mirror of
git://git.savannah.nongnu.org/eliot.git
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9afebca0c2
- Added auxiliary windows for the history and the external board - Gave a title to auxiliary windows and remember their position (more or less) and size - Auxiliary windows do not survive anymore after the main one - Preferences are now stored in a sensible place
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef MAIN_WINDOW_H_
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#define MAIN_WINDOW_H_
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#include <QMainWindow>
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#include <ui/main_window.ui.h>
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class Dictionary;
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class Bag;
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class Board;
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class History;
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class Game;
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class NewGame;
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class PrefsDialog;
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class AuxWindow;
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class MainWindow: public QMainWindow
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{
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Q_OBJECT;
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public:
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MainWindow(QWidget *iParent = 0);
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~MainWindow();
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signals:
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void dicChanged(QString iDicFile, QString iDicName);
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void gameChanged(const Game *iGame);
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void gameChangedNonConst(Game *iGame);
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void gameUpdated();
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public slots:
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/// Display an error message to the user
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void displayErrorMsg(QString iMsg, QString iContext = "");
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void displayInfoMsg(QString iMsg);
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protected:
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/// Handler for close events
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virtual void closeEvent(QCloseEvent * e);
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private slots:
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void on_action_GameNew_triggered();
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void on_action_GameLoad_triggered();
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void on_action_GameSaveAs_triggered();
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void on_action_SettingsChooseDic_triggered();
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void on_action_SettingsPreferences_triggered();
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void on_action_WindowsBag_triggered();
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void on_action_WindowsBoard_triggered();
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void on_action_WindowsHistory_triggered();
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void on_action_HelpAbout_triggered();
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/**
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* Perform several updates when the game changes (title bar, status bar,
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* grey out some menu items, ...)
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*/
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void updateForGame(const Game *iGame);
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private:
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/// Current dictionary
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const Dictionary *m_dic;
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/// Current game
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Game *m_game;
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/// The UI file generated with Qt Designer
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Ui::MainWindow m_ui;
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/// Dialog for creating a new game
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NewGame *m_newGameDialog;
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/// Dialog for the preferences
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PrefsDialog *m_prefsDialog;
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/// Auxiliary windows
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//@{
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AuxWindow *m_bagWindow;
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AuxWindow *m_boardWindow;
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AuxWindow *m_historyWindow;
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//@}
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/// Destroy the current game (if any) and the associated widgets
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void destroyCurrentGame();
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};
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#endif
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