eliot/qt/arbitration_widget.cpp
Olivier Teulière 35acc7b7a3 New misc_helpers files to group some utility classes
Currently, it contains only the KeyEventFilter class, and a new
ClickableLabel class (not used yet).
2012-03-18 00:37:57 +01:00

984 lines
34 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/foreach.hpp>
#include <vector>
#include <QtGui/QStandardItemModel>
#include <QtGui/QSortFilterProxyModel>
#include <QtGui/QMessageBox>
#include <QtGui/QMenu>
#include <QtGui/QKeyEvent>
#include <QtCore/QSettings>
#include "arbitration_widget.h"
#include "qtcommon.h"
#include "prefs_dialog.h"
#include "validator_factory.h"
#include "play_word_mediator.h"
#include "custom_popup.h"
#include "misc_helpers.h"
#include "public_game.h"
#include "player.h"
#include "pldrack.h"
#include "rack.h"
#include "results.h"
#include "coord_model.h"
#include "settings.h"
#include "dic.h"
#include "debug.h"
using namespace std;
static const int MOVE_TYPE_ROLE = Qt::UserRole;
static const int MOVE_INDEX_ROLE = Qt::UserRole + 1;
static const int TYPE_ROUND = 1; // The result is a valid round, coming from a search
static const int TYPE_ADDED = 2; // The result can be valid or invalid, it was manually added
INIT_LOGGER(qt, ArbitrationWidget);
ArbitrationWidget::ArbitrationWidget(QWidget *parent,
PublicGame *iGame, CoordModel &iCoordModel)
: QWidget(parent), m_game(iGame), m_coordModel(iCoordModel), m_results(10)
{
setupUi(this);
// FIXME arbitration begin
// The players widget uses more space by default
splitter->setStretchFactor(0, 1);
splitter->setStretchFactor(1, 2);
// FIXME arbitration end
blackPalette = lineEditRack->palette();
redPalette = lineEditRack->palette();
redPalette.setColor(QPalette::Text, Qt::red);
// Define validators
QValidator * val =
ValidatorFactory::newRackValidator(this, m_game->getBag(),
true, &m_game->getHistory());
lineEditRack->setValidator(val);
lineEditCoords->setValidator(ValidatorFactory::newCoordsValidator(this));
// Associate a model to the players view.
// We use a proxy, to enable easy sorting of the players.
m_proxyPlayersModel = new QSortFilterProxyModel(this);
m_proxyPlayersModel->setDynamicSortFilter(true);
m_playersModel = new QStandardItemModel(this);
m_proxyPlayersModel->setSourceModel(m_playersModel);
treeViewPlayers->setModel(m_proxyPlayersModel);
m_playersModel->setColumnCount(4);
m_playersModel->setHeaderData(0, Qt::Horizontal, _q("Player"), Qt::DisplayRole);
m_playersModel->setHeaderData(1, Qt::Horizontal, _q("Word"), Qt::DisplayRole);
m_playersModel->setHeaderData(2, Qt::Horizontal, _q("Ref"), Qt::DisplayRole);
m_playersModel->setHeaderData(3, Qt::Horizontal, _q("Points"), Qt::DisplayRole);
treeViewPlayers->sortByColumn(0, Qt::AscendingOrder);
treeViewPlayers->setColumnWidth(0, 160);
treeViewPlayers->setColumnWidth(1, 160);
treeViewPlayers->setColumnWidth(2, 40);
treeViewPlayers->setColumnWidth(3, 50);
KeyEventFilter *filter = new KeyEventFilter(this, Qt::Key_T);
QObject::connect(filter, SIGNAL(keyPressed()),
this, SLOT(assignTopMove()));
treeViewPlayers->installEventFilter(filter);
// Associate a model to the results view.
