mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-11-17 07:48:27 +01:00
471 lines
14 KiB
C++
471 lines
14 KiB
C++
/*****************************************************************************
|
|
* Eliot
|
|
* Copyright (C) 2008 Olivier Teulière
|
|
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*****************************************************************************/
|
|
|
|
#include <QtGui/QLineEdit>
|
|
#include <QtGui/QHBoxLayout>
|
|
#include <QtGui/QValidator>
|
|
#include <QtCore/QStringList>
|
|
|
|
#include "player_widget.h"
|
|
#include "training_widget.h"
|
|
#include "qtcommon.h"
|
|
#include "public_game.h"
|
|
#include "player.h"
|
|
#include "pldrack.h"
|
|
#include "coord.h"
|
|
#include "dic.h"
|
|
#include "debug.h"
|
|
|
|
#include "encoding.h"
|
|
|
|
|
|
/// Validator used for the "change letters" line edit
|
|
class ChangeValidator: public QValidator
|
|
{
|
|
public:
|
|
explicit ChangeValidator(QObject *parent,
|
|
const QLineEdit &iLineEdit);
|
|
virtual State validate(QString &input, int &pos) const;
|
|
|
|
private:
|
|
const QLineEdit &m_lineEdit;
|
|
};
|
|
|
|
|
|
/// Validator used for the "play word" line edit
|
|
class PlayWordValidator: public QValidator
|
|
{
|
|
public:
|
|
explicit PlayWordValidator(QObject *parent,
|
|
const Dictionary &iDic);
|
|
virtual State validate(QString &input, int &pos) const;
|
|
|
|
private:
|
|
const Dictionary &m_dic;
|
|
};
|
|
|
|
|
|
/// Validator used for the "coords" line edit
|
|
class CoordsValidator: public QValidator
|
|
{
|
|
public:
|
|
explicit CoordsValidator(QObject *parent);
|
|
virtual State validate(QString &input, int &pos) const;
|
|
};
|
|
|
|
|
|
PlayerWidget::PlayerWidget(QWidget *parent, unsigned int iPlayerNb, PublicGame *iGame)
|
|
: QWidget(parent), m_game(iGame), m_player(iPlayerNb)
|
|
{
|
|
setupUi(this);
|
|
lineEditPlay->setFocus();
|
|
// These strings cannot be in the .ui file, because of the newlines
|
|
lineEditPlay->setToolTip(_q("Enter the word to play (case-insensitive).\n"
|
|
"A joker from the rack must be written in parentheses.\n"
|
|
"E.g.: w(o)rd or W(O)RD"));
|
|
lineEditCoords->setToolTip(_q("Enter the coordinates of the word.\n"
|
|
"Specify the row before the column for horizontal words,\n"
|
|
"and the column before the row for vertical words.\n"
|
|
"E.g.: H4 or 4H"));
|
|
|
|
if (m_game)
|
|
{
|
|
lineEditPlay->setValidator(new PlayWordValidator(this, m_game->getDic()));
|
|
lineEditCoords->setValidator(new CoordsValidator(this));
|
|
|
|
// Do not allow messing with AI players
|
|
if (!m_game->getPlayer(m_player).isHuman())
|
|
setEnabled(false);
|
|
|
|
// Changing the rack is authorized only in training mode
|
|
lineEditRack->setReadOnly(m_game->getMode() != PublicGame::kTRAINING);
|
|
}
|
|
if (m_game == NULL || m_game->getMode() != PublicGame::kFREEGAME)
|
|
{
|
|
// Hide the freegame-specific controls
|
|
labelChange->hide();
|
|
lineEditChange->hide();
|
|
pushButtonChange->hide();
|
|
pushButtonPass->hide();
|
|
}
|
|
else
|
|
{
|
|
lineEditChange->setValidator(new ChangeValidator(this, *lineEditRack));
|
|
}
|
|
|
|
refresh();
|
|
}
|
|
|
|
|
|
QSize PlayerWidget::sizeHint() const
|
|
{
|
|
return QSize(100, 100);
|
|
}
|
|
|
|
|
|
void PlayerWidget::refresh()
|
|
{
|
|
if (m_game == NULL)
|
|
{
|
|
lineEditRack->clear();
|
|
return;
|
|
}
|
|
|
|
const PlayedRack &pld = m_game->getPlayer(m_player).getCurrentRack();
|
|
lineEditRack->setText(qfw(pld.toString(PlayedRack::RACK_EXTRA)));
|
|
lineEditPlay->clear();
|
|
lineEditCoords->clear();
|
|
lineEditChange->clear();
|
|
|
|
if (!m_game->isLastTurn())
|
|
{
|
|
// Do not allow entering a move when displaying an old turn
|
|
setEnabled(false);
|
|
}
|
|
else
|
|
{
|
|
// Do not allow messing with AI players or with players
|
|
// who already played
|
|
setEnabled(!m_game->hasPlayed(m_player) &&
|
|
m_game->getPlayer(m_player).isHuman());
|
|
}
|
|
}
|
|
|
|
|
|
void PlayerWidget::on_pushButtonShuffle_clicked()
|
|
{
|
|
m_game->shuffleRack();
|
|
emit gameUpdated();
|
|
}
|
|
|
|
|
|
void PlayerWidget::on_lineEditPlay_textChanged()
|
|
{
|
|
pushButtonPlay->setEnabled(lineEditPlay->hasAcceptableInput() &&
|
|
lineEditCoords->hasAcceptableInput());
|
|
}
|
|
|
|
|
|
void PlayerWidget::on_lineEditChange_textChanged()
|
|
{
|
|
pushButtonChange->setEnabled(lineEditChange->hasAcceptableInput() &&
|
|
lineEditChange->text() != "");
|
|
pushButtonPass->setEnabled(lineEditChange->text() == "");
|
|
}
|
|
|
|
|
|
void PlayerWidget::on_lineEditPlay_returnPressed()
|
|
{
|
|
if (!lineEditPlay->hasAcceptableInput() ||
|
|
!lineEditCoords->hasAcceptableInput())
|
|
return;
|
|
|
|
// Convert the jokers to lowercase
|
|
QString word = lineEditPlay->text().toUpper();
|
|
int pos;
|
|
while ((pos = word.indexOf('(')) != -1)
|
|
{
|
|
if (word.size() < pos + 3 || word[pos + 2] != ')' ||
|
|
!m_game->getDic().validateLetters(qtw(QString(word[pos + 1]))))
|
|
{
|
|
// Bug in validate()!
|
|
// This should never happen
|
|
QString msg = _q("Cannot play word: misplaced parentheses");
|
|
emit notifyProblem(msg);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
QChar chr = word[pos + 1].toLower();
|
|
word.remove(pos, 3);
|
|
word.insert(pos, chr);
|
|
}
|
|
}
|
|
|
|
QString coords = lineEditCoords->text();
|
|
int res = m_game->play(qtw(word), qtw(coords));
|
|
if (res == 0)
|
|
{
|
|
emit gameUpdated();
|
|
lineEditPlay->setFocus();
|
|
}
|
|
else
|
|
{
|
|
// Try to be as explicit as possible concerning the error
|
|
QString msg = _q("Cannot play '%1' at position '%2':\n")
|
|
.arg(lineEditPlay->text()).arg(coords);
|
|
switch (res)
|
|
{
|
|
case 1:
|
|
msg += _q("Some letters are not valid for the current dictionary");
|
|
break;
|
|
case 2:
|
|
msg += _q("Invalid coordinates");
|
|
break;
|
|
case 3:
|
|
msg += _q("The word does not exist");
|
|
break;
|
|
case 4:
|
|
msg += _q("The rack doesn't contain the letters needed to play this word");
|
|
break;
|
|
case 5:
|
|
msg += _q("The word is part of a longer one");
|
|
break;
|
|
case 6:
|
|
msg += _q("The word tries to replace an existing letter");
|
|
break;
|
|
case 7:
|
|
msg += _q("An orthogonal word is not valid");
|
|
break;
|
|
case 8:
|
|
msg += _q("The word is already present on the board at these coordinates");
|
|
break;
|
|
case 9:
|
|
msg += _q("A word cannot be isolated (not connected to the placed words)");
|
|
break;
|
|
case 10:
|
|
msg += _q("The first word of the game must be horizontal");
|
|
break;
|
|
case 11:
|
|
msg += _q("The first word of the game must cover the H8 square");
|
|
break;
|
|
case 12:
|
|
msg += _q("The word is going out of the board");
|
|
break;
|
|
default:
|
|
msg += _q("Incorrect or misplaced word (%1)").arg(1);
|
|
}
|
|
// FIXME: the error is too generic
|
|
emit notifyProblem(msg);
|
|
}
|
|
}
|
|
|
|
|
|
void PlayerWidget::on_lineEditChange_returnPressed()
|
|
{
|
|
ASSERT(m_game->getMode() == PublicGame::kFREEGAME,
|
|
"Trying to pass or change letters while not in free game mode");
|
|
|
|
// Pass the turn (and possibly change letters)
|
|
QString letters = lineEditChange->text();
|
|
int res = m_game->freeGamePass(qtw(letters));
|
|
if (res == 0)
|
|
emit gameUpdated();
|
|
else
|
|
{
|
|
// FIXME: the error is too generic
|
|
QString msg;
|
|
if (letters == "")
|
|
msg = _q("Cannot pass turn (%1)").arg(res);
|
|
else
|
|
msg = _q("Cannot change letters '%1' (%2)").arg(letters).arg(res);
|
|
emit notifyProblem(msg);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
ChangeValidator::ChangeValidator(QObject *parent,
|
|
const QLineEdit &iLineEdit)
|
|
: QValidator(parent), m_lineEdit(iLineEdit)
|
|
{
|
|
}
|
|
|
|
|
|
QValidator::State ChangeValidator::validate(QString &input, int &) const
|
|
{
|
|
QString rack = m_lineEdit.text();
|
|
if (input.size() > rack.size())
|
|
return Intermediate;
|
|
// The letters to change must be in the rack
|
|
for (int i = 0; i < input.size(); ++i)
|
|
{
|
|
if (input.count(input[i], Qt::CaseInsensitive) >
|
|
rack.count(input[i], Qt::CaseInsensitive))
|
|
{
|
|
return Intermediate;
|
|
}
|
|
}
|
|
return Acceptable;
|
|
}
|
|
|
|
|
|
|
|
PlayWordValidator::PlayWordValidator(QObject *parent,
|
|
const Dictionary &iDic)
|
|
: QValidator(parent), m_dic(iDic)
|
|
{
|
|
}
|
|
|
|
|
|
QValidator::State PlayWordValidator::validate(QString &input, int &) const
|
|
{
|
|
if (input == "")
|
|
return Intermediate;
|
|
|
|
QString copy(input);
|
|
// Strip parentheses
|
|
copy.remove('(');
|
|
copy.remove(')');
|
|
// The string is invalid if it contains characters not present
|
|
// in the dictionary
|
|
if (!m_dic.validateLetters(qtw(copy)) || copy.contains('?'))
|
|
return Invalid;
|
|
|
|
// Check the parentheses pairs
|
|
copy = input;
|
|
int pos;
|
|
while ((pos = copy.indexOf('(')) != -1)
|
|
{
|
|
if (copy.size() < pos + 3 || copy[pos + 2] != ')' ||
|
|
!m_dic.validateLetters(qtw(QString(copy[pos + 1]))))
|
|
{
|
|
return Intermediate;
|
|
}
|
|
else
|
|
{
|
|
copy.remove(pos, 3);
|
|
}
|
|
}
|
|
if (copy.indexOf(')') != -1)
|
|
return Intermediate;
|
|
|
|
return Acceptable;
|
|
}
|
|
|
|
|
|
|
|
CoordsValidator::CoordsValidator(QObject *parent)
|
|
: QValidator(parent)
|
|
{
|
|
}
|
|
|
|
|
|
QValidator::State CoordsValidator::validate(QString &input, int &) const
|
|
{
|
|
// Only authorize characters part of a valid coordinate
|
|
wstring copy = qtw(input.toUpper());
|
|
wstring authorized = L"ABCDEFGHIJKLMNO1234567890";
|
|
if (copy.find_first_not_of(authorized) != wstring::npos)
|
|
return Invalid;
|
|
|
|
// Check coordinates
|
|
Coord c(qtw(input));
|
|
if (!c.isValid())
|
|
return Intermediate;
|
|
|
|
return Acceptable;
|
|
}
|
|
|
|
|
|
|
|
PlayerTabWidget::PlayerTabWidget(QWidget *parent)
|
|
: QTabWidget(parent)
|
|
{
|
|
QObject::connect(this, SIGNAL(currentChanged(int)),
|
|
this, SLOT(changeCurrentPlayer(int)));
|
|
}
|
|
|
|
|
|
void PlayerTabWidget::setGame(PublicGame *iGame)
|
|
{
|
|
m_game = iGame;
|
|
|
|
// Remove all the tabs
|
|
int nbTabs = count();
|
|
for (int i = 0; i < nbTabs; ++i)
|
|
{
|
|
setCurrentIndex(0);
|
|
// Cut all the connections with the page (needed because removeTab()
|
|
// doesn't really destroy the widget)
|
|
disconnect(currentWidget());
|
|
removeTab(0);
|
|
}
|
|
|
|
if (iGame != NULL)
|
|
{
|
|
// Training mode: use a dedicated widget
|
|
if (iGame->getMode() == PublicGame::kTRAINING)
|
|
{
|
|
const Player &player = iGame->getPlayer(0);
|
|
TrainingWidget *trWidget = new TrainingWidget;
|
|
trWidget->setGame(iGame);
|
|
QObject::connect(this, SIGNAL(refreshSignal()),
|
|
trWidget, SLOT(refresh()));
|
|
// Forward signals to the outside
|
|
QObject::connect(trWidget, SIGNAL(notifyProblem(QString)),
|
|
this, SIGNAL(notifyProblem(QString)));
|
|
QObject::connect(trWidget, SIGNAL(notifyInfo(QString)),
|
|
this, SIGNAL(notifyInfo(QString)));
|
|
QObject::connect(trWidget, SIGNAL(gameUpdated()),
|
|
this, SIGNAL(gameUpdated()));
|
|
QObject::connect(trWidget, SIGNAL(rackUpdated(const QString&)),
|
|
this, SIGNAL(trainingRackUpdated(const QString&)));
|
|
addTab(trWidget, qfw(player.getName()));
|
|
}
|
|
else
|
|
{
|
|
// Add one tab per player
|
|
for (unsigned int i = 0; i < iGame->getNbPlayers(); ++i)
|
|
{
|
|
const Player &player = iGame->getPlayer(i);
|
|
PlayerWidget *p = new PlayerWidget(NULL, i, iGame);
|
|
QObject::connect(this, SIGNAL(refreshSignal()), p, SLOT(refresh()));
|
|
// Forward signals to the outside
|
|
QObject::connect(p, SIGNAL(notifyProblem(QString)),
|
|
this, SIGNAL(notifyProblem(QString)));
|
|
QObject::connect(p, SIGNAL(gameUpdated()),
|
|
this, SIGNAL(gameUpdated()));
|
|
addTab(p, qfw(player.getName()));
|
|
// Switching to a tab corresponding to an AI player
|
|
// is forbidden
|
|
if (!player.isHuman())
|
|
setTabEnabled(i, false);
|
|
}
|
|
setCurrentIndex(iGame->getCurrentPlayer().getId());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void PlayerTabWidget::refresh()
|
|
{
|
|
if (m_game)
|
|
setCurrentIndex(m_game->getCurrentPlayer().getId());
|
|
emit refreshSignal();
|
|
}
|
|
|
|
|
|
void PlayerTabWidget::changeCurrentPlayer(int p)
|
|
{
|
|
// This method is triggered somehow when creating a Duplicate game
|
|
// after a FreeGame one. The next line avoids crashing in this case...
|
|
if (m_game == NULL)
|
|
return;
|
|
|
|
// Change the active player when the active tab changes
|
|
// (only in duplicate mode)
|
|
if (m_game->getMode() == PublicGame::kDUPLICATE &&
|
|
widget(p)->isEnabled())
|
|
{
|
|
m_game->duplicateSetPlayer(p);
|
|
}
|
|
}
|
|
|