eliot/wxwin/mainframe.cc
Olivier Teulière 6138130800 - Fixed language detection on Windows
- Slightly improved the translation
 - Added the 'package-win32-zip' target to ease win32 deliveries
2008-01-12 20:42:25 +00:00

1056 lines
34 KiB
C++

/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* */
/* This file is part of Eliot. */
/* */
/* Eliot is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* Eliot is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/**
* \file mainframe.cc
* \brief Main frame for the Eliot GUI
* \author Antoine Fraboulet
* \date 2005
*/
#include "config.h"
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <fstream>
#include <exception>
using namespace std;
#include "wx/intl.h"
#include "wx/menu.h"
#include "wx/statusbr.h"
#include "wx/sizer.h"
#include "wx/filedlg.h"
#include "wx/msgdlg.h"
#include "ewx.h"
#include "dic.h"
#include "game.h"
#include "training.h"
#include "game_factory.h"
#include "player.h"
#include "configdb.h"
#include "confdimdlg.h"
#include "confsearch.h"
#include "printout.h"
#include "mainframe.h"
#ifdef ENABLE_SAVE_POSTSCRIPT
#include "wx/dcps.h"
#endif
enum
{
Menu_Game_New = 1000,
Menu_Game_NewJoker,
Menu_Game_Open,
Menu_Game_Save,
Menu_Game_Print,
Menu_Game_PrintPreview,
Menu_Game_PrintPS,
Menu_Conf_Game = 2000,
Menu_Conf_Game_Dic,
Menu_Conf_Game_Tiles,
Menu_Conf_Game_Search,
Menu_Conf_Print,
Menu_Conf_Aspect = 2100,
Menu_Conf_Tile,
Menu_Conf_Aspect_BoardColour_DrawTiles,
Menu_Conf_Aspect_Font,
Menu_Conf_Aspect_Font_Search = 2110,
Menu_Conf_Aspect_Font_Board = 2111,
Menu_Conf_Aspect_Font_Default = 2112,
Menu_Conf_Aspect_BoardColour = 2200,
Menu_Conf_Aspect_BoardColour_Lines = 2201,
Menu_Conf_Aspect_BoardColour_Wx2 = 2202,
Menu_Conf_Aspect_BoardColour_Wx3 = 2203,
Menu_Conf_Aspect_BoardColour_Lx2 = 2204,
Menu_Conf_Aspect_BoardColour_Lx3 = 2205,
Menu_Conf_Aspect_BoardColour_Background = 2206,
Menu_Conf_Aspect_BoardColour_Letters = 2207,
Menu_Conf_Aspect_BoardColour_TestLetters = 2208,
Menu_Conf_Aspect_BoardColour_TileBack = 2209,
Menu_Conf_Aspect_BoardColour_TestTileBack = 2210,
Menu_Conf_Aspect_BoardColour_Default = 2211,
#define IDBASE 3300
Menu_ShowVerif = (IDBASE + ID_Frame_Verif),
Menu_ShowSearch = (IDBASE + ID_Frame_Search),
Menu_ShowPlus1 = (IDBASE + ID_Frame_Plus1),
Menu_ShowRacc = (IDBASE + ID_Frame_Racc),
Menu_ShowBenj = (IDBASE + ID_Frame_Benj),
Menu_ShowBag = (IDBASE + ID_Frame_Bag),
Menu_ShowBoard = (IDBASE + ID_Frame_Board),
Menu_ShowGame = (IDBASE + ID_Frame_Game),
Menu_ShowResult = (IDBASE + ID_Frame_Result),
Button_SetRack = 10000,
Button_SetNew,
Button_SetManual,
Button_Search,
Button_Play,
Button_PlayBack,
ListCtrl_ID = 11000,
Rack_ID,
Status_ID
};
BEGIN_EVENT_TABLE(MainFrame, wxFrame)
//
EVT_MENU(Menu_Game_New, MainFrame::OnMenuGameNew)
EVT_MENU(Menu_Game_NewJoker, MainFrame::OnMenuGameNew)
EVT_MENU(Menu_Game_Open, MainFrame::OnMenuGameOpen)
EVT_MENU(Menu_Game_Save, MainFrame::OnMenuGameSave)
EVT_MENU(Menu_Game_Print, MainFrame::OnMenuGamePrint)
EVT_MENU(Menu_Game_PrintPreview, MainFrame::OnMenuGamePrintPreview)
EVT_MENU(Menu_Game_PrintPS, MainFrame::OnMenuGamePrintPS)
EVT_MENU(wxID_EXIT, MainFrame::OnMenuGameQuit)
//
EVT_MENU(Menu_Conf_Game_Dic, MainFrame::OnMenuConfGameDic)
EVT_MENU(Menu_Conf_Game_Search, MainFrame::OnMenuConfGameSearch)
//
EVT_MENU(Menu_Conf_Print, MainFrame::OnMenuConfPrint)
//
EVT_MENU_RANGE(Menu_Conf_Aspect_Font_Search, Menu_Conf_Aspect_Font_Default, MainFrame::OnMenuConfAspectFont)
EVT_MENU_RANGE(Menu_Conf_Aspect_BoardColour_Lines, Menu_Conf_Aspect_BoardColour_Default, MainFrame::OnMenuConfAspectBoardColour)
EVT_MENU_RANGE(Menu_ShowVerif, Menu_ShowResult, MainFrame::OnMenuShowFrame)
//
EVT_MENU(wxID_ABOUT, MainFrame::OnMenuHelpAbout)
//
