eliot/test
Olivier Teulière e327d4605d Always consider that the played move was played by the first player.
Knowing the actual player is not always possible, since potentially none
of the players has found the played move (for example in arbitration
mode). This ID is now only used to retrieve the rack from which the move
was formed, so any player ID will do.
The non-regression tests have been adapted accordingly.
2012-01-17 21:57:03 +01:00
..
.cvsignore Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
driver Cosmetics 2011-08-28 19:25:26 +02:00
duplicate_1_player.input - Really fixed duplicate games when noone plays a valid move 2008-11-23 18:18:02 +00:00
duplicate_1_player.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
duplicate_2_ai.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
duplicate_2_ai.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
duplicate_7among8_variant.input Added tests for the "7 among 8" mode 2011-08-28 15:29:11 +02:00
duplicate_7among8_variant.ref Handle the "7 among 8" variant in a few more places 2011-08-28 15:52:12 +02:00
duplicate_explosive_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
duplicate_explosive_variant.ref Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
duplicate_humans_ai.input Core: 2008-09-13 21:32:45 +00:00
duplicate_humans_ai.ref Always consider that the played move was played by the first player. 2012-01-17 21:57:03 +01:00
duplicate_invalid_turn.input - Do not allow vertical words for the first turn in duplicate mode 2009-03-18 18:54:41 +00:00
duplicate_invalid_turn.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
duplicate_joker_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
duplicate_joker_variant.ref Always consider that the played move was played by the first player. 2012-01-17 21:57:03 +01:00
duplicate_navigation.input - Setting the rack manually is now done via a command, and can thus be undone 2009-01-24 10:28:20 +00:00
duplicate_navigation.ref Always consider that the played move was played by the first player. 2012-01-17 21:57:03 +01:00
duplicate_no_point.input New test for a duplicate game where the only valid move in one turn scores 0 point 2008-11-23 18:56:49 +00:00
duplicate_no_point.ref Always consider that the played move was played by the first player. 2012-01-17 21:57:03 +01:00
freegame_3_ai.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
freegame_3_ai.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
freegame_7among8_variant.input Added tests for the "7 among 8" mode 2011-08-28 15:29:11 +02:00
freegame_7among8_variant.ref Handle the "7 among 8" variant in a few more places 2011-08-28 15:52:12 +02:00
freegame_change.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
freegame_change.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
freegame_explosive_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
freegame_explosive_variant.ref Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
freegame_joker_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
freegame_joker_variant.ref Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
freegame_navigation.input - Setting the rack manually is now done via a command, and can thus be undone 2009-01-24 10:28:20 +00:00
freegame_navigation.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
freegame_passing.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
freegame_passing.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
freegame_play.input Core: 2008-09-13 21:32:45 +00:00
freegame_play.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
fumee - driver 2006-01-01 19:25:10 +00:00
hutte - add new regression test for a bug on loading previously saved games 2006-08-11 22:04:45 +00:00
load_combi_variants.input Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
load_combi_variants.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
load_game.input - driver 2006-01-01 19:25:10 +00:00
load_game.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
load_saved_game.input Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
load_saved_game.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
regexp.input - Added several tests for the regular expressions engine 2008-07-07 17:29:59 +00:00
regexp.ref In the text interface, display the seed used for the random number generator 2008-11-23 08:33:16 +00:00
regression.pl Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
training_7among8_variant.input Added tests for the "7 among 8" mode 2011-08-28 15:29:11 +02:00
training_7among8_variant.ref Handle the "7 among 8" variant in a few more places 2011-08-28 15:52:12 +02:00
training_7pl1.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
training_7pl1.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_bag.input test/*: Added non-regression tests, based on the text interface. 2005-04-16 15:47:59 +00:00
training_bag.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_benj.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
training_benj.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_cross.input - driver 2006-01-01 19:25:10 +00:00
training_cross.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_cross2.input - Text interface: removed uses of the 'n' command with a negative argument 2009-01-24 17:43:57 +00:00
training_cross2.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_cross3.input - Text interface: removed uses of the 'n' command with a negative argument 2009-01-24 17:43:57 +00:00
training_cross3.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_cross4.input - The last commit in cross.cpp fixed a bug but introduced another one, now both are fixed 2008-10-15 19:43:23 +00:00
training_cross4.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_dict.input - Throw exceptions in case of problem in Duplicate::setPlayer() 2009-01-24 17:11:07 +00:00
training_dict.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_explosive_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
training_explosive_variant.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_joker.input Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
training_joker.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
training_joker_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
training_joker_variant.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_navigation.input - Setting the rack manually is now done via a command, and can thus be undone 2009-01-24 10:28:20 +00:00
training_navigation.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
training_play.input - Do not allow vertical words for the first turn in duplicate mode 2009-03-18 18:54:41 +00:00
training_play.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_racc.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
training_racc.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_rosace.input Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
training_rosace.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
training_search.input Sorting the search results happens to be quite slow, often much slower than the search itself. 2009-01-22 18:30:22 +00:00
training_search.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00