eliot/qt/board_widget.h
2013-09-25 22:23:01 +02:00

83 lines
2.4 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef BOARD_WIDGET_H_
#define BOARD_WIDGET_H_
#include <QFrame>
#include "matrix.h"
#include "logging.h"
class PublicGame;
class TileWidget;
class PlayModel;
class Coord;
class Move;
class BoardWidget: public QFrame
{
Q_OBJECT;
DEFINE_LOGGER();
public:
explicit BoardWidget(PlayModel &iPlayModel, QWidget *parent = 0);
void setShowTempSigns(bool iShow) { m_showTemporarySigns = iShow; }
void setShowOnlyLastTurn(bool iShow) { m_showOnlyLastTurn = iShow; }
public slots:
void setGame(const PublicGame *iGame);
void refresh();
protected:
/// Define a default size
virtual QSize sizeHint() const;
/// Paint the board
virtual void paintEvent(QPaintEvent *iEvent);
/// Catch mouse clicks on the board
//virtual void mousePressEvent(QMouseEvent *iEvent);
private slots:
void tileClicked(int row, int col, QMouseEvent *iEvent);
void updateArrow(const Coord &iNewCoord, const Coord &iOldCoord);
void onMoveChanged(const Move &iMove);
private:
/// Encapsulated game, can be NULL
const PublicGame *m_game;
/// Coordinates of the next word to play
PlayModel &m_playModel;
/// Indicate whether to draw the arrow and the previewed word on the board
bool m_showTemporarySigns;
/**
* Indicate whether to show only the board as it is on the last turn
* (useful for on the external board, in particular in arbitration mode)
*/
bool m_showOnlyLastTurn;
Matrix<TileWidget*> m_widgetsMatrix;
};
#endif