eliot/game/matrix.h
Olivier Teulière 5441007db1 New BoardLayout class to wrap the board layout (size and special squares).
Until now there is no user-visible change, but it should make it much
easier to add custom layouts.
2012-12-29 17:50:18 +01:00

63 lines
1.7 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2003-2007 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef MATRIX_H_
#define MATRIX_H_
#include <vector>
using std::vector;
// Template matrix class for convenience.
template <class T>
class Matrix: public vector<vector<T> >
{
public:
/// Construct a matrix with an initial value
Matrix(int iSize1, int iSize2, const T &iValue)
{
resize(iSize1, iSize2, iValue);
}
/// Construct a square matrix with an initial value
Matrix(int iSize, const T &iValue)
{
resize(iSize, iSize, iValue);
}
Matrix()
{
}
/**
* Resize the matrix to iSize1 rows and iSize2 cols.
* The contents may be erased.
*/
void resize(int iSize1, int iSize2, const T &iValue)
{
this->resize(iSize1, vector<T>(iSize2, iValue));
}
using::vector<vector<T> >::resize;
};
#endif