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66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2009 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <sstream>
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#include "master_move_cmd.h"
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#include "duplicate.h"
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using namespace std;
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INIT_LOGGER(game, MasterMoveCmd);
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MasterMoveCmd::MasterMoveCmd(Duplicate &ioDuplicate,
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const Move &iMove)
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: m_duplicateGame(ioDuplicate), m_newMove(iMove)
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{
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// In arbitration mode, no move is completely human independent
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// (in this case, the human is the arbitrator).
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// Since every turn must contain a MasterMoveCmd, this little trick
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// ensures that we have no human independent turn (without it, an
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// arbitration game with only computer players would be considered
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// as human independent, which could cause problems with the
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// Navigation::clearFuture() method (all the turns would be replayed
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// prior to deleting the turns, so no turn at all would be deleted).
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setHumanIndependent(!ioDuplicate.isArbitrationGame());
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}
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void MasterMoveCmd::doExecute()
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{
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m_oldMove = m_duplicateGame.getMasterMove();
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m_duplicateGame.innerSetMasterMove(m_newMove);
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}
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void MasterMoveCmd::doUndo()
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{
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m_duplicateGame.innerSetMasterMove(m_oldMove);
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}
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wstring MasterMoveCmd::toString() const
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{
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wostringstream oss;
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oss << L"MasterMoveCmd (move " << m_newMove.toString() << L")";
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return oss.str();
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}
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