eliot/game/encoding.h
2006-01-22 12:23:52 +00:00

52 lines
2.2 KiB
C++

/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* */
/* This file is part of Eliot. */
/* */
/* Eliot is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* Eliot is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/**
* \file encoding.h
* \brief Utility functions to ease manipulation of wide-character strings
* \author Olivier Teuliere
* \date 2005
*/
#ifndef _ENCODING_H_
#define _ENCODING_H_
#include <string>
using std::string;
using std::wstring;
/// Equivalent of atoi for wide-caracter strings
int _wtoi(const wchar_t *iWStr);
/// Equivalent of swprintf, but working also with mingw32
int _swprintf(wchar_t *wcs, size_t maxlen, const wchar_t *format, ...);
/// Convert a multi-byte string into a wide-character string
wstring convertToWc(const string& iStr);
/// Convert a wide-character string into a multi-byte string
string convertToMb(const wstring& iWStr);
/// Convert a wide character into a multi-byte string
string convertToMb(wchar_t iWChar);
#endif