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- 'Training' mode: same behaviour as before - 'Duplicate' mode: all the players (who can be human players or AI players) have the same rack, and the best word is played on the board - 'Free game' mode: the players (human or AI) have different racks, and they play one after another Status: - Core: the main functions are written, but the API could be more homogeneous between the different modes. - Interfaces: the text interface is almost up-to-date, but the wxwindows one only supports Training mode. - AI: Currently, AI players always play the best word, which is optimal in Duplicate mode but not in FreeGame mode. Other strategies will be written in the future. - Handling of saved games is broken: a game can be saved and loaded, but no information about the mode and the players is stored, so it crashes whatever you do after loading the game. |
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.. | ||
dawg.fig | ||
dawg.html | ||
dic.txt | ||
Makefile | ||
programming.tex |