EVT_BUTTON(Button_Play, MainFrame::OnPlay)
EVT_BUTTON(Button_SetRack, MainFrame::OnSetRack)
EVT_BUTTON(Button_SetNew, MainFrame::OnSetRack)
EVT_BUTTON(Button_Search, MainFrame::OnSearch)
EVT_BUTTON(Button_PlayBack, MainFrame::OnPlay)
//
EVT_TEXT_ENTER(Rack_ID, MainFrame::OnTextEnter)
//
EVT_CLOSE(MainFrame::OnCloseWindow)
//
//EVT_MENU(Menu_Help, MainFrame::OnMenuHelp)
END_EVENT_TABLE()
// ******************************
//
// ******************************
MainFrame::MainFrame(wxPoint __UNUSED__ pos_, wxSize size_)
: wxFrame((wxFrame *) NULL, -1, wxT(APPNAME), wxPoint(-1, -1),
size_, wxDEFAULT_FRAME_STYLE, wxT(APPNAME)),
m_dic(NULL), m_game(NULL)
{
#if defined(ENABLE_RESLIST_IN_MAIN)
reslist = NULL;
#endif
statusbar = NULL;
for (int i = 0 ; i < MAX_FRAME_ID; i++)
auxframes_ptr[i] = NULL;
wxBoxSizer *listsizer = new wxBoxSizer(wxVERTICAL);
rack = new wxTextCtrl(this, Rack_ID, wxU(""), wxPoint(-1, -1), wxSize(-1, -1), wxTE_PROCESS_ENTER);
listsizer->Add(rack, 0, wxEXPAND | wxALL, 1);
rack->SetToolTip(_("Rack"));
rack->Enable(false);
#ifdef ENABLE_RESLIST_IN_MAIN
reslist = new GfxResult(this,(MainFrame*)this,m_game);
listsizer->Add(reslist, 1, wxEXPAND | wxLEFT | wxRIGHT, 1);
#endif
InitMenu();
statusbar = CreateStatusBar(2, 0, Status_ID);
int ww[2] = {-1, 160};
statusbar->SetStatusWidths(2, ww);
UpdateStatusBar();
b_rackrandomset = new wxButton(this, Button_SetRack, _(" Rack "));
b_rackrandomnew = new wxButton(this, Button_SetNew, _(" Complement "));
b_search = new wxButton(this, Button_Search, _(" Search "));
b_back = new wxButton(this, Button_PlayBack, _(" Back "));
b_play = new wxButton(this, Button_Play, _(" Play "));
b_rackrandomset->SetToolTip(_("Random rack"));
b_rackrandomset->Enable(false);
b_rackrandomnew->SetToolTip(_("Random complement of the rack"));
b_rackrandomnew->Enable(false);
b_search->SetToolTip( _("Search with the current rack"));
b_search->Enable(false);
b_back->SetToolTip( _("Go back one turn"));
b_back->Enable(false);
b_play->SetToolTip( _("Play the selected word"));
b_play->Enable(false);
wxBoxSizer *buttonsizer = new wxBoxSizer(wxHORIZONTAL);
buttonsizer->Add(b_rackrandomset, 1, wxEXPAND | wxTOP | wxBOTTOM | wxLEFT , 1);
buttonsizer->Add(b_rackrandomnew, 1, wxEXPAND | wxTOP | wxBOTTOM , 1);
buttonsizer->Add(b_search, 1, wxEXPAND | wxTOP | wxBOTTOM , 1);
buttonsizer->Add(b_back, 1, wxEXPAND | wxTOP | wxBOTTOM , 1);
buttonsizer->Add(b_play, 1, wxEXPAND | wxTOP | wxBOTTOM | wxRIGHT, 1);
wxBoxSizer *mainsizer = new wxBoxSizer(wxVERTICAL);
mainsizer->Add(listsizer , 1, wxEXPAND | wxVERTICAL, 0);
mainsizer->Add(buttonsizer, 0, wxEXPAND , 0);
SetAutoLayout(TRUE);
SetSizer(mainsizer);
mainsizer->Fit(this);
mainsizer->SetSizeHints(this);
SetClientSize(size_);
Move(config.getFramePos(wxT(APPNAME)));
wxString dicpath = config.getDicPath();
try
{
Dictionary *dic = new Dictionary(dicpath.mb_str().data());
m_dic = dic;
m_game = GameFactory::Instance()->createTraining(*m_dic);
if (m_game)
{
m_game->start();
}
}
catch (std::exception &e)
{
wxCommandEvent event;
// This will also start a new training game indirectly
OnMenuConfGameDic(event);
}
InitFrames();
}
// ******************************
//
// ******************************
MainFrame::~MainFrame()
{
config.setFramePos(wxT(APPNAME), GetPosition());
config.setFrameSize(wxT(APPNAME), GetClientSize());
if (m_game != NULL)
{
GameFactory::Instance()->releaseGame(*m_game);
m_game = NULL;
}
delete m_dic;
}
// ******************************
//
// ******************************
void
MainFrame::InitMenu()
{
// menus
wxMenu *menu_game = new wxMenu;
menu_game->Append(Menu_Game_New, _("&New game\tCtrl+N"), _("Start a new game"));
menu_game->Append(Menu_Game_NewJoker, _("New &joker game\tCtrl+J"), _("Start a new joker game"));
