eliot/game/game_factory.h
2011-08-28 19:25:26 +02:00

99 lines
2.5 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef GAME_FACTORY_H_
#define GAME_FACTORY_H_
#include <string>
#include <vector>
#include "logging.h"
using std::string;
using std::wstring;
using std::vector;
using std::pair;
class Dictionary;
class GameParams;
class Game;
/**
* This class is the entry point to create Game objects, either directly or
* using command-line parameters. It also offers a method to destroy Game
* objects.
* This class implements the Singleton pattern.
*/
class GameFactory
{
DEFINE_LOGGER();
public:
static GameFactory *Instance();
static void Destroy();
/// Create a game
Game *createGame(const GameParams &iParams);
/// Return the loaded game, or NULL if there was a problem
Game *load(const string &iFileName, const Dictionary &iDic);
Game *createFromCmdLine(int argc, char **argv);
/// Destroy a Game object, created by any of the createXXX methods above
void releaseGame(Game &iGame);
private:
GameFactory();
~GameFactory();
/// The unique instance of the class
static GameFactory *m_factory;
/// Initial dictionary (it could be changed later)
Dictionary *m_dic;
/** Parameters specified on the command-line */
//@{
/// Dictionary
string m_dicStr;
/// Game mode
string m_modeStr;
/// Variant of the game
bool m_joker;
typedef pair<bool, wstring> PlayerDesc;
vector<PlayerDesc> m_players;
//@}
/// Print command-line usage
void printUsage(const string &iBinaryName) const;
/// Print version
void printVersion() const;
};
#endif // _GAME_FACTORY_H_