// We use a proxy, to enable easy sorting/filtering of the results.
m_proxyResultsModel = new QSortFilterProxyModel(this);
m_proxyResultsModel->setDynamicSortFilter(true);
m_proxyResultsModel->setFilterKeyColumn(0);
m_proxyResultsModel->setFilterCaseSensitivity(Qt::CaseInsensitive);
m_resultsModel = new QStandardItemModel(this);
m_proxyResultsModel->setSourceModel(m_resultsModel);
treeViewResults->setModel(m_proxyResultsModel);
m_resultsModel->setColumnCount(4);
m_resultsModel->setHeaderData(0, Qt::Horizontal, _q("Word"), Qt::DisplayRole);
m_resultsModel->setHeaderData(1, Qt::Horizontal, _q("Ref"), Qt::DisplayRole);
m_resultsModel->setHeaderData(2, Qt::Horizontal, _q("Points"), Qt::DisplayRole);
m_resultsModel->setHeaderData(3, Qt::Horizontal, _q("Status"), Qt::DisplayRole);
treeViewResults->sortByColumn(2);
m_proxyResultsModel->setSupportedDragActions(Qt::CopyAction);
treeViewResults->setColumnWidth(0, 120);
treeViewResults->setColumnWidth(1, 40);
treeViewResults->setColumnWidth(2, 70);
// Validate manual rack changes
QObject::connect(lineEditRack, SIGNAL(textEdited(const QString&)),
this, SLOT(rackEdited(const QString&)));
// Propagate the information on rack change
QObject::connect(lineEditRack, SIGNAL(textChanged(const QString&)),
this, SIGNAL(rackUpdated(const QString&)));
// Clear the results when the rack changes
QObject::connect(lineEditRack, SIGNAL(textChanged(const QString&)),
this, SLOT(clearResults()));
// Set a random rack
QObject::connect(buttonRandom, SIGNAL(clicked()),
this, SLOT(setRackRandom()));
// Display a preview of the selected word on the board
QObject::connect(treeViewResults->selectionModel(),
SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
this, SLOT(showPreview(const QItemSelection&)));
// Dynamic filter for search results
QObject::connect(lineEditFilter, SIGNAL(textChanged(const QString&)),
this, SLOT(resultsFilterChanged(const QString&)));
// Enable the assignment buttons according to the selections in trees
QObject::connect(treeViewPlayers->selectionModel(),
SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
this, SLOT(enableAssignmentButtons()));
QObject::connect(treeViewResults->selectionModel(),
SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
this, SLOT(enableAssignmentButtons()));
// Coordinates model
QObject::connect(&m_coordModel, SIGNAL(coordChanged(const Coord&, const Coord&)),
this, SLOT(updateCoordText(const Coord&, const Coord&)));
QObject::connect(lineEditCoords, SIGNAL(textChanged(const QString&)),
this, SLOT(updateCoordModel(const QString&)));
// Enable the "Check word" button only when there is a word with coordinates
QObject::connect(lineEditWord, SIGNAL(textChanged(const QString&)),
this, SLOT(enableCheckWordButton()));
QObject::connect(lineEditCoords, SIGNAL(textChanged(const QString&)),
this, SLOT(enableCheckWordButton()));
// Check the given word
QObject::connect(lineEditWord, SIGNAL(returnPressed()),
this, SLOT(checkWord()));
QObject::connect(lineEditCoords, SIGNAL(returnPressed()),
this, SLOT(checkWord()));
QObject::connect(buttonCheck, SIGNAL(clicked()),
this, SLOT(checkWord()));
// Move assignment
QObject::connect(treeViewResults, SIGNAL(activated(const QModelIndex&)),
this, SLOT(assignMasterMove()));
QObject::connect(buttonSelectMaster, SIGNAL(clicked()),
this, SLOT(assignMasterMove()));
QObject::connect(buttonAssign, SIGNAL(clicked()),
this, SLOT(assignSelectedMove()));
QObject::connect(buttonNoMove, SIGNAL(clicked()),
this, SLOT(assignNoMove()));
QObject::connect(treeViewPlayers, SIGNAL(activated(const QModelIndex&)),