menu_game->AppendSeparator();
menu_game->Append(Menu_Game_Open, _("&Load...\tCtrl+L"), _("Load a game"));
menu_game->Append(Menu_Game_Save, _("&Save as...\tCtrl+S"), _("Save the current game"));
menu_game->AppendSeparator();
menu_game->Append(Menu_Game_Print, _("&Print...\tCtrl+P"), _("Print this game"));
menu_game->Append(Menu_Game_PrintPreview, _("Print pre&view..."), _("Print preview of the game"));
#ifdef ENABLE_SAVE_POSTSCRIPT
menu_game->Append(Menu_Game_PrintPS, _("Print in PostS&cript..."), _("Print in a PostScript file"));
#endif
menu_game->AppendSeparator();
menu_game->Append(wxID_EXIT, _("&Quit\tCtrl+Q"), _("Quit Eliot"));
//
wxMenu *menu_conf_game = new wxMenu;
menu_conf_game->Append(Menu_Conf_Game_Dic, _("&Dictionary...\tCtrl+D"), _("Choose a dictionary"));
menu_conf_game->Append(Menu_Conf_Game_Search, _("&Search..."), _("Search options"));
//
wxMenu *menu_conf_board_colour = new wxMenu;
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_Background, _("&Background..."), _("Background color"));
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_Lines, _("L&ines..."), _("Color of the lines"));
menu_conf_board_colour->AppendSeparator();
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_Letters, _("&Played letters..."), _("Color of the letters played on the board"));
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_TestLetters, _("&Temporary letters..."), _("Color of the letters of the temporary word"));
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_TileBack , _("B&ackground of played letters..."), _("Background color of the letters played on the board"));
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_TestTileBack, _("Ba&ckground of temporary letters..."), _("Background color of the temporary letters on the board"));
menu_conf_board_colour->AppendSeparator();
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_Wx2, _("Double &letter..."), _("Color of the \"double letter\" squares"));
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_Wx3, _("Triple l&etter..."), _("Color of the \"triple letter\" squares"));
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_Lx2, _("Double &word..."), _("Color of the \"double word\" squares"));
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_Lx3, _("Triple w&ord..."), _("Color of the \"triple word\" squares"));
menu_conf_board_colour->AppendSeparator();
menu_conf_board_colour->Append(Menu_Conf_Aspect_BoardColour_Default, _("&Default colors"), _("Restore the default colors"));
//
wxMenu *menu_conf_board_font = new wxMenu;
menu_conf_board_font->Append(Menu_Conf_Aspect_Font_Search, _("&Search letters..."), _("Font for the search"));
//
wxMenu *menu_conf = new wxMenu;
menu_conf->Append(Menu_Conf_Game, _("&Game"), menu_conf_game, _("Configuration of the game"));
menu_conf->Append(Menu_Conf_Aspect_Font, _("&Fonts"), menu_conf_board_font, _("Configuration of the fonts"));
menu_conf->Append(Menu_Conf_Aspect_BoardColour, _("&Colors"), menu_conf_board_colour, _("Configuration of the colors"));
menu_conf->Append(Menu_Conf_Print, _("&Printing..."), _("Configuration of the printing parameters"));
//
wxMenu *menu_frame = new wxMenu;
menu_frame->AppendCheckItem(Menu_ShowBoard, _("&Board"), _("Game board"));
menu_frame->AppendCheckItem(Menu_ShowBag, _("Ba&g\tCtrl+B"), _("Remaining letters in the bag"));
menu_frame->AppendCheckItem(Menu_ShowVerif, _("&Check"), _("Check a word in the dictionary"));
menu_frame->AppendCheckItem(Menu_ShowSearch, _("&Search"), _("Search in the dictionary"));
menu_frame->AppendSeparator();
menu_frame->AppendCheckItem(Menu_ShowPlus1, _("&Rack + 1"), _("Letters of the rack plus one"));
