eliot/game/player.cpp
Olivier Teulière a800863c1f Arbitration: do not handle solos automatically.
The arbitrator has to specify them manually. Otherwise, we cannot know
when a turn is complete and thus we cannot determine if solos can/should
be applied.
2012-10-05 12:52:42 +02:00

143 lines
3.3 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2004-2007 Olivier Teulière & Antoine Fraboulet
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "tile.h"
#include "rack.h"
#include "pldrack.h"
#include "round.h"
#include "results.h"
#include "board.h"
#include "player.h"
#include "turn.h"
#include "history.h"
#include "encoding.h"
#include "settings.h"
#include "debug.h"
INIT_LOGGER(game, Player);
Player::Player()
: m_id(0), m_score(0), m_tableNb(0)
{
}
void Player::setId(unsigned iId)
{
m_id = iId;
// Default table nb, equal to the player ID + 1
if (m_tableNb == 0)
m_tableNb = iId + 1;
}
const PlayedRack & Player::getCurrentRack() const
{
return m_history.getCurrentRack();
}
void Player::setCurrentRack(const PlayedRack &iPld)
{
m_history.setCurrentRack(iPld);
}
const PlayedRack & Player::getLastRack() const
{
return m_history.getPreviousTurn().getPlayedRack();
}
const Move & Player::getLastMove() const
{
return m_history.getPreviousTurn().getMove();
}
void Player::removeLastTurn()
{
// Remove points of the last turn
addPoints(- m_history.getPreviousTurn().getMove().getScore());
m_history.removeLastTurn();
}
unsigned Player::getWarningsNb() const
{
unsigned total = 0;
for (unsigned i = 0; i < m_history.getSize(); ++i)
{
total += m_history.getTurn(i).getWarningsNb();
}
return total;
}
int Player::getPenaltyPoints() const
{
int total = 0;
for (unsigned i = 0; i < m_history.getSize(); ++i)
{
total += m_history.getTurn(i).getPenaltyPoints();
}
// Add penalties due to warnings
unsigned warningsNb = getWarningsNb();
int limit = Settings::Instance().getInt("arbitration.warnings-limit");
if ((int)warningsNb > limit)
{
int penaltiesPoints =
Settings::Instance().getInt("arbitration.penalty-value");
total -= penaltiesPoints * (warningsNb - limit);
}
return total;
}
int Player::getSoloPoints() const
{
int total = 0;
for (unsigned i = 0; i < m_history.getSize(); ++i)
{
total += m_history.getTurn(i).getSoloPoints();
}
return total;
}
wstring Player::toString() const
{
wstring res = L"Player ";
wchar_t buff[6];
_swprintf(buff, 5, L"%d\n", m_id);
res += wstring(buff);
res += m_history.toString() + L"\n";
res += L"score ";
_swprintf(buff, 5, L"%d\n", m_score);
res += wstring(buff);
return res;
}