eliot/wxwin/gfxboard.h
Olivier Teulière b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00

66 lines
2.4 KiB
C++

/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* Antoine.Fraboulet@free.fr */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/* $Id: gfxboard.h,v 1.2 2005/02/05 11:14:56 ipkiss Exp $ */
#ifndef _GFXBOARD_H
#define _GFXBOARD_H
/*
paintedboard_char is the matrix of played tiles
paintedboard_attr is the matrix of special attributes for tiles, for
instance it can store if a tile is a test tile (placed but not played).
*/
typedef enum {
BOARD_REFRESH,
BOARD_FORCE_REFRESH
} board_refresh_t;
class Game;
class GfxBoard : public wxWindow
{
private:
Game &m_game;
int top,bottom,left,right;
char paintedboard_char[BOARD_DIM][BOARD_DIM];
char paintedboard_attr[BOARD_DIM][BOARD_DIM];
int board_size;
int tile_size;
wxPoint TopLeft;
wxSize size;
wxBitmap *bmp;
void CreateBMP();
void DrawTile(wxDC*,wxString&,int,int);
void DrawBoard(wxDC*);
ConfigDB config;
public:
GfxBoard(wxFrame*, Game&);
~GfxBoard(void);
void Refresh(board_refresh_t force = BOARD_REFRESH);
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
DECLARE_EVENT_TABLE()
};
#endif