menu_frame->AppendCheckItem(Menu_ShowRacc, _("&Extensions"), _("One-letter extensions on a word of the search"));
menu_frame->AppendCheckItem(Menu_ShowBenj, _("&Benjamins"), _("Benjamins (3-letter extensions) on a word of the search"));
menu_frame->AppendSeparator();
menu_frame->AppendCheckItem(Menu_ShowGame, _("Game &history\tCtrl+H"), _("Game history"));
#ifndef ENABLE_RESLIST_IN_MAIN
menu_frame->Append(Menu_ShowResult, _("R&esults"), _("Results"));
#endif
//
wxMenu *menu_help = new wxMenu;
menu_help->Append(wxID_ABOUT, _("&About..."), _("About Eliot"));
//
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(menu_game, _("&Game"));
menu_bar->Append(menu_conf, _("&Settings"));
menu_bar->Append(menu_frame, _("&Windows"));
menu_bar->Append(menu_help, _("&Help"));
SetMenuBar(menu_bar);
}
// *******************
//
// *******************
void
MainFrame::OnCloseWindow(wxCloseEvent&)
{
this->Destroy();
}
// *******************
// NEW
// *******************
void
MainFrame::OnMenuGameNew(wxCommandEvent& event)
{
if (m_dic == NULL)
{
wxMessageBox(_("No dictionary selected"), _("Eliot: error"),
wxICON_INFORMATION | wxOK);
return;
}
// TODO("selection du type de partie dans OnMenuGameNew\n");
if (m_game != NULL)
{
GameFactory::Instance()->releaseGame(*m_game);
m_game = NULL;
}
m_game = GameFactory::Instance()->createTraining(*m_dic);
// Joker game?
if (event.GetId() == Menu_Game_NewJoker)
m_game->setVariant(Game::kJOKER);
m_game->start();
rack->SetValue(wxT(""));
InitFrames();
#ifdef ENABLE_RESLIST_IN_MAIN
reslist->SetGame(m_game);
#endif
// Re-enable the main buttons
b_rackrandomset->Enable(true);
b_rackrandomnew->Enable(true);
b_search->Enable(true);
b_back->Enable(true);
b_play->Enable(true);
rack->Enable(true);
UpdateStatusBar();
UpdateFrames(AuxFrame::FORCE_REFRESH);
}
// *******************
// OPEN
// *******************
void
MainFrame::OnMenuGameOpen(wxCommandEvent&)
{
wxFileDialog dialog(this, _("Load a game"), wxT(""), wxT(""), wxT("*"), wxOPEN);
if (m_dic == NULL)
{
wxMessageBox(_("No dictionary selected"), _("Eliot: error"),
wxICON_INFORMATION | wxOK);
return;
}
if (dialog.ShowModal() != wxID_OK)
{
return;
}
if (m_game != NULL)
{
GameFactory::Instance()->releaseGame(*m_game);
m_game = NULL;
}
FILE* fin;
if ((fin = fopen(dialog.GetPath().mb_str(), "rb")) == NULL)
{
wxString txt;
txt << _("Cannot open ") << dialog.GetPath();
wxMessageDialog msg(this, txt, _("Load a game"));
msg.ShowModal();
return ;
}
m_game = Game::load(fin, *m_dic);
fclose(fin);
if (m_game == NULL)
{
wxMessageDialog msg(this,
_("Error while loading the game"),
_("Invalid game"));
msg.ShowModal();
return;
}
if (m_game->getHistory().getSize() == 0)
{
wxMessageDialog msg(this,
_("Error while loading the game"),
_("The game is empty"));
msg.ShowModal();
return;
}
std::wstring r = m_game->getCurrentPlayer().getCurrentRack().toString();
rack->SetValue(wxU(r.c_str()));
// update gfxboard and all frames
InitFrames();
// update status bar
#ifdef ENABLE_RESLIST_IN_MAIN
reslist->SetGame(m_game);
#endif
UpdateStatusBar();
UpdateFrames(AuxFrame::FORCE_REFRESH);
}
// *******************
// SAVE
// *******************
void
MainFrame::OnMenuGameSave(wxCommandEvent& WXUNUSED(event))
{
wxFileDialog dialog(this, _("Save the game"), wxT(""), wxT(""), wxT("*"), wxSAVE|wxOVERWRITE_PROMPT);
if (dialog.ShowModal() == wxID_OK)
{
ofstream fout(dialog.GetPath().mb_str());
if (fout.rdstate() == ios::failbit)
{
wxString txt;
txt << _("Cannot create ") << dialog.GetPath();
wxMessageDialog msg(this, txt, _("Save the game"));
msg.ShowModal();
return ;
}
m_game->save(fout);
fout.close();
}
}
// *******************
// PRINT
// *******************
void
MainFrame::OnMenuGamePrint(wxCommandEvent& WXUNUSED(event))
{
// TODO: gray out the menu instead...
