mirror of
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ed2a20a3e3
- New PlayWordMediator class, to encapsulate the behaviour of the controls used to play a word - The Training mode now has input fields to play words directly, without choosing them in the search results
278 lines
8.7 KiB
C++
278 lines
8.7 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2009 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <QtGui/QLineEdit>
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#include <QtGui/QPushButton>
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#include "play_word_mediator.h"
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#include "coord_model.h"
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#include "qtcommon.h"
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#include "public_game.h"
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#include "coord.h"
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#include "dic.h"
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#include "debug.h"
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/// Validator used for the "play word" line edit
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class PlayWordValidator: public QValidator
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{
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public:
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explicit PlayWordValidator(QObject *parent,
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const Dictionary &iDic);
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virtual State validate(QString &input, int &pos) const;
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private:
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const Dictionary &m_dic;
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};
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/// Validator used for the "coords" line edit
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class CoordsValidator: public QValidator
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{
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public:
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explicit CoordsValidator(QObject *parent);
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virtual State validate(QString &input, int &pos) const;
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};
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PlayWordMediator::PlayWordMediator(QObject *parent, QLineEdit &iEditPlay,
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QLineEdit &iEditCoord, QPushButton &iButtonPlay,
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CoordModel &iCoordModel, PublicGame *iGame)
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: QObject(parent), m_game(iGame), m_lineEditPlay(iEditPlay),
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m_lineEditCoord(iEditCoord), m_pushButtonPlay(iButtonPlay),
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m_coordModel(iCoordModel)
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{
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m_lineEditPlay.setFocus();
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// These strings cannot be in the .ui file, because of the newlines
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m_lineEditPlay.setToolTip(_q("Enter the word to play (case-insensitive).\n"
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"A joker from the rack must be written in parentheses.\n"
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"E.g.: w(o)rd or W(O)RD"));
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m_lineEditCoord.setToolTip(_q("Enter the coordinates of the word.\n"
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"Specify the row before the column for horizontal words,\n"
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"and the column before the row for vertical words.\n"
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"E.g.: H4 or 4H"));
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/// Set validators;
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if (m_game)
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{
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m_lineEditPlay.setValidator(new PlayWordValidator(this, m_game->getDic()));
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m_lineEditCoord.setValidator(new CoordsValidator(this));
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}
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// Set all the connections
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QObject::connect(&m_lineEditPlay, SIGNAL(textChanged(const QString&)),
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this, SLOT(lineEditPlay_textChanged()));
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QObject::connect(&m_lineEditPlay, SIGNAL(returnPressed()),
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this, SLOT(lineEditPlay_returnPressed()));
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QObject::connect(&m_lineEditCoord, SIGNAL(textChanged(const QString&)),
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this, SLOT(lineEditCoord_textChanged(const QString&)));
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QObject::connect(&m_lineEditCoord, SIGNAL(returnPressed()),
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this, SLOT(lineEditCoord_returnPressed()));
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QObject::connect(&m_pushButtonPlay, SIGNAL(clicked()),
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this, SLOT(pushButtonPlay_clicked()));
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QObject::connect(&m_coordModel, SIGNAL(coordChanged(const Coord&)),
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this, SLOT(updateCoord(const Coord&)));
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}
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void PlayWordMediator::lineEditPlay_textChanged()
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{
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m_pushButtonPlay.setEnabled(m_lineEditPlay.hasAcceptableInput() &&
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m_lineEditCoord.hasAcceptableInput());
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}
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void PlayWordMediator::lineEditPlay_returnPressed()
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{
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if (!m_lineEditPlay.hasAcceptableInput() ||
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!m_lineEditCoord.hasAcceptableInput())
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return;
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// Convert the jokers to lowercase
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QString word = m_lineEditPlay.text().toUpper();
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int pos;
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while ((pos = word.indexOf('(')) != -1)
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{
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if (word.size() < pos + 3 || word[pos + 2] != ')' ||
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!m_game->getDic().validateLetters(qtw(QString(word[pos + 1]))))
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{
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// Bug in validate()!
