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When a master game is defined, the racks and moves played from the current game will be the same as in the master game. This can be practical to replay a game in a different mode, or to replay at home a duplicate game played in a club, for example.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef NEW_GAME_H_
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#define NEW_GAME_H_
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#include <QtGui/QDialog>
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#include <QtGui/QPalette>
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#include "ui/new_game.ui.h"
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#include "logging.h"
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class PlayersTableHelper;
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class Dictionary;
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class PublicGame;
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class NewGame: public QDialog, private Ui::NewGameDialog
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{
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Q_OBJECT;
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DEFINE_LOGGER();
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public:
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explicit NewGame(const Dictionary& iDic, QWidget *iParent = 0);
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/// Possible values for the player type
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static const char * kHUMAN;
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static const char * kAI;
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/**
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* Create and return a game object from the information of the dialog.
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* The Game object is always valid
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*/
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PublicGame * createGame() const;
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signals:
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void notifyProblem(QString iMsg) const;
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private slots:
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void enableOkButton();
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void enableMasterControls();
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void enablePlayers(bool);
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void addSelectedToFav();
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void addFavoritePlayers();
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void onJokerChecked(int);
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void onExplosiveChecked(int);
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void browseMasterGame();
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void validateMasterGame(QString);
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private:
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const Dictionary &m_dic;
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PlayersTableHelper *m_helper;
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QPalette m_blackPalette;
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QPalette m_redPalette;
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bool isMasterGameValid(QString iPath) const;
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};
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#endif
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