if (m_game == NULL)
{
wxMessageBox(_("No on going game"), _("Eliot: error"),
wxICON_INFORMATION | wxOK);
return;
}
wxPrintDialogData printDialogData(config.getPrintData());
wxPrinter printer(&printDialogData);
GamePrintout printout(*m_game);
if (!printer.Print(this, &printout, TRUE))
{
wxMessageBox(_("Printing not done"), _("Printing"),
wxOK | wxICON_ERROR);
}
}
void
MainFrame::OnMenuGamePrintPreview(wxCommandEvent& WXUNUSED(event))
{
// TODO: gray out the menu instead...
if (m_game == NULL)
{
wxMessageBox(_("No on going game"), _("Eliot: error"),
wxICON_INFORMATION | wxOK);
return;
}
wxPrintData printdata = config.getPrintData();
wxString msg;
wxPrintPreview *preview = new wxPrintPreview(new GamePrintout(*m_game),
new GamePrintout(*m_game), & printdata);
if (!preview->Ok())
{
delete preview;
msg << _("Print preview problem.\n")
<< _("The printer may not be correctly initialized");
wxMessageBox(msg, _("Print preview"), wxOK);
return;
}
wxPreviewFrame *frame = new wxPreviewFrame(preview, this, _("Printing"),
wxPoint(-1, -1), wxSize(600, 550));
frame->Centre(wxBOTH);
frame->Initialize();
frame->Show(TRUE);
}
void
MainFrame::OnMenuGamePrintPS(wxCommandEvent& WXUNUSED(event))
{
#ifdef ENABLE_SAVE_POSTSCRIPT
// TODO: gray out the menu instead...
if (m_game == NULL)
{
wxMessageBox(_("No on going game"), _("Eliot: error"),
wxICON_INFORMATION | wxOK);
return;
}
wxFileDialog dialog(this, _("Print to a PostScript file"), wxT(""), wxT(""), wxT("*.ps"), wxSAVE|wxOVERWRITE_PROMPT);
if (dialog.ShowModal() == wxID_OK)
{
wxPrintData printdataPS;
printdataPS.SetPrintMode(wxPRINT_MODE_FILE);
printdataPS.SetFilename(dialog.GetPath());
printdataPS.SetPaperId(wxPAPER_A4);
printdataPS.SetQuality(wxPRINT_QUALITY_HIGH);
printdataPS.SetOrientation(wxPORTRAIT);
wxPostScriptDC printps(printdataPS);
if (printps.Ok())
{
wxPrintDialogData printDialogData(printdataPS);
wxPostScriptPrinter printer(&printDialogData);
GamePrintout printout(*m_game);
if (!printer.Print(this, &printout, FALSE))
{
wxMessageBox(_("Printing not done"),
_("PostScript printing"), wxOK | wxICON_ERROR);
}
}
else
{
wxMessageBox(_("Cannot initialize PostScript printer"),
_("PostScript printing"), wxOK | wxICON_ERROR);
}
}
#endif
}
void
MainFrame::OnMenuGameQuit(wxCommandEvent& WXUNUSED(event))
{
Close(TRUE);
}
// *******************
// Dictionary Loading
// *******************
void
MainFrame::OnMenuConfGameDic(wxCommandEvent& WXUNUSED(event))
{
wxFileDialog dialog(this, _("Choose a dictionary"), wxT(""), wxT("*.dawg"), wxT("*.dawg"), wxOPEN);
if (dialog.ShowModal() == wxID_OK)
{
wxString dicpath = dialog.GetPath();
try
{
Dictionary *dic = new Dictionary(dicpath.mb_str().data());
delete m_dic;
m_dic = dic;
config.setDicPath(dialog.GetPath(), ::wxFileNameFromPath(dialog.GetPath()));
wxCommandEvent event;
OnMenuGameNew(event);
}
catch (std::exception &e)
{
wxMessageDialog dlg(NULL, wxU(e.what()), wxT(APPNAME));
dlg.ShowModal();
}
}
}
// ****************
// MENU CONF SEARCH
// ****************
void
MainFrame::OnMenuConfGameSearch(wxCommandEvent& WXUNUSED(event))
{
ConfSearchDlg dlg(this);
dlg.ShowModal();
}
// ****************
// MENU CONF PRINT
// ****************
void
MainFrame::OnMenuConfPrint(wxCommandEvent& WXUNUSED(event))
{
ConfDimDlg dlg(this, config.getPrintData(), config.getPageSetupData());
if (dlg.ShowModal() == wxID_OK)
