eliot/test
2012-04-08 20:57:46 +02:00
..
.cvsignore Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
driver Saved games: do not support the (very) old format anymore 2012-04-08 20:57:46 +02:00
duplicate_1_player.input - Really fixed duplicate games when noone plays a valid move 2008-11-23 18:18:02 +00:00
duplicate_1_player.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
duplicate_2_ai.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
duplicate_2_ai.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
duplicate_7among8_variant.input Added tests for the "7 among 8" mode 2011-08-28 15:29:11 +02:00
duplicate_7among8_variant.ref Handle the "7 among 8" variant in a few more places 2011-08-28 15:52:12 +02:00
duplicate_explosive_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
duplicate_explosive_variant.ref Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
duplicate_humans_ai.input Core: 2008-09-13 21:32:45 +00:00
duplicate_humans_ai.ref Always consider that the played move was played by the first player. 2012-01-17 21:57:03 +01:00
duplicate_invalid_turn.input When all the moves are invalid for a turn, play the master move anyway 2012-01-17 23:49:09 +01:00
duplicate_invalid_turn.ref When all the moves are invalid for a turn, play the master move anyway 2012-01-17 23:49:09 +01:00
duplicate_joker_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
duplicate_joker_variant.ref Always consider that the played move was played by the first player. 2012-01-17 21:57:03 +01:00
duplicate_navigation.input - Setting the rack manually is now done via a command, and can thus be undone 2009-01-24 10:28:20 +00:00
duplicate_navigation.ref Always consider that the played move was played by the first player. 2012-01-17 21:57:03 +01:00
duplicate_no_point.input New test for a duplicate game where the only valid move in one turn scores 0 point 2008-11-23 18:56:49 +00:00
duplicate_no_point.ref Always consider that the played move was played by the first player. 2012-01-17 21:57:03 +01:00
freegame_3_ai.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
freegame_3_ai.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
freegame_7among8_variant.input Added tests for the "7 among 8" mode 2011-08-28 15:29:11 +02:00
freegame_7among8_variant.ref Handle the "7 among 8" variant in a few more places 2011-08-28 15:52:12 +02:00
freegame_change.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
freegame_change.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
freegame_explosive_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
freegame_explosive_variant.ref Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
freegame_joker_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
freegame_joker_variant.ref Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
freegame_navigation.input - Setting the rack manually is now done via a command, and can thus be undone 2009-01-24 10:28:20 +00:00
freegame_navigation.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
freegame_passing.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
freegame_passing.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
freegame_play.input Core: 2008-09-13 21:32:45 +00:00
freegame_play.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
load_combi_variants.input Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
load_combi_variants.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
load_saved_game.input Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
load_saved_game.ref Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
regexp.input - Added several tests for the regular expressions engine 2008-07-07 17:29:59 +00:00
regexp.ref In the text interface, display the seed used for the random number generator 2008-11-23 08:33:16 +00:00
regression.pl Be a bit more explicit if the text interface is not found 2012-01-26 21:15:58 +01:00
training_7among8_variant.input Added tests for the "7 among 8" mode 2011-08-28 15:29:11 +02:00
training_7among8_variant.ref Handle the "7 among 8" variant in a few more places 2011-08-28 15:52:12 +02:00
training_7pl1.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
training_7pl1.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_bag.input test/*: Added non-regression tests, based on the text interface. 2005-04-16 15:47:59 +00:00
training_bag.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_benj.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
training_benj.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_cross.input - driver 2006-01-01 19:25:10 +00:00
training_cross.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_cross2.input - Text interface: removed uses of the 'n' command with a negative argument 2009-01-24 17:43:57 +00:00
training_cross2.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_cross3.input - Text interface: removed uses of the 'n' command with a negative argument 2009-01-24 17:43:57 +00:00
training_cross3.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_cross4.input - The last commit in cross.cpp fixed a bug but introduced another one, now both are fixed 2008-10-15 19:43:23 +00:00
training_cross4.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_dict.input - Throw exceptions in case of problem in Duplicate::setPlayer() 2009-01-24 17:11:07 +00:00
training_dict.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_explosive_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
training_explosive_variant.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_joker_variant.input - Fixed the previous fix for joker games, for real this time 2009-02-21 16:56:32 +00:00
training_joker_variant.ref Rewrote the navigation system, to make it more powerful and easier to understand. 2012-02-21 08:22:33 +01:00
training_navigation.input - Setting the rack manually is now done via a command, and can thus be undone 2009-01-24 10:28:20 +00:00
training_navigation.ref Rewrote the navigation system, to make it more powerful and easier to understand. 2012-02-21 08:22:33 +01:00
training_play.input When playing a word, forbid using a joker to specify a letter on the board (even a joker). 2012-02-21 08:22:32 +01:00
training_play.ref When playing a word, forbid using a joker to specify a letter on the board (even a joker). 2012-02-21 08:22:32 +01:00
training_racc.input Merged the "cppdic" branch back into HEAD. 2008-01-08 13:52:32 +00:00
training_racc.ref eliottxt.cpp is now encoded in UTF-8 2011-08-28 15:06:15 +02:00
training_rosace.input Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
training_rosace.ref Simplify the handling of jokers in the Round class. 2012-02-21 08:22:32 +01:00
training_search.input Sorting the search results happens to be quite slow, often much slower than the search itself. 2009-01-22 18:30:22 +00:00
training_search.ref Simplify the handling of jokers in the Round class. 2012-02-21 08:22:32 +01:00