this, SLOT(assignSelectedMove()));
// End turn
QObject::connect(buttonEndTurn, SIGNAL(clicked()),
this, SLOT(endTurn()));
// Add a context menu for the results
m_resultsPopup = new CustomPopup(treeViewResults);
QObject::connect(m_resultsPopup, SIGNAL(popupCreated(QMenu&, const QPoint&)),
this, SLOT(populateResultsMenu(QMenu&, const QPoint&)));
QObject::connect(m_resultsPopup, SIGNAL(requestDefinition(QString)),
this, SIGNAL(requestDefinition(QString)));
// Add a context menu for the players
CustomPopup *playersPopup = new CustomPopup(treeViewPlayers);
QObject::connect(playersPopup, SIGNAL(popupCreated(QMenu&, const QPoint&)),
this, SLOT(populatePlayersMenu(QMenu&, const QPoint&)));
refresh();
}
void ArbitrationWidget::refresh()
{
const PlayedRack &pldRack = m_game->getHistory().getCurrentRack();
// Update the rack only if needed, to avoid losing cursor position
QString qrack = qfw(pldRack.toString(PlayedRack::RACK_SIMPLE));
if (qrack != lineEditRack->text()) {
// Must be done before updateResultsModel(), because it will
// indirectly call the clearResults() slot
lineEditRack->setText(qrack);
}
updateResultsModel();
updatePlayersModel();
// Update the master move
const Move &masterMove = m_game->duplicateGetMasterMove();
if (masterMove.getType() == Move::NO_MOVE)
{
labelMasterMove->setText(QString("<i>%1</i>").arg(_q("Not selected yet")));
}
else
{
QString label = QString("<b>%1</b>").arg(formatMove(masterMove));
labelMasterMove->setText(label);
}
// The rack can only be changed at the last turn
bool isLastTurn = m_game->isLastTurn();
lineEditRack->setReadOnly(!isLastTurn);
buttonRandom->setEnabled(isLastTurn);
if (m_game->isFinished())
{
setEnabled(false);
}
}
void ArbitrationWidget::updateResultsModel()
{
#if 1
// FIXME arbitration begin
// Consider that there is nothing to do if the number of lines is correct
// This avoids problems when the game is updated for a test play
if (m_game != NULL &&
m_results.size() + m_addedMoves.size() ==
static_cast<unsigned int>(m_resultsModel->rowCount()))
{
return;
}
// FIXME arbitration end
#endif
m_resultsModel->removeRows(0, m_resultsModel->rowCount());
if (m_game == NULL)
return;
// First step: add the search results (type TYPE_ROUND)
// Find the highest score
int bestScore = getBestScore();
for (unsigned int i = 0; i < m_results.size(); ++i)
{
Move move(m_results.get(i));
addSingleMove(move, TYPE_ROUND, i, bestScore);
}
// Second step: add the manually added words (type TYPE_ADDED)
for (int i = 0; i < m_addedMoves.size(); ++i)
{
const Move &move = m_addedMoves.at(i);
LOG_DEBUG("Adding custom move: " << lfw(move.toString()));
addSingleMove(move, TYPE_ADDED, i, bestScore);
}
// FIXME arbitration begin
// XXX: useful?
//m_proxyResultsModel->invalidate();
// FIXME arbitration end
}
void ArbitrationWidget::updatePlayersModel()
{
// Save the ID of the selected players
QSet<unsigned int> playersIdSet = getSelectedPlayers();
m_playersModel->removeRows(0, m_playersModel->rowCount());
if (m_game == NULL)
return;
const bool hideAssignedPlayers = checkBoxHideAssigned->isChecked();
for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
{
const Player &player = m_game->getPlayer(i);
if (hideAssignedPlayers && m_game->hasPlayed(player.getId()))
continue;
// Only display human players
if (!player.isHuman())
continue;
const int rowNum = m_playersModel->rowCount();
m_playersModel->insertRow(rowNum);
m_playersModel->setData(m_playersModel->index(rowNum, 0), qfw(player.getName()));
// Store the player ID
m_playersModel->setData(m_playersModel->index(rowNum, 0),