{
config.setPrintData(dlg.getPrintData());
config.setPageSetupData(dlg.getPageSetupData());
}
}
// ****************
// MENU CONF FONTS
// ****************
void
MainFrame::OnMenuConfAspectFont(wxCommandEvent& event)
{
int id;
wxString attr;
id = event.GetId();
if (! GetMenuBar()->FindItem(id))
return;
switch (id)
{
case Menu_Conf_Aspect_Font_Search: attr = wxString(LISTFONT); break;
case Menu_Conf_Aspect_Font_Board: attr = wxString(BOARDFONT); break;
case Menu_Conf_Aspect_Font_Default: attr = wxU("Default"); break;
default: INCOMPLETE; break;
}
if (attr == wxU("Default"))
config.setFontDefault();
else
config.setFont(attr, config.ChooseFont(this, config.getFont(attr)));
UpdateFrames(AuxFrame::FORCE_REFRESH);
}
// ************************
// MENU CONF BOARD COLOURS
// ************************
void
MainFrame::OnMenuConfAspectBoardColour(wxCommandEvent& event)
{
int id;
wxString attr;
id = event.GetId();
if (! GetMenuBar()->FindItem(id))
return;
switch (id)
{
case Menu_Conf_Aspect_BoardColour_Lines: attr = wxString(BCOLOURLINES); break;
case Menu_Conf_Aspect_BoardColour_Wx2: attr = wxString(BCOLOURWX2); break;
case Menu_Conf_Aspect_BoardColour_Wx3: attr = wxString(BCOLOURWX3); break;
case Menu_Conf_Aspect_BoardColour_Lx2: attr = wxString(BCOLOURLX2); break;
case Menu_Conf_Aspect_BoardColour_Lx3: attr = wxString(BCOLOURLX3); break;
case Menu_Conf_Aspect_BoardColour_Background: attr = wxString(BCOLOURBACKGROUND); break;
case Menu_Conf_Aspect_BoardColour_Letters: attr = wxString(BCOLOURLETTERS); break;
case Menu_Conf_Aspect_BoardColour_TestLetters: attr = wxString(BCOLOURTSTLETTERS); break;
case Menu_Conf_Aspect_BoardColour_TileBack: attr = wxString(BTILEBACKGROUND); break;
case Menu_Conf_Aspect_BoardColour_TestTileBack: attr = wxString(BTSTTILEBACKGROUND); break;
case Menu_Conf_Aspect_BoardColour_Default: attr = wxU("Default"); break;
default: INCOMPLETE; break;
}
if (attr == wxU("Default"))
config.setColourDefault();
else
config.setColour(attr, config.ChooseColour(this, config.getColour(attr)));
UpdateFrames(AuxFrame::FORCE_REFRESH);
}
//**************************************************************************************
// MENU HELP
//**************************************************************************************
void
MainFrame::OnMenuHelpAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf(wxT("Eliot %s\n\n"), wxT(VERSION));
msg << wxT("Copyright (C) 1999-2007 - Antoine Fraboulet & Olivier Teuliere\n\n");
msg << _("This program is free software; you can redistribute it and/or modify " \
"it under the terms of the GNU General Public License as published by " \
"the Free Software Foundation; either version 2 of the License, or " \
"(at your option) any later version.");
wxMessageBox(msg, _("About Eliot"), wxICON_INFORMATION | wxOK);
}
//**************************************************************************************
// BUTTONS
//**************************************************************************************
void
MainFrame::OnSetRack(wxCommandEvent& event)
{
int id;
Game::set_rack_mode mode = Game::RACK_NEW;
debug("OnSetRack ");
switch ((id = event.GetId()))
{
case Button_SetRack:
mode = Game::RACK_ALL;
debug("PlayedRack::RACK_ALL\n");
break;
case Button_SetNew:
mode = Game::RACK_NEW;
debug("PlayedRack::RACK_NEW\n");
break;
case Button_SetManual:
