eliot/game/board_cross.cpp
Olivier Teulière 70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00

130 lines
4 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 1999-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <wctype.h>
#include <dic.h>
#include "tile.h"
#include "board.h"
#include "debug.h"
static void Board_checkout_tile(const Dictionary &iDic,
vector<Tile>& iTiles,
vector<bool> & iJoker,
Cross &oCross,
int& oPoints,
int index)
{
int i, left;
unsigned int node, succ;
oPoints = 0;
/* Points on the left part */
left = index;
while (!iTiles[left - 1].isEmpty())
{
left--;
if (!iJoker[left])
oPoints += iTiles[left].getPoints();
}
// FIXME: create temporary strings until the dictionary uses Tile objects
wchar_t leftTiles [BOARD_DIM + 1];
wchar_t rightTiles[BOARD_DIM + 1];
for (i = left; i < index; i++)
leftTiles[i - left] = towupper(iTiles[i].toChar());
leftTiles[index - left] = 0;
for (i = index + 1; !iTiles[i].isEmpty(); i++)
rightTiles[i - index - 1] = towupper(iTiles[i].toChar());
rightTiles[i - index - 1] = 0;
/* Tiles that can be played */
node = iDic.charLookup(iDic.getRoot(), leftTiles);
if (node == 0)
{
oCross.setNone();
return;
}
for (succ = iDic.getSucc(node); succ; succ = iDic.getNext(succ))
{
if (iDic.isEndOfWord(iDic.charLookup(succ, rightTiles)))
oCross.insert(Tile(iDic.getChar(succ)));
if (iDic.isLast(succ))
break;
}
/* Points on the right part */
/* yes, it is REALLY [index + 1] */
while (!iTiles[index + 1].isEmpty())
{
index++;
if (!iJoker[index])
oPoints += iTiles[index].getPoints();
}
}
static void Board_check(const Dictionary &iDic,
Matrix<Tile> &iTilesMx,
Matrix<bool> &iJokerMx,
Matrix<Cross> &iCrossMx,
Matrix<int> &iPointMx)
{
for (int i = 1; i <= BOARD_DIM; i++)
{
for (int j = 1; j <= BOARD_DIM; j++)
{
iPointMx[j][i] = -1;
if (!iTilesMx[i][j].isEmpty())
{
iCrossMx[j][i].setNone();
}
else if (!iTilesMx[i][j - 1].isEmpty() ||
!iTilesMx[i][j + 1].isEmpty())
{
iCrossMx[j][i].setNone();
Board_checkout_tile(iDic,
iTilesMx[i],
iJokerMx[i],
iCrossMx[j][i],
iPointMx[j][i],
j);
}
else
{
iCrossMx[j][i].setAny();
}
}
}
}
void Board::buildCross(const Dictionary &iDic)
{
Board_check(iDic, m_tilesRow, m_jokerRow, m_crossCol, m_pointCol);
Board_check(iDic, m_tilesCol, m_jokerCol, m_crossRow, m_pointRow);
}