir = HORIZONTAL);
Coord(const wstring &iStr);
// Accessors
void setRow(int iRow) { m_row = iRow; }
void setCol(int iCol) { m_col = iCol; }
void setDir(Direction iDir) { m_dir = iDir; }
int getRow() const { return m_row; }
int getCol() const { return m_col; }
Direction getDir() const { return m_dir; }
bool isValid() const;
bool operator==(const Coord &iOther) const;
// Swap the coordinates (without changing the direction)
void swap();
enum coord_mode_t
{
COORD_MODE_COMPACT,
COORD_MODE_LONG
};
void setFromString(const wstring &iStr);
wstring toString(coord_mode_t mode = COORD_MODE_COMPACT) const;
private:
Direction m_dir;
int m_row, m_col;
};
#endif