mode = Game::RACK_MANUAL;
debug("PlayedRack::RACK_MANUAL\n");
break;
default:
return;
}
SetRack(mode);
}
void
MainFrame::OnSearch(wxCommandEvent& WXUNUSED(event))
{
debug("MainFrame::OnSearch\n");
// check if rack has been set manually
SetRack(Game::RACK_MANUAL,rack->GetValue());
Search();
}
void
MainFrame::OnTextEnter(wxCommandEvent& WXUNUSED(event))
{
debug("MainFrame::OnTextEnter -> %s\n",(const char*)rack->GetValue().mb_str());
SetRack(Game::RACK_MANUAL,rack->GetValue());
Search();
}
void
MainFrame::OnPlay(wxCommandEvent& event)
{
int dir = 1;
int id = event.GetId();
switch (id)
{
case Button_Play:
dir = 1;
break;
case Button_PlayBack:
dir = -1;
break;
default:
break;
}
Play(dir);
}
//*********************************
// SPECIAL FRAMES
//*********************************
void
MainFrame::InitFrames()
{
debug("InitFrames start : \n");
if (m_game == NULL)
{
debug("m_game == NULL\n");
return;
}
for (int i = 0 ; i < MAX_FRAME_ID; i++)
{
debug(" delete frame %d\n",i);
delete auxframes_ptr[i];
}
auxframes_ptr[ID_Frame_Verif] = new VerifFrame (this, m_game->getDic());
debug("0 : Verif\n");
auxframes_ptr[ID_Frame_Search] = new SearchFrame(this, m_game->getDic());
debug("1 : Search\n");
auxframes_ptr[ID_Frame_Plus1] = new Plus1Frame (this, m_game);
debug("2 : Plus1\n");
auxframes_ptr[ID_Frame_Racc] = new RaccFrame (this, m_game);
debug("3 : Racc\n");
auxframes_ptr[ID_Frame_Benj] = new BenjFrame (this, m_game);
debug("4 : Benj\n");
auxframes_ptr[ID_Frame_Bag] = new BagFrame (this, *m_game);
debug("5 : Bag\n");
auxframes_ptr[ID_Frame_Board] = new BoardFrame (this, *m_game);
debug("6 : Board\n");
auxframes_ptr[ID_Frame_Game] = new GameFrame (this, *m_game);
debug("7 : Game\n");
#ifndef ENABLE_RESLIST_IN_MAIN
auxframes_ptr[ID_Frame_Result] = new ResultFrame(this, m_game);
debug("8 : Result\n");
#endif
for (int i = MIN_FRAME_ID; i < MAX_FRAME_ID; i++)
{
if (auxframes_ptr[i] != NULL)
{
auxframes_ptr[i]->Reload();
debug("reload %d\n",i);
}
}
// Check the corresponding menu item if the window is visible
GetMenuBar()->Check(Menu_ShowVerif, auxframes_ptr[ID_Frame_Verif]->IsShown());
GetMenuBar()->Check(Menu_ShowSearch, auxframes_ptr[ID_Frame_Search]->IsShown());
GetMenuBar()->Check(Menu_ShowPlus1, auxframes_ptr[ID_Frame_Plus1]->IsShown());
GetMenuBar()->Check(Menu_ShowRacc, auxframes_ptr[ID_Frame_Racc]->IsShown());
GetMenuBar()->Check(Menu_ShowBenj, auxframes_ptr[ID_Frame_Benj]->IsShown());
GetMenuBar()->Check(Menu_ShowBag, auxframes_ptr[ID_Frame_Bag]->IsShown());
GetMenuBar()->Check(Menu_ShowBoard, auxframes_ptr[ID_Frame_Board]->IsShown());
GetMenuBar()->Check(Menu_ShowGame, auxframes_ptr[ID_Frame_Game]->IsShown());
#ifndef ENABLE_RESLIST_IN_MAIN
GetMenuBar()->Check(Menu_ShowResult, auxframes_ptr[ID_Frame_Result]->IsShown());
#endif
debug("InitFrames end ok.\n");
}
void
MainFrame::OnMenuShowFrame(wxCommandEvent& event)
{
int id;
id = event.GetId();
if (!GetMenuBar()->FindItem(id))
return;
id -= IDBASE;
if ((id < 0) || (id >= MAX_FRAME_ID))
{
INCOMPLETE;
return;
}
if (auxframes_ptr[id] == NULL)
{
debug("ShowFrame: auxframes_ptr[%d] == NULL\n", id);
return;
}
auxframes_ptr[id]->SwitchDisplay();
debug("ShowFrame: SwitchDisplay frame %d\n",id);
}
// *********************************
// UPDATES
// *********************************
void
MainFrame::UpdateFrames(AuxFrame::refresh_t force)
