eliot/game/player.cpp
Olivier Teulière 52b7363888 Players are not created by the Game object anymore but by the user of the class.
This allows more flexibility, in particular to choose the type of player or its name.
2008-01-28 19:17:33 +00:00

100 lines
2.5 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2004-2007 Olivier Teulière & Antoine Fraboulet
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "tile.h"
#include "rack.h"
#include "pldrack.h"
#include "round.h"
#include "results.h"
#include "board.h"
#include "player.h"
#include "turn.h"
#include "history.h"
#include "encoding.h"
#include "debug.h"
Player::Player()
: m_id(0), m_score(0)
{
}
const PlayedRack & Player::getCurrentRack() const
{
return m_history.getCurrentRack();
}
void Player::setCurrentRack(const PlayedRack &iPld)
{
m_history.setCurrentRack(iPld);
}
const PlayedRack & Player::getLastRack() const
{
return m_history.getPreviousTurn().getPlayedRack();
}
const Move & Player::getLastMove() const
{
return m_history.getPreviousTurn().getMove();
}
void Player::endTurn(const Move &iMove, unsigned int iTurn)
{
addPoints(iMove.getScore());
m_history.playMove(m_id, iTurn, iMove);
}
void Player::removeLastTurn()
{
// Remove points of the last turn
addPoints(- m_history.getPreviousTurn().getMove().getScore());
m_history.removeLastTurn();
}
wstring Player::toString() const
{
wstring res;
wchar_t buff[6];
_swprintf(buff, 5, L"Player %d\n", m_id);
res = wstring(buff);
res += m_history.toString() + L"\n";
_swprintf(buff, 5, L"score %d\n", m_score);
res += wstring(buff);
return res;
}
/****************************************************************/
/****************************************************************/
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