player.getId(), Qt::UserRole);
// Display the played word, if any
if (m_game->hasPlayed(player.getId()))
{
const Move &move = player.getLastMove();
m_playersModel->setData(m_playersModel->index(rowNum, 3), move.getScore());
QPalette palette = treeViewPlayers->palette();
QColor color = palette.color(QPalette::Normal, QPalette::WindowText);
if (move.getType() == Move::VALID_ROUND)
{
const Round &round = move.getRound();
m_playersModel->setData(m_playersModel->index(rowNum, 1), qfw(round.getWord()));
m_playersModel->setData(m_playersModel->index(rowNum, 2), qfw(round.getCoord().toString()));
}
else if (move.getType() == Move::NO_MOVE)
{
m_playersModel->setData(m_playersModel->index(rowNum, 1), _q("(NO MOVE)"));
color = Qt::blue;
}
else if (move.getType() == Move::INVALID_WORD)
{
m_playersModel->setData(m_playersModel->index(rowNum, 1), "<" + qfw(move.getBadWord()) + ">");
m_playersModel->setData(m_playersModel->index(rowNum, 2), qfw(move.getBadCoord()));
color = Qt::red;
}
// Apply the color
const QBrush brush(color);
m_playersModel->setData(m_playersModel->index(rowNum, 1),
brush, Qt::ForegroundRole);
m_playersModel->setData(m_playersModel->index(rowNum, 2),
brush, Qt::ForegroundRole);
}
// Restore the selection
if (playersIdSet.contains(player.getId()))
{
LOG_DEBUG("selecting player " << player.getId());
treeViewPlayers->selectionModel()->select(m_playersModel->index(rowNum, 0),
QItemSelectionModel::Select | QItemSelectionModel::Rows);
}
}
}
int ArbitrationWidget::addSingleMove(const Move &iMove, int moveType,
unsigned int index, int bestScore)
{
static const QBrush redBrush(Qt::red);
int rowNum = m_resultsModel->rowCount();
m_resultsModel->insertRow(rowNum);
if (iMove.getType() == Move::VALID_ROUND)
{
const Round &r = iMove.getRound();
m_resultsModel->setData(m_resultsModel->index(rowNum, 0), qfw(r.getWord()));
m_resultsModel->setData(m_resultsModel->index(rowNum, 1),
qfw(r.getCoord().toString()));
}
else
{
ASSERT(iMove.getType() == Move::INVALID_WORD, "Unexpected move type");
m_resultsModel->setData(m_resultsModel->index(rowNum, 0), qfw(iMove.getBadWord()));
m_resultsModel->setData(m_resultsModel->index(rowNum, 1), qfw(iMove.getBadCoord()));
m_resultsModel->setData(m_resultsModel->index(rowNum, 3), _q("Invalid"));
m_resultsModel->setData(m_resultsModel->index(rowNum, 3), redBrush, Qt::ForegroundRole);
#if 0
QFont myFont;
myFont.setBold(true);
for (int i = 0; i < 4; ++i)
{
m_resultsModel->setData(m_resultsModel->index(rowNum, i),
myFont, Qt::FontRole);
}
#endif
}
m_resultsModel->setData(m_resultsModel->index(rowNum, 2), iMove.getScore());
if (iMove.getScore() == bestScore)
{
// Color the line in red if this is the top score
for (int i = 0; i < 3; ++i)
{
m_resultsModel->setData(m_resultsModel->index(rowNum, i),
redBrush, Qt::ForegroundRole);
}
}
// Store the move type and round index in the first column, as user data
m_resultsModel->setData(m_resultsModel->index(rowNum, 0), moveType, MOVE_TYPE_ROLE);
m_resultsModel->setData(m_resultsModel->index(rowNum, 0), index, MOVE_INDEX_ROLE);
return rowNum;
}
void ArbitrationWidget::setRackRandom()
{
ASSERT(m_game->isLastTurn(),
"The Random button should only be active in the last turn");
// Warn if some players have already played
bool someoneHasPlayed = false;
for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
{
if (m_game->hasPlayed(i))
someoneHasPlayed = true;
}
if (someoneHasPlayed)
{
QString msg = _q("Some player(s) already have an assigned move. "
"These moves will be lost if you change the rack.");
QString question = _q("Do you really want to change the rack?");
