eliot/qt/new_game.h
Olivier Teulière 76fefdf71d New "master game" feature.
When a master game is defined, the racks and moves played from the
current game will be the same as in the master game. This can be
practical to replay a game in a different mode, or to replay at home a
duplicate game played in a club, for example.
2012-12-30 16:38:07 +01:00

78 lines
2.1 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef NEW_GAME_H_
#define NEW_GAME_H_
#include <QtGui/QDialog>
#include <QtGui/QPalette>
#include "ui/new_game.ui.h"
#include "logging.h"
class PlayersTableHelper;
class Dictionary;
class PublicGame;
class NewGame: public QDialog, private Ui::NewGameDialog
{
Q_OBJECT;
DEFINE_LOGGER();
public:
explicit NewGame(const Dictionary& iDic, QWidget *iParent = 0);
/// Possible values for the player type
static const char * kHUMAN;
static const char * kAI;
/**
* Create and return a game object from the information of the dialog.
* The Game object is always valid
*/
PublicGame * createGame() const;
signals:
void notifyProblem(QString iMsg) const;
private slots:
void enableOkButton();
void enableMasterControls();
void enablePlayers(bool);
void addSelectedToFav();
void addFavoritePlayers();
void onJokerChecked(int);
void onExplosiveChecked(int);
void browseMasterGame();
void validateMasterGame(QString);
private:
const Dictionary &m_dic;
PlayersTableHelper *m_helper;
QPalette m_blackPalette;
QPalette m_redPalette;
bool isMasterGameValid(QString iPath) const;
};
#endif