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a800863c1f
The arbitrator has to specify them manually. Otherwise, we cannot know when a turn is complete and thus we cannot determine if solos can/should be applied.
143 lines
3.3 KiB
C++
143 lines
3.3 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2004-2007 Olivier Teulière & Antoine Fraboulet
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include "tile.h"
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#include "rack.h"
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#include "pldrack.h"
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#include "round.h"
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#include "results.h"
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#include "board.h"
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#include "player.h"
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#include "turn.h"
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#include "history.h"
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#include "encoding.h"
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#include "settings.h"
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#include "debug.h"
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INIT_LOGGER(game, Player);
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Player::Player()
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: m_id(0), m_score(0), m_tableNb(0)
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{
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}
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void Player::setId(unsigned iId)
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{
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m_id = iId;
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// Default table nb, equal to the player ID + 1
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if (m_tableNb == 0)
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m_tableNb = iId + 1;
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}
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const PlayedRack & Player::getCurrentRack() const
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{
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return m_history.getCurrentRack();
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}
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void Player::setCurrentRack(const PlayedRack &iPld)
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{
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m_history.setCurrentRack(iPld);
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}
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const PlayedRack & Player::getLastRack() const
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{
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return m_history.getPreviousTurn().getPlayedRack();
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}
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const Move & Player::getLastMove() const
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{
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return m_history.getPreviousTurn().getMove();
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}
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void Player::removeLastTurn()
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{
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// Remove points of the last turn
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addPoints(- m_history.getPreviousTurn().getMove().getScore());
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m_history.removeLastTurn();
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}
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unsigned Player::getWarningsNb() const
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{
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unsigned total = 0;
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for (unsigned i = 0; i < m_history.getSize(); ++i)
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{
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total += m_history.getTurn(i).getWarningsNb();
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}
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return total;
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}
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int Player::getPenaltyPoints() const
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{
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int total = 0;
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for (unsigned i = 0; i < m_history.getSize(); ++i)
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{
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total += m_history.getTurn(i).getPenaltyPoints();
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}
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// Add penalties due to warnings
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unsigned warningsNb = getWarningsNb();
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int limit = Settings::Instance().getInt("arbitration.warnings-limit");
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if ((int)warningsNb > limit)
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{
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int penaltiesPoints =
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Settings::Instance().getInt("arbitration.penalty-value");
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total -= penaltiesPoints * (warningsNb - limit);
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}
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return total;
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}
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int Player::getSoloPoints() const
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{
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int total = 0;
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for (unsigned i = 0; i < m_history.getSize(); ++i)
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{
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total += m_history.getTurn(i).getSoloPoints();
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}
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return total;
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}
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wstring Player::toString() const
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{
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wstring res = L"Player ";
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wchar_t buff[6];
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_swprintf(buff, 5, L"%d\n", m_id);
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res += wstring(buff);
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res += m_history.toString() + L"\n";
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res += L"score ";
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_swprintf(buff, 5, L"%d\n", m_score);
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res += wstring(buff);
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return res;
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}
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