if (!QtCommon::requestConfirmation(msg, question))
return;
}
m_game->removeTestRound();
try
{
m_game->arbitrationSetRackRandom();
emit gameUpdated();
}
catch (const std::exception &e)
{
emit notifyProblem(_q(e.what()));
}
}
void ArbitrationWidget::rackEdited(const QString &iText)
{
ASSERT(m_game->isLastTurn(),
"Rack edition button should only be active in the last turn");
// Warn if some players have already played
bool someoneHasPlayed = false;
for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
{
if (m_game->hasPlayed(i))
someoneHasPlayed = true;
}
if (someoneHasPlayed)
{
QString msg = _q("Some player(s) already have an assigned move. "
"These moves will be lost if you change the rack.");
QString question = _q("Do you really want to change the rack?");
if (!QtCommon::requestConfirmation(msg, question))
{
// Restore the rack (visually)
const PlayedRack &pldRack = m_game->getHistory().getCurrentRack();
QString qrack = qfw(pldRack.toString(PlayedRack::RACK_SIMPLE));
lineEditRack->setText(qrack);
return;
}
}
m_game->removeTestRound();
if (!lineEditRack->hasAcceptableInput())
{
lineEditRack->setPalette(redPalette);
return;
}
try
{
lineEditRack->setPalette(blackPalette);
const wstring &input = m_game->getDic().convertFromInput(wfq(iText));
m_game->arbitrationSetRackManual(input);
buttonSearch->setEnabled(m_resultsModel->rowCount() == 0 &&
lineEditRack->text() != "");
emit gameUpdated();
}
catch (std::exception &e)
{
lineEditRack->setPalette(redPalette);
emit notifyProblem(_q("Warning: Cannot set the rack to '%1':\n%2").arg(iText).arg(e.what()));
}
}
void ArbitrationWidget::resultsFilterChanged(const QString &iFilter)
{
treeViewResults->clearSelection();
m_proxyResultsModel->setFilterFixedString(iFilter);
emit gameUpdated();
}
void ArbitrationWidget::updateCoordText(const Coord &, const Coord &iNewCoord)
{
if (iNewCoord.isValid() && lineEditCoords->text() != qfw(iNewCoord.toString()))
lineEditCoords->setText(qfw(iNewCoord.toString()));
else if (!iNewCoord.isValid() && lineEditCoords->hasAcceptableInput())
lineEditCoords->setText("");
lineEditWord->setFocus();
}
void ArbitrationWidget::updateCoordModel(const QString &iText)
{
Coord c(wfq(iText));
if (!(m_coordModel.getCoord() == c))
m_coordModel.setCoord(Coord(wfq(iText)));
}
void ArbitrationWidget::enableCheckWordButton()
{
buttonCheck->setEnabled(!lineEditWord->text().isEmpty() &&
!lineEditCoords->text().isEmpty());
}
void ArbitrationWidget::enableAssignmentButtons()
{
bool hasSelResult = m_game->isLastTurn() &&
treeViewResults->selectionModel()->hasSelection();
bool hasSelPlayer = m_game->isLastTurn() &&
treeViewPlayers->selectionModel()->hasSelection();
// Enable the "Assign move" button iff a move is selected
// and at least one player in the tree view is selected
buttonAssign->setEnabled(hasSelResult && hasSelPlayer);
if (hasSelResult && hasSelPlayer)
{
const Move &move = getSelectedMove();
buttonAssign->setToolTip(_q("Assign move (%1) to the selected player(s)")
.arg(formatMove(move)));
}
buttonNoMove->setEnabled(hasSelPlayer);
buttonSelectMaster->setEnabled(hasSelResult);
}
void ArbitrationWidget::on_buttonSearch_clicked()
{
m_game->removeTestRound();
emit notifyInfo(_q("Searching with rack '%1'...").arg(lineEditRack->text()));
m_results.clear();
m_game->arbitrationSearch(m_results);
emit notifyInfo(_q("Search done"));
emit gameUpdated();
QSettings settings;
if (settings.value(PrefsDialog::kARBIT_AUTO_MASTER, false).toBool())
{
assignDefaultMasterMove();
}
}
void ArbitrationWidget::populateResultsMenu(QMenu &iMenu, const QPoint &iPoint)