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// This should never happen
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QString msg = _q("Cannot play word: misplaced parentheses");
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emit notifyProblem(msg);
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break;
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}
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else
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{
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QChar chr = word[pos + 1].toLower();
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word.remove(pos, 3);
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word.insert(pos, chr);
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}
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}
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QString coords = m_lineEditCoord.text();
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int res = m_game->play(qtw(word), qtw(coords));
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if (res == 0)
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{
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emit gameUpdated();
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m_lineEditPlay.setFocus();
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}
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else
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{
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// Try to be as explicit as possible concerning the error
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QString msg = _q("Cannot play '%1' at position '%2':\n")
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.arg(m_lineEditPlay.text()).arg(coords);
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switch (res)
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{
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case 1:
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msg += _q("Some letters are not valid for the current dictionary");
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break;
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case 2:
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msg += _q("Invalid coordinates");
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break;
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case 3:
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msg += _q("The word does not exist");
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break;
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case 4:
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msg += _q("The rack doesn't contain the letters needed to play this word");
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break;
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case 5:
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msg += _q("The word is part of a longer one");
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break;
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case 6:
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msg += _q("The word tries to replace an existing letter");
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break;
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case 7:
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msg += _q("An orthogonal word is not valid");
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break;
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case 8:
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msg += _q("The word is already present on the board at these coordinates");
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break;
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case 9:
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msg += _q("A word cannot be isolated (not connected to the placed words)");
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break;
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case 10:
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msg += _q("The first word of the game must be horizontal");
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break;
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case 11:
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msg += _q("The first word of the game must cover the H8 square");
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break;
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case 12:
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msg += _q("The word is going out of the board");
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break;
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default:
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msg += _q("Incorrect or misplaced word (%1)").arg(1);
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}
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// FIXME: the error is too generic
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emit notifyProblem(msg);
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}
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}
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void PlayWordMediator::lineEditCoord_textChanged(const QString &iText)
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{
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Coord c(qtw(iText));
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if (!(m_coordModel.getCoord() == c))
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m_coordModel.setCoord(Coord(qtw(iText)));
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lineEditPlay_textChanged();
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}
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void PlayWordMediator::updateCoord(const Coord &iCoord)
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{
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if (iCoord.isValid() && m_lineEditCoord.text() != qfw(iCoord.toString()))
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m_lineEditCoord.setText(qfw(iCoord.toString()));
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else if (!iCoord.isValid() && m_lineEditCoord.hasAcceptableInput())
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m_lineEditCoord.setText("");
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lineEditPlay_textChanged();
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}
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// ------ Validators ------
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PlayWordValidator::PlayWordValidator(QObject *parent,
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const Dictionary &iDic)
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: QValidator(parent), m_dic(iDic)
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{
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}
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QValidator::State PlayWordValidator::validate(QString &input, int &) const
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{
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if (input == "")
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return Intermediate;
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QString copy(input);
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// Strip parentheses
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copy.remove('(');
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copy.remove(')');
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// The string is invalid if it contains characters not present
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// in the dictionary
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if (!m_dic.validateLetters(qtw(copy)) || copy.contains('?'))
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return Invalid;
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// Check the parentheses pairs
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copy = input;
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int pos;
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while ((pos = copy.indexOf('(')) != -1)
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{
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if (copy.size() < pos + 3 || copy[pos + 2] != ')' ||
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!m_dic.validateLetters(qtw(QString(copy[pos + 1]))))
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{
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return Intermediate;
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}
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else
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{
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copy.remove(pos, 3);
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}
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}
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if (copy.indexOf(')') != -1)
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return Intermediate;
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return Acceptable;
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}
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CoordsValidator::CoordsValidator(QObject *parent)
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: QValidator(parent)
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{
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}
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QValidator::State CoordsValidator::validate(QString &input, int &) const
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{
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// Only authorize characters part of a valid coordinate
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wstring copy = qtw(input.toUpper());
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wstring authorized = L"ABCDEFGHIJKLMNO1234567890";
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if (copy.find_first_not_of(authorized) != wstring::npos)
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return Invalid;
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// Check coordinates
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Coord c(qtw(input));
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if (!c.isValid())
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return Intermediate;
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return Acceptable;
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}
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