eliot/game/game_exception.h
Olivier Teulière 70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00

51 lines
1.5 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2007 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef _GAME_EXCEPTION_H_
#define _GAME_EXCEPTION_H_
#include <exception>
#include <string>
/**
* Exception class for the Game library.
* It simply inherits from the standard exception and overrides
* its what() method.
*/
class GameException: public std::exception
{
public:
GameException(const std::string &iMessage);
~GameException() throw() {}
virtual const char *what() const throw();
private:
std::string m_message;
};
class EndGameException: public GameException
{
public:
EndGameException(const std::string &iMessage);
};
#endif