{
const QModelIndex &index = treeViewResults->indexAt(iPoint);
if (!index.isValid())
return;
const Move &move = getSelectedMove();
if (move.getType() == Move::VALID_ROUND)
{
// Action to display the word definition
const QModelIndex &wordIndex = m_resultsModel->index(index.row(), 0);
QString selectedWord = m_resultsModel->data(wordIndex).toString();
m_resultsPopup->addShowDefinitionEntry(iMenu, selectedWord);
// Action to select as master move
QAction *setAsMasterAction =
new QAction(_q("Use as master move"), this);
setAsMasterAction->setStatusTip(_q("Use the selected move (%1) as master move")
.arg(formatMove(move)));
setAsMasterAction->setShortcut(Qt::Key_Enter);
QObject::connect(setAsMasterAction, SIGNAL(triggered()),
this, SLOT(assignMasterMove()));
iMenu.addAction(setAsMasterAction);
}
}
void ArbitrationWidget::populatePlayersMenu(QMenu &iMenu, const QPoint &iPoint)
{
const QModelIndex &index = treeViewPlayers->indexAt(iPoint);
if (!index.isValid())
return;
// Action to assign the selected move
if (treeViewResults->selectionModel()->hasSelection())
{
const Move &move = getSelectedMove();
QAction *assignSelMoveAction =
new QAction(_q("Assign selected move (%1)").arg(formatMove(move)), this);
assignSelMoveAction->setStatusTip(_q("Assign move (%1) to the selected player(s)")
.arg(formatMove(move)));
assignSelMoveAction->setShortcut(Qt::Key_Enter);
QObject::connect(assignSelMoveAction, SIGNAL(triggered()),
this, SLOT(assignSelectedMove()));
iMenu.addAction(assignSelMoveAction);
}
#if 1
// Action to assign the top move
QAction *assignTopMoveAction =
new QAction(_q("Assign top move"), this);
assignTopMoveAction->setStatusTip(_q("Assign the top move (if unique) to the selected player(s)"));
assignTopMoveAction->setShortcut(Qt::Key_T);
QObject::connect(assignTopMoveAction, SIGNAL(triggered()),
this, SLOT(assignTopMove()));
iMenu.addAction(assignTopMoveAction);
#endif
// TODO: add other actions
}
void ArbitrationWidget::checkWord()
{
if (lineEditWord->text().isEmpty() ||
lineEditCoords->text().isEmpty())
{
return;
}
// Retrieve the played word
wstring playedWord;
QString errorMsg;
bool ok = PlayWordMediator::GetPlayedWord(*lineEditWord, m_game->getDic(),
&playedWord, &errorMsg);
if (!ok)
{
emit notifyProblem(errorMsg);
return;
}
// Retrieve the coordinates
const wstring &coords = wfq(lineEditCoords->text());
// Check the word
const Move &move = m_game->arbitrationCheckWord(playedWord, coords);
// XXX: we add it even if it is already present in the results.
// This is not a real problem, but it is not particularly nice :)
m_addedMoves.append(move);
int rowNum = addSingleMove(move, TYPE_ADDED, m_addedMoves.size() - 1,
getBestScore());
lineEditWord->clear();
lineEditCoords->clear();
// Show the new result and select it
const QModelIndex &index =
m_proxyResultsModel->mapFromSource(m_resultsModel->index(rowNum, 0));
treeViewResults->scrollTo(index);
treeViewResults->selectionModel()->clearSelection();
treeViewResults->selectionModel()->select(index,
QItemSelectionModel::Select | QItemSelectionModel::Rows);
treeViewResults->setFocus();
}
void ArbitrationWidget::on_checkBoxHideAssigned_toggled(bool)
{
treeViewPlayers->selectionModel()->clearSelection();
updatePlayersModel();
}
Move ArbitrationWidget::getSelectedMove() const
{
// Get the tree selection
const QItemSelection &proxySelected = treeViewResults->selectionModel()->selection();
ASSERT(!proxySelected.empty(), "Empty selection!");
// Map the selection to a source model index
const QItemSelection &srcSelected = m_proxyResultsModel->mapSelectionToSource(proxySelected);
// Use the hidden column to get the result number
const QModelIndex &index =
m_resultsModel->index(srcSelected.indexes().first().row(), 0);
int origin = m_resultsModel->data(index, MOVE_TYPE_ROLE).toInt();
if (origin == TYPE_ROUND)
{
unsigned int resNb = m_resultsModel->data(index, MOVE_INDEX_ROLE).toUInt();
ASSERT(resNb < m_results.size(), "Wrong result number");
return Move(m_results.get(resNb));
}
else
{
int vectPos = m_resultsModel->data(index, MOVE_INDEX_ROLE).toInt();
ASSERT(vectPos >= 0 && vectPos < m_addedMoves.size(), "Wrong index number");
return m_addedMoves.at(vectPos);
}
}
QSet<unsigned int> ArbitrationWidget::getSelectedPlayers() const
{
QSet<unsigned int> playersIdSet;
// Get the tree selection
const QItemSelection &proxySelected = treeViewPlayers->selectionModel()->selection();
// Map the selection to a source model index
const QItemSelection &srcSelected = m_proxyPlayersModel->mapSelectionToSource(proxySelected);
// Get the player ID for each line
Q_FOREACH(const QModelIndex &index, srcSelected.indexes())
{
// Only take the first column into account
if (index.column() != 0)
continue;
playersIdSet.insert(m_playersModel->data(index, Qt::UserRole).toUInt());
}
return playersIdSet;
}
void ArbitrationWidget::clearResults()
{
m_game->removeTestRound();
m_results.clear();
}
void ArbitrationWidget::showPreview(const QItemSelection &iSelected)
{
m_game->removeTestRound();
if (!iSelected.indexes().empty())
{
const Move &move = getSelectedMove();
if (move.getType() == Move::VALID_ROUND)
{
m_game->setTestRound(move.getRound());
}
emit gameUpdated();
}
}
Rack ArbitrationWidget::getRack() const
{
return m_game->getHistory().getCurrentRack().getRack();
}
int ArbitrationWidget::getBestScore() const
{
// Note: we could cache the result of this method
BestResults results;
results.search(m_game->getDic(), m_game->getBoard(),
getRack(), m_game->getHistory().beforeFirstRound());
ASSERT(results.size() != 0, "No possible valid move");
return results.get(0).getPoints();
}
void ArbitrationWidget::assignMasterMove()
{
if (m_game->isFinished())
return;
const Move &masterMove = m_game->duplicateGetMasterMove();
// Make sure the user knows what she's doing
if (masterMove.getType() != Move::NO_MOVE)
{
QString msg = _q("There is already a master move for this turn.");
QString question = _q("Do you want to replace it?");
if (!QtCommon::requestConfirmation(msg, question))
return;
}
const Move &move = getSelectedMove();
if (move.getType() != Move::VALID_ROUND)
{
notifyProblem(_q("The master move must be a valid move."));
return;
}
// Warn if the selected move is not a top move
BestResults results;
results.search(m_game->getDic(), m_game->getBoard(),
getRack(), m_game->getHistory().beforeFirstRound());
ASSERT(results.size() != 0, "No possible valid move");
int bestScore = results.get(0).getPoints();
if (bestScore > move.getScore())
{
QString msg = _q("The selected move scores less than the maximum.");
QString question = _q("Do you really want to select it as master move?");
if (!QtCommon::requestConfirmation(msg, question))
return;
}
else
{
// A top move saving a joker should be prefered over one not
// saving it, according to the French official rules.
// Warn if the user tries to ignore the rule.
unsigned jokerCount = move.getRound().countJokersFromRack();
if (jokerCount > 0)
{
for (unsigned i = 0; i < results.size(); ++i)
{
if (results.get(i).countJokersFromRack() < jokerCount)
{
QString msg = _q("The selected move uses more jokers than "
"another move with the same score (%1).")
