eliot/qt/rack_widget.cpp
2013-01-20 19:18:16 +01:00

334 lines
8.6 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <algorithm>
#include <QtGui/QHBoxLayout>
#include <QtGui/QDragEnterEvent>
#include <QtGui/QDragLeaveEvent>
#include <QtGui/QDragMoveEvent>
#include <QtGui/QDropEvent>
#include "rack_widget.h"
#include "tile_widget.h"
#include "tile_layout.h"
#include "play_model.h"
#include "qtcommon.h"
#include "public_game.h"
#include "pldrack.h"
#include "debug.h"
using namespace std;
INIT_LOGGER(qt, RackWidget);
#define MIME_TYPE "text/x-tile"
RackWidget::RackWidget(QWidget *parent)
: QFrame(parent), m_game(NULL),
m_playModel(NULL), m_showOnlyLastTurn(false),
m_dragOrigin(-1)
{
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
setFrameStyle(QFrame::Box | QFrame::Raised);
TileLayout *layout = new TileLayout(1);
layout->setSpacing(5);
layout->setContentsMargins(3, 3, 3, 3);
layout->setAlignment(Qt::AlignCenter);
setLayout(layout);
setAcceptDrops(true);
}
void RackWidget::setPlayModel(PlayModel *iPlayModel)
{
if (m_playModel != NULL)
m_playModel->disconnect(this, SLOT(refresh()));
if (iPlayModel != NULL)
{
QObject::connect(iPlayModel, SIGNAL(moveChanged(const Move &, const Move&)),
this, SLOT(refresh()));
}
m_playModel = iPlayModel;
}
void RackWidget::setGame(const PublicGame *iGame)
{
m_game = iGame;
if (m_game == NULL)
{
// Delete the widgets
TileLayout *layout = (TileLayout*) this->layout();
layout->clear();
m_tilesVect.clear();
}
}
void RackWidget::setRack(const PlayedRack &iRack)
{
ASSERT(m_game != NULL, "setRack() called without a game");
if (m_showOnlyLastTurn && !m_game->isLastTurn())
return;
// Get the tiles
vector<Tile> tiles;
iRack.getAllTiles(tiles);
// Update the rack
setTiles(tiles);
}
void RackWidget::setTiles(const vector<Tile> &iTiles)
{
m_tiles = iTiles;
refresh();
}
void RackWidget::refresh()
{
m_filteredTiles = filterRack(m_tiles);
unsigned tilesCount = m_filteredTiles.size();
// Make sure we have as many widgets as there are letters in the rack
while (m_tilesVect.size() > tilesCount)
{
QtCommon::DestroyObject(m_tilesVect.back());
m_tilesVect.pop_back();
}
while (m_tilesVect.size() < tilesCount)
{
TileWidget *tileWidget =
new TileWidget(0, TileWidget::NONE, 0, m_tilesVect.size());
QObject::connect(tileWidget, SIGNAL(mousePressed(int, int, QMouseEvent*)),
this, SLOT(tilePressed(int, int, QMouseEvent*)));
tileWidget->setBorder(2);
layout()->addWidget(tileWidget);
m_tilesVect.push_back(tileWidget);
}
ASSERT(m_tilesVect.size() == tilesCount, "Invalid number of tiles");
// Update the widgets
for (unsigned int i = 0; i < tilesCount; ++i)
{
TileWidget *tileWidget = m_tilesVect[i];
tileWidget->tileChanged(TileWidget::NORMAL, m_filteredTiles[i]);
}
}
vector<Tile> RackWidget::filterRack(const vector<Tile> &iTiles) const
{
if (m_playModel == NULL || !m_playModel->getMove().isValid())
return iTiles;
vector<Tile> result = iTiles;
const Round &round = m_playModel->getMove().getRound();
for (unsigned i = 0; i < round.getWordLen(); ++i)
{
if (round.isPlayedFromRack(i))
{
const Tile &t = round.getTile(i);
vector<Tile>::iterator it =
std::find(result.begin(), result.end(),
t.isJoker() ? Tile::Joker() : t);
if (it != result.end())
result.erase(it);
}
}
return result;
}
// Drag & drop handling
bool RackWidget::canStartDragDrop() const
{
if (m_game == NULL || m_game->isFinished())
