eliot/qt/score_widget.h
Olivier Teulière a5cefebd3f - New HistoryTabWidget control to display all the histories in a convenient way
- New PlayerTabWidget control to simplify the code in MainWindow
 - Simplification and uniformization of signal handling when the Game object is changed or updated
 - Improved the general layout a little bit (but the resizing behaviour is far from perfect)
2008-01-22 15:30:20 +00:00

57 lines
1.6 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef SCORE_WIDGET_H_
#define SCORE_WIDGET_H_
#include <QtGui/QTreeView>
class Game;
class QStandardItemModel;
class ScoreWidget: public QTreeView
{
Q_OBJECT;
public:
explicit ScoreWidget(QWidget *parent = 0, const Game *iGame = NULL);
public slots:
void setGame(const Game *iGame = NULL);
void refresh();
protected:
/// Define a default size
virtual QSize sizeHint() const;
private:
/// Encapsulated game, can be NULL
const Game *m_game;
/// Model of the game
QStandardItemModel *m_model;
/// Force synchronizing the model with the contents of the game
void updateModel();
};
#endif