.arg(formatMove(Move(results.get(i))));
QString question = _q("Do you really want to select it as master move?");
if (!QtCommon::requestConfirmation(msg, question))
return;
break;
}
}
}
}
// Assign the master move
m_game->duplicateSetMasterMove(move);
emit gameUpdated();
}
void ArbitrationWidget::assignDefaultMasterMove()
{
const Move &currMove = m_game->duplicateGetMasterMove();
// Do not overwrite an existing move
if (currMove.getType() != Move::NO_MOVE)
return;
// Search the best moves
BestResults results;
results.search(m_game->getDic(), m_game->getBoard(),
getRack(), m_game->getHistory().beforeFirstRound());
// XXX: End of game
if (results.size() == 0)
return;
unsigned currIndex = 0;
unsigned jokerCount = results.get(0).countJokersFromRack();
if (jokerCount > 0)
{
for (unsigned i = 1; i < results.size(); ++i)
{
if (results.get(i).countJokersFromRack() < jokerCount)
{
currIndex = i;
jokerCount = results.get(i).countJokersFromRack();
}
}
}
// Assign the master move
Move move = Move(results.get(currIndex));
m_game->duplicateSetMasterMove(move);
emit gameUpdated();
}
void ArbitrationWidget::assignSelectedMove()
{
if (!treeViewResults->selectionModel()->hasSelection())
return;
helperAssignMove(getSelectedMove());
}
void ArbitrationWidget::assignTopMove()
{
BestResults results;
results.search(m_game->getDic(), m_game->getBoard(),
getRack(), m_game->getHistory().beforeFirstRound());
// TODO: what if there are several moves?
if (results.size() == 1)
helperAssignMove(Move(results.get(0)));
}
void ArbitrationWidget::assignNoMove()
{
helperAssignMove(Move());
}
void ArbitrationWidget::helperAssignMove(const Move &iMove)
{
QSet<unsigned int> playersIdSet = getSelectedPlayers();
// Warn if some of the selected players already have an assigned move
QSet<unsigned int> assignedIdSet;
BOOST_FOREACH(unsigned int id, playersIdSet)
{
if (m_game->hasPlayed(id))
assignedIdSet.insert(id);
}
if (!assignedIdSet.empty())
{
QString msg = _q("The following players already have an assigned move:\n");
BOOST_FOREACH(unsigned int id, assignedIdSet)
{
msg += QString("\t%1\n").arg(qfw(m_game->getPlayer(id).getName()));
}
QString question = _q("Do you want to replace it?");
if (!QtCommon::requestConfirmation(msg, question))
return;
}
// Assign the move to each selected player
BOOST_FOREACH(unsigned int id, playersIdSet)
{
LOG_DEBUG(lfq(QString("Assigning move %1 to player %2")
.arg(qfw(iMove.toString())).arg(id)));
// Assign the move
m_game->arbitrationAssign(id, iMove);
}
emit notifyInfo(_q("Move assigned to player(s)"));
emit gameUpdated();
}
QString ArbitrationWidget::formatMove(const Move &iMove) const
{
if (iMove.getType() == Move::VALID_ROUND)
{
return QString("%1 - %2 - %3")
.arg(qfw(iMove.getRound().getWord()))
.arg(qfw(iMove.getRound().getCoord().toString()))
.arg(iMove.getScore());
}
else
{
ASSERT(iMove.getType() == Move::INVALID_WORD, "Unexpected move type");
return QString("%1 - %2 - %3")
.arg(qfw(iMove.getBadWord()))
.arg(qfw(iMove.getBadCoord()))
.arg(iMove.getScore());
}
}
void ArbitrationWidget::endTurn()
{
if (m_game->duplicateGetMasterMove().getType() != Move::VALID_ROUND)
{
notifyProblem(_q("You must select a master move before ending the turn."));
return;
}
bool allPlayed = true;
for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
{
if (!m_game->hasPlayed(i) && m_game->getPlayer(i).isHuman())
allPlayed = false;
}
if (!allPlayed)
{
QString msg = _q("Some player(s) have no assigned move. "
"If you continue, they will be assigned a \"(NO MOVE)\" "
"pseudo-move, but you will be able to change that later.");
if (!QtCommon::requestConfirmation(msg))
return;
}
m_addedMoves.clear();
emit notifyInfo(_q("New turn started"));
m_game->removeTestRound();
m_game->arbitrationFinalizeTurn();
// FIXME: shouldn't be done here
setEnabled(!m_game->isFinished());
emit gameUpdated();
}