return false;
// Drag & drop is not allowed when a word is being played
return m_tiles.size() == m_filteredTiles.size();
}
void RackWidget::tilePressed(int row, int col, QMouseEvent *event)
{
ASSERT(row == 0, "Multi-line racks are not supported");
ASSERT(col >= 0 && (unsigned)col < m_tilesVect.size(),
"Invalid tile index: " << col);
if (!canStartDragDrop())
return;
LOG_DEBUG("Starting drag for tile " << col);
TileWidget *tileWidget = m_tilesVect[col];
// Save the initial column of the moved tile
QMimeData *mimeData = new QMimeData;
mimeData->setData(MIME_TYPE, QByteArray());
m_dragOrigin = col;
// Create an image of the tile
QPixmap pixmap(tileWidget->size());
tileWidget->render(&pixmap);
// Initiate the drag
QDrag *drag = new QDrag(this);
drag->setMimeData(mimeData);
drag->setHotSpot(event->pos());
drag->setPixmap(pixmap);
vector<Tile> tilesCopy = m_tiles;
if (drag->exec(Qt::MoveAction) != Qt::MoveAction)
{
LOG_DEBUG("Drag & drop failed (drop out of the widget?). Canceling...");
// Restore the rack as it was before the drag & drop
setTiles(tilesCopy);
}
else
{
LOG_DEBUG("Drag & drop finished");
}
}
void RackWidget::dragEnterEvent(QDragEnterEvent *event)
{
if (event->mimeData()->hasFormat(MIME_TYPE))
event->accept();
else
event->ignore();
}
void RackWidget::dragLeaveEvent(QDragLeaveEvent *event)
{
event->accept();
}
void RackWidget::dragMoveEvent(QDragMoveEvent *event)
{
if (event->mimeData()->hasFormat(MIME_TYPE))
{
event->setDropAction(Qt::MoveAction);
int closestCol = findClosestTile(event->pos());
moveTile(m_dragOrigin, closestCol, true);
// We have a new drag origin, since we just moved the tile
m_dragOrigin = closestCol;
event->accept();
}
else
{
event->ignore();
}
}
void RackWidget::dropEvent(QDropEvent *event)
{
if (event->mimeData()->hasFormat(MIME_TYPE))
{
int closestCol = findClosestTile(event->pos());
LOG_DEBUG("Dropping tile " << m_dragOrigin << " closest to tile " << closestCol);
moveTile(m_dragOrigin, closestCol);
event->setDropAction(Qt::MoveAction);
event->accept();
// Notify the rest of the world that the rack has changed
ASSERT(m_game != NULL, "No game in progress");
PlayedRack pldRack;
Q_FOREACH(const Tile &t, m_tiles)
{
pldRack.addNew(t);
}
// FIXME: const_cast
const_cast<PublicGame*>(m_game)->reorderRack(pldRack);
emit gameUpdated();
}
else
{
event->ignore();
}
}
int RackWidget::findTile(const QPoint &iPos) const
{
for (unsigned i = 0; i < m_tilesVect.size(); ++i)
{
if (m_tilesVect[i]->geometry().contains(iPos))
return i;
}
return -1;
}
int RackWidget::findClosestTile(const QPoint &iPos) const
{
int minDist = geometry().bottomRight().manhattanLength();
int minIdx = -1;
for (unsigned i = 0; i < m_tilesVect.size(); ++i)
{
QPoint distPoint = iPos - m_tilesVect[i]->geometry().center();
int dist = distPoint.manhattanLength();
if (dist < minDist)
{
minDist = dist;
minIdx = i;
}
}
return minIdx;
}
void RackWidget::moveTile(int fromPos, int toPos, bool shaded)
{
if (fromPos != toPos)
{
// Change the order
Tile moved = m_filteredTiles[fromPos];
m_filteredTiles.erase(m_filteredTiles.begin() + fromPos);
m_filteredTiles.insert(m_filteredTiles.begin() + toPos, moved);
// Update the rack
setTiles(m_filteredTiles);
}
// Change the look of the moved tile
m_tilesVect[toPos]->tileChanged(shaded ? TileWidget::SHADED : TileWidget::NORMAL,
m_filteredTiles[toPos]);
}