{
for (int id = 0; id < MAX_FRAME_ID; id++)
{
if (auxframes_ptr[id])
{
auxframes_ptr[id]->Refresh(force);
}
}
#ifdef ENABLE_RESLIST_IN_MAIN
if (reslist)
{
reslist->Refresh();
}
#endif
}
void
MainFrame::UpdateStatusBar()
{
wxString text;
if (statusbar)
{
text = config.getDicName() + wxT(" ") + config.getTileName();
statusbar->SetStatusText(text, 0);
if (m_game)
{
text = wxT("");
text << _("turn:") << wxT(" ") << (m_game->getHistory().getSize() + 1) << wxT(" ");
text << _("points:") << wxT(" ") << (m_game->getCurrentPlayer().getPoints());
statusbar->SetStatusText(text, 1);
}
}
}
// *********************************
// ACTIONS
// *********************************
// Can come from a
// BUTTON ALL -> mode = Game::RACK_ALL, srack = empty
// BUTTON NEW -> mode = Game::RACK_NEW, srack = empty
// TEXT_ENTER -> mode = Game::RACK_MANUAL, srack = letters
// Play -> mode = Game::RACK_MANUAL, srack = letters
void
MainFrame::SetRack(Game::set_rack_mode mode, wxString srack)
{
wxString msg;
bool check = config.getRackChecking();
if (m_game == NULL)
{
return;
}
static_cast<Training*>(m_game)->removeTestPlay();
int res = static_cast<Training*>(m_game)->setRack(mode, check, srack.c_str());
switch (res)
{
case 0x00: /* ok */
debug("SetRack Ok :: ");
break;
case 0x01:
msg = _("The bag doesn't contain enough letters\nfor a new rack.");
wxMessageBox(msg, _("Rack validation"), wxICON_ERROR | wxOK);
return;
case 0x02:
msg = _("The rack must contain at least 2 consonants and 2 vowels.");
wxMessageBox(msg, _("Rack validation"), wxICON_ERROR | wxOK);
return;
case 0x03:
msg = _("The rack contains invalid letters for the current dictionary");
wxMessageBox(msg, _("Rack validation"), wxICON_ERROR | wxOK);
break;
default:
statusbar->SetStatusText(_("The rack has been modified manually"), 0);
break;
}
std::wstring r = m_game->getCurrentPlayer().getCurrentRack().toString();
debug("MainFrame::SetRack : setvalue %ls\n",r.c_str());
rack->SetValue(wxU(r.c_str()));
UpdateFrames();
UpdateStatusBar();
}
void
MainFrame::Search()
{
if (m_game == NULL)
{
return;
}
static_cast<Training*>(m_game)->removeTestPlay();
#ifdef ENABLE_RESLIST_IN_MAIN
reslist->Search();
#else
if (auxframes_ptr[ ID_Frame_Result ])
{
((ResultFrame*)(auxframes_ptr[ ID_Frame_Result ]))->Search();
}
#endif
UpdateFrames();
UpdateStatusBar();
}
void
MainFrame::Play(int n)
{
if (m_game == NULL)
{
return;
}
static_cast<Training*>(m_game)->removeTestPlay();
if (n < 0)
{
debug("MainFrame::Play back %d\n",n);
m_game->back(- n);
}
else
{
int n = 0;
debug("MainFrame::Play +%d\n",n);
#ifdef ENABLE_RESLIST_IN_MAIN
n = reslist->GetSelected();
#else
n = ((ResultFrame*)auxframes_ptr[ ID_Frame_Result ])->GetSelected();
#endif
if (n > -1)
{
static_cast<Training*>(m_game)->playResult(n);
}
}
wxString r = wxU(m_game->getCurrentPlayer().getCurrentRack().toString().c_str());
rack->SetValue(r);
UpdateFrames();
UpdateStatusBar();
}
void
MainFrame::TestPlay(int n)
{
if (m_game == NULL)
{
return;
}
static_cast<Training*>(m_game)->removeTestPlay();
static_cast<Training*>(m_game)->testPlay(n);
UpdateFrames();
UpdateStatusBar();
}
/****************************************************************/
/****************************************************************/
/// Local Variables: / mode: c++ / mode: hs-minor / c-basic-offset: 4 /
//indent-tabs-mode: nil / End: