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f3ee945b91
- add m_testPlay for temporary placed words
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef _TRAINING_H_
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#define _TRAINING_H_
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#include <string>
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#include "game.h"
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#include "results.h"
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using std::string;
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/**
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* This class handles the logic specific to a training game.
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* As its name indicates, it is not a game in the literal meaning of the word,
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* in particular because the rack can be set at will.
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* Note: No player should be added to this game, a human player is added
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* automatically (in the start() method)
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*/
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class Training: public Game
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{
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friend class GameFactory;
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public:
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virtual GameMode getMode() const { return kTRAINING; }
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virtual string getModeAsString() const { return "Training"; }
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/*************************
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* Game handling
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*************************/
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virtual int start();
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virtual int setRackRandom(int, bool, set_rack_mode);
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virtual int play(const string &iCoord, const string &iWord);
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virtual int endTurn();
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void search();
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int playResult(int);
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int setRackManual(bool iCheck, const string &iLetters);
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/*************************
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* Override the default behaviour of these methods, because in training
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* we only want a human player
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*************************/
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virtual void addHumanPlayer();
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virtual void addAIPlayer();
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/*************************
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* Functions to access the current search results
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* The int parameter should be 0 <= int < getNResults
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*************************/
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const Results& getResults() const { return m_results; };
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/// Place a temporary word on the board for preview purpose
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void testPlay(int);
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/// Remove the temporary word(s)
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void removeTestPlay();
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/// Get the temporary word
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string getTestPlayWord() const;
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private:
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// Private constructor and destructor to force using the GameFactory class
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Training(const Dictionary &iDic);
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virtual ~Training();
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// Search results, with all the possible rounds
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Round m_testRound;
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Results m_results;
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};
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#endif /* _TRAINING_H_ */
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